E3 Scorecard Game (Part 3) Nintendo
11 years ago
General
http://www.furaffinity.net/view/13678181/
And Lastly we have Nintendo lets see how they scored shall we
+0 for 2 new exclusive IPs, while they had Splatoon they didn't show off any other new ips at the conference (don't really count Mario maker, hyrule warriors, or captain toad because they are off shots of an existing franchise) Also I know there was some eshop games shown after the conference in the Nintendo talk and their might be something at the tree house talk later but we are grading that they had to show on the big screen rather then what they show afterwards.
+2 for a nice Surprise in the announcement of Palutina and Ice Cube (Mii Fighter) for Smash Bros) the sketches and animations were also nice surprises if not game related
+1 for Confirmed Release Dates for a lot of games like Bayonetta 2 and Smash Bros 3ds
+0 for no hardware Price Drops to announce
+0 as they did not announce any same day releases during the conference
Okay 3 Points so far on to the Negative Points
-0 for Not spending alot or any time talking about Sales
-2 for talking alot about established franchises as there were alot of established IP games from Nintendo
-0 For not having any non gaming related topics
-1 for Previously announced content in the form of the IR sensor figures for Nintendo as this was teased before
So nintendo ended up with a 0 on their scorecard this their press conference if they would f shown some of those exclusive indy eshop games during the actual conference they would of been a 4 but sadly they decided not to show any during the press conference
So given our scores of the big threes main showings during their press conferences we have
Sony: 6 http://www.furaffinity.net/journal/5834055/
Microsoft: 3 http://www.furaffinity.net/journal/5832472/
and Nintendo: 0
So it seems Sony is our clear winner going out of E3 as well alot of new games to be excited about for all three of course but Sony is pushing the bill forward with more new innovative games and franchises
And Lastly we have Nintendo lets see how they scored shall we
+0 for 2 new exclusive IPs, while they had Splatoon they didn't show off any other new ips at the conference (don't really count Mario maker, hyrule warriors, or captain toad because they are off shots of an existing franchise) Also I know there was some eshop games shown after the conference in the Nintendo talk and their might be something at the tree house talk later but we are grading that they had to show on the big screen rather then what they show afterwards.
+2 for a nice Surprise in the announcement of Palutina and Ice Cube (Mii Fighter) for Smash Bros) the sketches and animations were also nice surprises if not game related
+1 for Confirmed Release Dates for a lot of games like Bayonetta 2 and Smash Bros 3ds
+0 for no hardware Price Drops to announce
+0 as they did not announce any same day releases during the conference
Okay 3 Points so far on to the Negative Points
-0 for Not spending alot or any time talking about Sales
-2 for talking alot about established franchises as there were alot of established IP games from Nintendo
-0 For not having any non gaming related topics
-1 for Previously announced content in the form of the IR sensor figures for Nintendo as this was teased before
So nintendo ended up with a 0 on their scorecard this their press conference if they would f shown some of those exclusive indy eshop games during the actual conference they would of been a 4 but sadly they decided not to show any during the press conference
So given our scores of the big threes main showings during their press conferences we have
Sony: 6 http://www.furaffinity.net/journal/5834055/
Microsoft: 3 http://www.furaffinity.net/journal/5832472/
and Nintendo: 0
So it seems Sony is our clear winner going out of E3 as well alot of new games to be excited about for all three of course but Sony is pushing the bill forward with more new innovative games and franchises
FA+

Also, Captain Toad was a HUGE surprise!
Microsoft.... is Microsoft... and the fact that they can't engineer a console, hate their customers and have nothing but shooters and spawwwwrts to offer puts them at an eternal negative in my mind. Hell to me they are a huge part of why the industry tanked, Halo anyone?
That being said, it is at least nice to see a setup where someone is attempting to boil the E3 setup down to a quantifiable winners and losers scenario like this. Sadly I think the premise is flawed though for one simple reason, EA has become kind of a joke.
Again this is not intended to trash your premise, more to note that the industry itself has become painfully flawed, and unfortunately both volume and quality are not what they should be, and not what they were in ages past.
Now if one of these companies would go out and start pushing for modern JRPGs on the scale of Tales of symphonia or Skies of arcadia, or look into focusing on innovation within new IP rather than treating 'new IP" as an innovation itself that may help. The kicker though is, well, Nintendo is the only system out there that seems to be concerned with something other than console horsepower, and the only one that won't have all the games going to PC in six months to help make more money.
So no matter what they do showing off new shinies and talking up innovations, both microsoft and Sony have kinda neutered themselves. They go to EA, show off things that they hope will make them a buck for being on a system first, and then try to hide the fact that in the end Steam is going to get the lions share of the money as more and more people migrate to PC and more third party devs realize they will make more that way.
Console gaming needs a paradigm shift, and until it gets that E3 really isn't going to mean much.
Just my two cents on it.
Need i go on listing games that will be on PS4 and/or Xbox One that won't be on PC? as for Innovation and new IPs well...
Bloodborne, again no mans sky, Project Morpheus(which btw, VR tech like Morpheus or oculus wouldn't be able to run on WiiU due to its lack of processing capabilities) So again i ask, do I need to go on? Or do you want to sit and tell me about how innovative Zelda Musou and the expanded toad minigame is?
KH3 has no new info, it really can't be counted. We know its coming eventually because it will make Square some serious bank, as will FF 15 when they get around to finishing it. As for things like Tales and Disgaea games, well lets be honest you don't' really pay attention to E3 to get those. You wait around until they hit shelves because those are not the mainstream games everyone drools over. Again, that is the fault of E3, not the industry. How many mainstremaers do you know who can even tell you what a tales game is?
I am not saying that good new content isn't coming, sooner or later. I am saying that E3 is kind of a punchline at this point and the only company (in my personal opinion at least) to show anything that got me even remotely excited was Nintendo. Square showed off another KH remix that I may get if I can afford a PS4. We got a few games like mirrors edge 2 and a new assassins creed that may end up being ok. Yes some new IPs that may or may not be good... but when it comes to what is supposed to be the biggest Gaming trade show in the U.S., Nintendo was the only one that seemed to come prepared with something more than "yeah these things might be out eventually." and perhaps a screencap or two. MOST games shown there are going to hit PC eventually anyways. You are right, some won't, When I finally see a few like the ones you mentioned hit, then maybe I will be more impressed. But right now most of the third party stuff is meh at best, and slated for the PC in a year anyways by virtue of that is what makes them the most money.
Frankly, at this point seeing another pokemon game with the new engine is by itself more exciting than any of the new IPs mentioned.
I think that companies need to stop focusing on processing power, and start focusing on depth again, because AAA titles and the mainstream offerings rarely have the depth and breadth they used to.
As for Kingdom hearts and FF< I was simply pointing out games and series that will not be available on PC. Whenever those games do come out, they won't be on PC. neither will the next 2 tales of games, the next disgaea game, etc. Those games don't go to PC because the Japanese in general are not heavy PC gamers, so its unfair to write off PS4 and Xbox One as simply having nothing but games that eventually go to PC when we know that's not true. Sure, some 3rd parties like Ubisoft and EA will put their games on PC, but all the sony first party games, MS first party games, Japanese games, certain indie games, etc, don't go to PC for various reasons. Powerhouse consoles have a place, and honestly make more money and move more units than PC games do. PC is great and all, but it's hardly the bastion of perfection that PC gamers try to make it out to be(and this is cmoing from someone who is a PC gamer)
Look at any PC gaming forum and you will see thread upon thread of them bitching and moaning about low resolution, buggy, laggy gameplay, not as good as the console version due to bad porting, DRM, etc. PC has plenty of faults, some that it does NOT share with it's console counter-parts and just because something IS on PC, doesn't mean it should be PLAYED on PC.
Finally I'll address the whole no depth in AAA games. Play The Last of Us, it's one of the most beautifully crafted games ever. Unliek most games which focus entirely on action, LOU takes the approach of characterization, and shining a light on an ugly side of humanity, its story is very well crafted, it's gameplay tight, and the overall feeling at the end of it is extremely emotional. Anyone who downplays it is simply blinding themselves based purely on some sort of bias and are keeping themselves from a great gamign experience for no reason.
GTAV, again, tons of depth and completely sets a new standard for open world adventure games, not to mention multiple story arcs and characters within a game and bringing a full living, breathing world to life. I read a great editorial on a gaming site last year after the new pokemon game came out. The writer was talking about all the reason he couldn't get into the series and one point he made stood out to me. Pokemon, all of them, never feel like real worlds. The whole time you feel like you're playing a game. All the NPCs you can talk to or interact with, the only thing they talk about is Pokemon. You never see or read any random banter amongst them, nor do people ever really explain why pokemon are so essential to their lives. The world revolves around this idea of becoming a master but never takes the time to explain WHY that's so important, why it carries such weight, or what the ultimate purpose of it is. I guess i've just moved beyond where i can simply play a game and have it be just that with nothing else to it. Catch em all...BECAUSE. I like to have a good, well written story with likeable characters in a world that feels alive, rather than something that pretty much just feels like it exists purely to get you from point A to point B to complete Task C before moving on to mission D.
Honestly I think I may have muddled my point some, because it is not so much that the PS4 won't eventually get enough of a library to warrant it. The point I am trying to make though is that E3 is supposed to be wehre these companies come up and say 'Hay, look at our stuff! Look at all of our wonderful pretty things we can offer you! Buy our games and buy a system to play them'.
In that, I feel that Nintendo was the only one who really did anything.
Yes I can see how some people may enjoy the games presented there even if I would not, but that wasn't the point.
The point is that those games will all be showing up on PC within a year.
Trying to score E3 is difficult because there really is no objective way to say that one company did better or worse via side by side comparison, or at least not exclusively. It can help, sure. But for people in the U.S. at least you are far better off just getting a PC and waiting for the most part, being patient and enjoying the games when they come out because at this conference the only non-nintendo exclusive that (in my opniion at least) sparked any interest or note was the KH remix. ANOTHER KH remix, which only really works for rabid fangirls like Myself.
As for AAA titles, yes some do a good job. I would have brougth up borderlands 2 instead of the last of us but that is because while the game is (I am sure) objectively fine I think it suffers from the same issue as AAA drama fare in movies. That is personal opinion, just noting that to me Borderlands 2 did a better job world building and getting the player invested. However if you look at gaming of the past 20 years and ESPECIALLY over the past decade or so the ability to make something pretty has constantly taken precident over hte ability to make something huge and immersive. Not always, you have the Tales games (tales of symphonia is sitll one of my faves) and skies of arcadia. Hell in more recent games if you can throw out some suspesion of disbelief I think even "The Secret World" and "Star Trek Online" do an okish job with it given that they got budget slashed for not being WoW killers. But you have Final Fantasy games that are nothign but thinly hidden hallway grindfests with no rational story and you have people snatching up boring repetitive shooters with plots taken straight from the bowels of a Tom Clancy fanfic website. Back in the day the better visuals and more horsepower were a huge deal because, as any engineer will tell you, each advancement used to bring a MASSIVE jump in what could be done.
You could with only a marginal investment of additional effort make a '3d' RPG like FF 7 or FF9 that was mind blowing to those of us who cut our teeth on 2D sprites. The industry got addicted to horse power and everything else gets left at teh wayside for fully-voiced titles and visual spectacle by many of the main publishers.
It has gotten so bad that apparently Bravery Default selling well was an 'eye opener'.
That is my point in the end. Nintendo seems like the only one of the main three actually working to PRODUCE something for their system, the only ones who put something out this time that won't just be out on steam for 20 bucks less in a year or so, and while yes some companies do end up making games with an emphasis on something more than pretty visuals they are rarely the big budget studios, or when they are it takes forever to put out a game because you HAVE to trade off something. That is why Bathesda puts out games so rarely.
I seem to remember Micorsoft Execs talking about ending the Xbox as a whole if the thing didn't pick up soon, and I don't' think it has. Nintendo has made some mis-steps, and may not be appealing to people outside of the fanbase right now.... but that might not be a bad thing in all honesty.
The Wii made bank, The Wii U, while confusin to some people apparently, is building a nice lil library and starting to signs of being more akin to the gamecube overall. Sony is going to win, eventually square and others will put out the games everyone east up and sony's treatment of customers like people will help clench victory. But Nintendo isn't really trying to 'win'.
Its letting the other two wear themselves out while trying to reorg and grasp the new market.
Plus, well lets be honest. They are trying to make 'legend of zelda skyrim' while Ubisoft won't splurge on a female assasin because cost, and while yet another arkham game is put out when City wrapped up what was likely two games worth of story in a hurry and Origins just wasted all of our time.
I... kinda feel like Nintendo is the only one taking any real chances, even if some of the leadership needs to evolve a bit.
Obviously, nintendo DOES seem to think theres a problem with how little of an install base the WiiU has, and if anyone is scrambling, it;'s them. remember a few months back when they basically went on a huge apology tour to their shareholders, took pay cuts, and basically announced they are going to start implementing IMMEDIATE restructuring and devise some new strategies? That's what we call grasping desperately as you flounder around in the ocean drowning.
I admit, I am a bit of a Nintendo fan-girl, but I love Sony as well. I simply feel that what they have to offer from this E3 SPECIFICALLY is, well, underwealming.
Ruby mentioned, basically, that she feels most Zelda games are 'samey'. Well fine I can respect that, and I can appreciate that. However I would argue that the issue of homogenization is honestly one of the things Nintendo handles better than any other, even with such a narrow band of exclusive IPs they continue to focus on.
Why? Well because many times even when you have a new IP, it just ends up feeling like the same IP with a fresh coat of paint. That's it. How many action or horror or Rom-com movies can you basically call beat for beat. How many movies and games and TV shows all just follow a set, dulled, repetitive formula with just a thin vineer of newness or perhaps a new feature or two.
Yes Zelda and Metroid and Mario games all end up having the same basic premise, the same cast, and with Mario I will confess they have been getting lazy on the platforming aspect quite a while now. Overall tough when a new Zelda game or a Metriod game or any of the other Nintendo IPs come out I personally get excited because the experience feels new and exciting and different. Its like FInal fantasy before every one of the games tried to be FF7 (Save for 9 which was epic). YOu can have an IP reused and have it still be engaging and immerse and fun. Nintendo isn't the only company to do this either. Putting aside the ending teh Mass effect games were arguably one of the best sets of games for this even though they were in many ways generic Sci-Fi fare. Or Borderlands which is somehow a series that is All about shooters and Machismo and somehow more interesting and immerse and INTELLIGENT than any call of modern battle halo fare game you will ever see.
Now please don't' think I am trying to 'spin', or to say that Nintendo does not have problems. What I am saying is that they have consistently displayed more care in recrafting and tuning these IPs they carry so that each new game FEELS new and immerse if you can get past the same beats, or if you realize that most every game shares beats for its genera with just some names changed. I will fully admit that the U.S. marketing has fallen on its face hard and they have made some missteps, including shutting down the normal Wii's online capabilities. However right now, when it comes to new games, and specifically with new games that was showcased at or featured predominately within E3, Nintendo was the only company there that made me feel anything more than 'meh'.
I get it, They made mistakes with the Wii, and most people just look at the games and think of them as the same. Me? Maybe its because of all the game design classes, maybe it is because my brain is wired funny. But they are one of the few companies currently that I am really interested in. They seem to focus on slowly catching up to teh tech curve without sacrificing craftsmanship, and while some companies and teams CAN do that and WILL do that outside of Nintendo, the lack of consistency really bugs me.
Currently I am working on a game (very slowly) with RPG maker. It is long, it is arduous, and it may never get done. But it is making me appreciate that this obsession with high power and newness is not necessary. Maybe it makes me sound too much like James May but I'd rather have a game that gets me excited, that feels well crafted and has some real depth and care put into it than something where all the leaves are rendered in real life detail and I notice it for about a minute and then meh whatever on with the game. Frankly the only misstep I think they made at E3 (not in general, but at E3) is not having a Golden Sun Wii U game ready to show off. Arguably the most under-rated Nintendo IP... except maybe Custom Robo
I would rather see someone take a genre and put their own unique spin on it, then play a "fine tuned" version of a series thats been going since the 1980s. You're somewhat right in your generalization(but not really, especially not when it comes to TV and movies But i wont get into that here since Ruby hates when I school people on the inner workings and nuances of hollywood)
If someone goes "I want to make a suvival horror game" they are going to do their own thing with it. Capcom might set it in a mansion, while EA might set it on an abandoned space station, or these random guys over here might set it on a tropical island or whatever. The same core idea might be there of trying to survive on limited resources against zombies/mutants/werewolves/whatever, but its the story and characters, and that teams personal spin on the genre that makes it unique.'
If each time they made a new zelda game they had an entirely new team make it, and allowed them free reign to do with it as they wished, so long as it maintained the core elements of dungeons and puzzle solving, I would agree with you entirely. The problem is Nintendo's fans are their own worst enemy. Whenever Nintendo tries something new or different with one of their flagship series, like Windwaker or Sunshine, their rabid fanboys freak out because its not what they're used to, and you pretty much just proved that by your comments. Nintendo doesn't change or evolve because both their fans, and their upper management won't allow them. Rather than hiring some fresh, young designers and putting them in charge of projects, they continue to letter bitter old men like Miyamoto run things.
So you get someone who is angry with the gaming community at large for how their tastes have changed(if you don't beleive this, look up some of the comments he's made about western gamers, open world games, etc) who continues to force his same, tired old ideas on everyone and fans continue to eat it up like flies on shit. Meanwhile, the gaming community at large has moved on, onto different and unique ideas being tried out. Something like Mirrors Edge, or Uncharted, or No Mans Sky, would basically never even make it past the idea room at Nintendo because it would be something new and different.
So you can make the argument that everyone is just remaking the same thing over and over, but that is mostly an ignorant statement that downplays the hardwork people put into their projects. I'm a writer, it's what I love to do. I'm not saying my stories are anything especially new, but it's my personal spin and take on them that make them unique to me and new to the readers.
What I am saying is that in games, movies, TV, whatever, many people and groups take this as license to get lazy. Nintendo may get lost, and may get confused. I won't try to say they are free of problems, or that the other companies have not taken them to school. But the key point I am trying to make is that they have taken those IPs and done more to try and make them newer, or build on them, or put a fresh feel to them than many companies with new IPs and free reign to do what they want.
Now yes, I am generalizing a bit with this, because often new IPs can be amazing and the industry needs new ideas and new blood. Likewise old Ips can wear out their welcome very quickly. Then you have idiotic reboots like the current god of venia that ignores everything fans loved, or nintendo somehow thinking Team Ninja wouldn't make a misogynistic mess out of the whole thing.
But my point, and I am going to make this as clear as I can because I feel I keep muddling it somehow or something I am trying to say is not getting across, is that you can make something that feels fresh, or new, or different with old IP, and you can make something with new IP that feels exactly like you have played it before.
With Nintendo what they have shown at least has gotten me more excited than what I saw that will come to other systems. Yes it is largely old IP, but Nintendo has a very good track record of making those IPs feel like a new, fresh and interesting game each time. Not a perfect record ,but considering how much they use them a very good one. Better, I would argue, than many companies who put out new IP and new ideas all the time.
Further my argument is that the reason for this is Nintendo, be it by some grand insight or blindingly dumb luck, has avoided the trap of keeping up with the Jonses. The reason many new games and potential series end up falling flat or feeling 'generic' is because companies have gotten stuck in this notion that you have to use the latest, cutting edge, 'best' tools you can to make a good game. Again, that is a generalization. Not all companies feel this way or operate this way, but many do. Even more so when a publisher like EA is breathing down their neck for something that they think sells units. So more time, and money, and energy has to be devoted to that. Then you have the focus groups and the potentially flawed market research and often what you end up having is a game coming out the other end of the process that has had very little time actually devoted to anything really new or unique or interesting.
Now, maybe things are changing more than I realize. I acutally have a cousin who works for the guys making City of Titans, and he told me in his talks with the people doing the gameplay and art that the new unreal engine offers a TON of tools to make creation easier. Considering unreal runs on everything this could be a huge boon. But then, I haven't used Unreal 3 or the Cry Engine since college so I would not know.
What I do know though is that a story can rehash some of the same ground. The same characters the same plot points, whatever, and still feel like a fun, unique, interesting experience. Or it can have everything new and feel like you have been there a thousand times before.
Thus for this E3 I, personally, have to say that nothing really caught my attention as something unique and new enough to care about it. The new additions to old IP were all for IP I burned out on a while ago... or Mirrors edge which I confess is very good but I personally break keyboards trying to play (not faulting them for that. That is on me) And the promises of things to come, well, when they come I will start saving up for a PS4. That is fine. It isn't a BAD thing. But I wasn't talking about 'is Playstation bad' or 'is there no reason to buy these other systems'. No. I was saying that simply taking things that are 'new' by virtue of being a new property is ignoring the fact that an old IP can provide a new and unique experience, and that many new properties are either uninspired or clear cash ins.
Now yes, this is also, to a degree, subjective. I'm not trying to say Ruby isn't entitled to view Nintendo as second or third. She likes what she likes and I have no desire to change her mind.
What I am saying, however, is that perhaps trying to create a rote set of scoring criteria for something like E3 is a flawed premise to a point, and more to the point that perhaps something being old vs new should not be considered a positive quality. If you can just let go of possible annoyance that some characters and themes pop back up many of these games can be enjoyable (insert snarky comment about the FF franchise after FF9 here) but some are bad, and likewise some new properties are wonderful gems with clear signs of passion and drive at the hands of the creators... while others are just a studio putting out something the numbers say will sell or something that they aren't equipped to realize isn't that good or interesting of a new idea.
As for the new games coming out, if they interest you then go for it. I am not trying to disparage anyone from getting Destiny or No Mans sky. But I think you need to get past this prejudice you have with nintendo thinking that because they like to re-use characters and elements for their flagship genera launches that they don't do things to make the actual games unique, or that they are adverse to new IPs. I really think that bit of prejudice you have is causing you to miss out on some wonderful experiences.
Just... stay away from Other M... in case you haven't played it yet, don't. A fair warning I would give anyone all things considered.
And yet you have other companies taking games and genre and putting new spins or twists on them like Destiny which is a fusion of shooters and mmo and it feels a lot like borderslands with its own unique style and feel, then you got squareenix they take every new final fantasy game and try something new or different with it like ff10 had the sphere grid and party swap out features, ff11 was an mmo, ff12 was a real time action rpg, ff13...>.> was bad but at least they tried something new instead of just remaking ff7's gameplay with new characters, and FF15 is shaping up to be a very action heavy rpg similer to kingdom hearts franchise with set piece battles, So to sum things up i think Nintendo plays it the most safe because their fans are very pushy and try to pidgeon hole them in to making the same games year end and year out