Writing and Stuff (5)
11 years ago
I have good news and bad news.
The good news is I started my brand of a text-based-adventure with a friend!
It's command and response-based roleplay with a d20 roll to determine results.
One player, one console, one world. It's pretty good fun.
The bad news is I'm having a lot of trouble planning my longer stories, even The Price of Tea,
So production on those has ground to a halt until I can figure out what I actually want out of them.
The main problem with The Price of Tea, though, is that I felt that - despite knowing exactly where the story is headed -
I was just meandering and I even strayed from Mandy's persona q.q
I'm also kind of worried that I changed the style of story pretty drastically from the first to second parts, but we'll see.
The good news is I started my brand of a text-based-adventure with a friend!
It's command and response-based roleplay with a d20 roll to determine results.
One player, one console, one world. It's pretty good fun.
The bad news is I'm having a lot of trouble planning my longer stories, even The Price of Tea,
So production on those has ground to a halt until I can figure out what I actually want out of them.
The main problem with The Price of Tea, though, is that I felt that - despite knowing exactly where the story is headed -
I was just meandering and I even strayed from Mandy's persona q.q
I'm also kind of worried that I changed the style of story pretty drastically from the first to second parts, but we'll see.
FA+

Depending on your writing process, it can be a viable option to include all that meandering stuff, and then cut it out later in editing to streamline things. It's often easier to understand where the story needs to go after you have a fairly complete draft to look at.