Why so Planty; Insight to the Chlorophyllic Mind
11 years ago
Two months shy of seven months in this leafy body, and I think it good to address the question some have asked me that hits at the core of, well, me. While many never really ask more than "can I have your skype (so that we may rp)," some have been a bit more thoughtful and become genuinely interested in what thought processes lead me to my current flora existence. So for those people, let me put the answer out there for you all to see, no excuses or waffling or anything.
Why am I a plant?
Since I was young, I've always had this strange tic, I never feel comfortable "being" something that's not mine; in pretend as a child was when I first had my encounters with this. I never felt quite right playing as some copyrighted character, something was always off to me as it wasn't mine, I felt like I was imposing traits on them that didn't belong.
I had to find something more me, and this feeling persisted through the years. I made my online debut as some random anonymous, but soon developed a (sort of) character, but that lasted only a few years, and around 07, Essy came to be. But you're probably wondering why a -plant- still. Well, that's an easy one.
I thought back to my childhood, fraught with a lot of gaming, when I was working to create a serious, lasting character. I tried to think of what characters were most memorable to me, who stood out the most as being just fun and very memorable for their uniqueness. I remembered as a kid I always enjoyed the game series Breath of Fire, and especially 2 for its unique Fusion system, you combined one character with one or two "shamen" and got some super character, with new looks/designs even physically, as well as abilities.
Amongst them was a character I felt had a lot of potential, one Spar, a grassman, a sentient plant person. But I forget if he really ever truly stood out enough to become a staple of the main team, but I always loved the look and the creativity in designing a living plant. And looking through other games and media I'd been involved with over the years, I realized there really wasn't a lot done with them. I'd found the creative mother lode.
So, Essrayle Flora Herfollia came to be. At first just a simple picture I was gifted, but from that came stories, series, an entire world began to, pardon the pun, blossom, and Essy actually evolved in looks and abilities, helping the IRL me more out of my introvert, overly shy shell as she went.
I explain this to some and I still get, "Yes, but why a plant exactly? Why not a dragon or a furrier furry?" Mainly because I couldn't do those justice. I'm a fan of seeing the sexy dragonfolk here, I've no aspirations to be one myself. Same for a fox or a wolf, a cat or whatever. They work for others, and they seem to work well as there are many, many different variations already, and that's awesome indeed, but not for me.
I need to do my thing, and be memorable in my own way. So I chose a plant, and that's what I've been for nearing the better half of a decade now. Plants are symbolic of a lot, life, growth, fertility, they have a calming era, one that seems to promote a general sense of happiness. I wanted to be happier, less hot-headed and more mellow in life, so what better way than to live it to the fullest?
Wouldn't being a plant become boring? There doesn't seem much to do.
You really would think so, I did too many times when I began, but was amazed to find how wrong I was. While it's true what plant characters are seen doing does seem rather limited, not deserving of more than just a side character (potentially throwaway) to dabble with for fun some time, but that's exactly why they seem so "shallow," no one ever does anything with them, they've never fully been explored in depth.
The reality is, if you're doing the planty thing for serious and doing it right, you will never be bored. There's so much space for expansion, tinkering with new things, you rarely if ever hit a moment of thought such as "well, x did this, so I don't want to cramp their style/copy their thing." No, you're pretty much standing before the unexplored creativity void, free to reach in and pull out whatever, adjust it to fit planty constraints and standards, and you've got something with great odds of being new.
So no, I never get bored of being a plant. And I've tailored my own experience to myself for sure; as being a plant I can be quite flexible, a genetic springboard, able to shift features and shapes however whenever with the right stimuli, never having to settle on one look or body for too long. A planty polymorph.~
So is going fully green for everyone? No, I'd say absolutely not. But it's a great thing to look into, for sure.
If anyone would happen to have any more questions on this or for me related to this, please do ask. ^^ In the meantime, be well, all.
Why am I a plant?
Since I was young, I've always had this strange tic, I never feel comfortable "being" something that's not mine; in pretend as a child was when I first had my encounters with this. I never felt quite right playing as some copyrighted character, something was always off to me as it wasn't mine, I felt like I was imposing traits on them that didn't belong.
I had to find something more me, and this feeling persisted through the years. I made my online debut as some random anonymous, but soon developed a (sort of) character, but that lasted only a few years, and around 07, Essy came to be. But you're probably wondering why a -plant- still. Well, that's an easy one.
I thought back to my childhood, fraught with a lot of gaming, when I was working to create a serious, lasting character. I tried to think of what characters were most memorable to me, who stood out the most as being just fun and very memorable for their uniqueness. I remembered as a kid I always enjoyed the game series Breath of Fire, and especially 2 for its unique Fusion system, you combined one character with one or two "shamen" and got some super character, with new looks/designs even physically, as well as abilities.
Amongst them was a character I felt had a lot of potential, one Spar, a grassman, a sentient plant person. But I forget if he really ever truly stood out enough to become a staple of the main team, but I always loved the look and the creativity in designing a living plant. And looking through other games and media I'd been involved with over the years, I realized there really wasn't a lot done with them. I'd found the creative mother lode.
So, Essrayle Flora Herfollia came to be. At first just a simple picture I was gifted, but from that came stories, series, an entire world began to, pardon the pun, blossom, and Essy actually evolved in looks and abilities, helping the IRL me more out of my introvert, overly shy shell as she went.
I explain this to some and I still get, "Yes, but why a plant exactly? Why not a dragon or a furrier furry?" Mainly because I couldn't do those justice. I'm a fan of seeing the sexy dragonfolk here, I've no aspirations to be one myself. Same for a fox or a wolf, a cat or whatever. They work for others, and they seem to work well as there are many, many different variations already, and that's awesome indeed, but not for me.
I need to do my thing, and be memorable in my own way. So I chose a plant, and that's what I've been for nearing the better half of a decade now. Plants are symbolic of a lot, life, growth, fertility, they have a calming era, one that seems to promote a general sense of happiness. I wanted to be happier, less hot-headed and more mellow in life, so what better way than to live it to the fullest?
Wouldn't being a plant become boring? There doesn't seem much to do.
You really would think so, I did too many times when I began, but was amazed to find how wrong I was. While it's true what plant characters are seen doing does seem rather limited, not deserving of more than just a side character (potentially throwaway) to dabble with for fun some time, but that's exactly why they seem so "shallow," no one ever does anything with them, they've never fully been explored in depth.
The reality is, if you're doing the planty thing for serious and doing it right, you will never be bored. There's so much space for expansion, tinkering with new things, you rarely if ever hit a moment of thought such as "well, x did this, so I don't want to cramp their style/copy their thing." No, you're pretty much standing before the unexplored creativity void, free to reach in and pull out whatever, adjust it to fit planty constraints and standards, and you've got something with great odds of being new.
So no, I never get bored of being a plant. And I've tailored my own experience to myself for sure; as being a plant I can be quite flexible, a genetic springboard, able to shift features and shapes however whenever with the right stimuli, never having to settle on one look or body for too long. A planty polymorph.~
So is going fully green for everyone? No, I'd say absolutely not. But it's a great thing to look into, for sure.
If anyone would happen to have any more questions on this or for me related to this, please do ask. ^^ In the meantime, be well, all.
FA+

But they never get much attention or design
Though that could change..... some one could find a way to make plants into 'super computer networks' I suppose, Some plant person in fantasy could link planets together and make a forest one living being made up of multiple organisms.
But as it is plants learn, talk to each other, and share food.