Spilling the beans about my work
11 years ago
I improved much of my game mechanics by mocking "Red Steel" and "Tenchu: Shadow Assassins", as demonsteated by the rules concerning swordplay.
Chanbara films from early 70's, as well as certain tokusatsu series from 80's, also influenced my project.
Because the game mechanics apply to the storybook as well, Lenin behaves according to the in-game profile - attributes, skills, advantages and disadvantages -, and the comic book will be made likewise, as well as the animated series and eventually a film.
Some friends of mine, such as Isle the wolf and SonicGamer, helped me a lot.
Chanbara films from early 70's, as well as certain tokusatsu series from 80's, also influenced my project.
Because the game mechanics apply to the storybook as well, Lenin behaves according to the in-game profile - attributes, skills, advantages and disadvantages -, and the comic book will be made likewise, as well as the animated series and eventually a film.
Some friends of mine, such as Isle the wolf and SonicGamer, helped me a lot.

IsleTheWolf
~islethewolf
I'm excited. X///3

Swordsdragon
~swordsdragon
OP
I finally made your GDD.