Did anyone here ever play the original Outpost?
11 years ago
There was a Panic button. I mean, like, you had a set of buttons to go to different informational and settings dialogs, and one of the buttons was labeled "Panic".
You could press it to hear an audio clip of people screaming. And then a message box would pop up and your AI assistant would say assertively, "DON'T. PANIC."
Other fun things off the top of my head:
* Multiple times during the introduction sequence (when you are making preparations), the AI assistant would say very matter-of-factly, "Any mistake at this point will doom you and your colonists to certain death. Have a nice day."
* You could build Red Light Districts, but they increased crime in your colony and spontaneously transformed residential buildings into more Red Light Districts, which increased crime in your colony and... Hey, who thought it was a good idea to build an RLD, again?
* In underground factories, you could produce futuristic luxury goods, such as 8-track tapes.
* One of the habitable stars you could go to was Sigma Draconis. Eee! Draconis! I like those! I mean, where else are you gonna go? Delta Pavonis? Please. Alpha Centauri? As if.
* At a certain point, there was a scripted event where the newspaper wanted to interview you. Regardless of your response, the resulting news article made fun of you.
* Wikipedia says this is a bug, but to make a perpetual motion colony, you only needed to build a SPEW (Sewage Processing and Environmental Waste) building and lots and lots of residences. Each residence produced 1 unit of sewage, which the SPEW processed into 1 unit of MPG (Multi-Purpose Goo) which could stand in for 1 unit of any mineral. As minerals are finite but MPG is not, viola! Perpetual motion!
* If all of your colonists die (lack of food or life support, generally), then the AI assistant will say "Everyone is dead." and it will play a video of a skeleton wearing a space suit. If your morale is really low and you lose people to emigration to the rebel colony, then the AI assistant will say "Your colony has become a ghost town. No-one is left alive... except for you," and you are forever frozen in time. Technically, you wouldn't have anyone to grow food or run the CHAP (life-support) building, so...
Those were great. Sierra had such awesome games.
You could press it to hear an audio clip of people screaming. And then a message box would pop up and your AI assistant would say assertively, "DON'T. PANIC."
Other fun things off the top of my head:
* Multiple times during the introduction sequence (when you are making preparations), the AI assistant would say very matter-of-factly, "Any mistake at this point will doom you and your colonists to certain death. Have a nice day."
* You could build Red Light Districts, but they increased crime in your colony and spontaneously transformed residential buildings into more Red Light Districts, which increased crime in your colony and... Hey, who thought it was a good idea to build an RLD, again?
* In underground factories, you could produce futuristic luxury goods, such as 8-track tapes.
* One of the habitable stars you could go to was Sigma Draconis. Eee! Draconis! I like those! I mean, where else are you gonna go? Delta Pavonis? Please. Alpha Centauri? As if.
* At a certain point, there was a scripted event where the newspaper wanted to interview you. Regardless of your response, the resulting news article made fun of you.
* Wikipedia says this is a bug, but to make a perpetual motion colony, you only needed to build a SPEW (Sewage Processing and Environmental Waste) building and lots and lots of residences. Each residence produced 1 unit of sewage, which the SPEW processed into 1 unit of MPG (Multi-Purpose Goo) which could stand in for 1 unit of any mineral. As minerals are finite but MPG is not, viola! Perpetual motion!
* If all of your colonists die (lack of food or life support, generally), then the AI assistant will say "Everyone is dead." and it will play a video of a skeleton wearing a space suit. If your morale is really low and you lose people to emigration to the rebel colony, then the AI assistant will say "Your colony has become a ghost town. No-one is left alive... except for you," and you are forever frozen in time. Technically, you wouldn't have anyone to grow food or run the CHAP (life-support) building, so...
Those were great. Sierra had such awesome games.
FA+

Apparently, if you play on Beginner difficulty or research Nanotechnology, you also get infinite resources. But that takes way longer than building a SPEW and a bunch of residences.
I tried actually playing Outpost again just earlier, and my colony was basically self-sufficient and thriving by turn 100, 'cause I was like ''IMMA BUILD A HUNDRED RESIDENCES AND PARKS! BWAHAHAHAHA!''
The rebel colonists all immigrated to my colony and surrendered shortly thereafter.
But it's not Mars.