The comparison between Games (Game Review/Comparison)
11 years ago
*wobbles about and smiles at* It's a header. What did you expect some grand thing to know?
Lets talk about Metal Gear solid for a second. In its PlayStation years, the game was the next big thing to create its own sub-genre. It's story, if you could follow it depending on your age when you played it, was unique at the time and not many had been seen like it when it tried to place itself in a sort of 'real' world deal with us. It described its good side and bad side of characters good and evil. It's control scheme was perfect so you could have total control over Snake, making you feel as if you are him and able to do the things he can do. Even though it can be a FPS in a third person or first person view, it's way of handling combat was mixed up for variety purposes and gave a sense of challenge. Even with bosses as big as Vulcan Raven with his gatling gun with unlimited ammo made you have to use other weapons in order to take him down was unique. And with a final boss fight of Metal Gear and the one controlling him, tested your skills and yet at the same time, made you feel as if you're outclassed.
By far, Metal Gear Solid was perfect in its way of telling its story and its characters while delivering a new game play that was solid and its combat system, while done before, gave a unique approach to it at its time.
....
MORE THAN I CAN SAY FOR TWIN SNAKES!!!!
*flops on ground hard*
Oh my god people. I can't stand by when this needs to be all said and done. And when even critic reviews give this damn game a 9? A 9!?!?!?!?!?!!!?!?!??
Okay, first off its characters. Some are kept the same like Solid and Liquid Snake and the Colonel. Others are so STUPIDLY replaced from its original it's a wonder WHY? Dr. Naomi Hunter was replaced with a voice actor who doesn't give a damn. Plain and simple. Plus her voice sounds off when trying to sound like her. Mei Ling. THE WORST THING YOU COULD'VE DONE WAS GIVE HER A PLAIN ENGLISH ACTRESS! And yet... they did. Her voice sounds SO FAR OFF and SO DUMBED DOWN that it made me cringe -CRINGE- when I first heard her spoke up. I thought it was a joke at first but when I kept using the Save feature that she's there for, I realized it was a reality. They changed her voice to be so bland and forgettable that it's a wonder why they did. Ninja/Grey Fox. While I did like his voice still while in that suit from outside the codec, its a WHOOOOOOLE different story when he contacts you by codec. He sounds plain, unoriginal and not giving a damn... sound.. FUCKING.. FAMILIAR!!? *grabs Naomi and then shoves her aside to hear glass break* Master. While his voice sounds kinda the same, maybe even done by the same voice actor, I could still tell that there was a slight change in his voice. But still, JUST LIKE NAOMI, HIS DIALOGUE HE GIVES MAKES HIM SOUND LIKE HE DON'T GIVE A DAMN! *flails about and lays on the floor still* You see where I'm going with this? It seems that most characters voices that had been replaced from the original, makes up the faults for itself. And even Solid Snake can't fix that alone.
*sighs* And thus we come to... *shudders* its cut-scenes. The original had cut-scenes as well and it was flowed through its game at a good pace. Some parts felt a little shoved in the face style, but it was never all the time... MORE THAN I CAN SAY ABOUT TWIN SNAKES!! It's cut-scenes... OH MY GOD ITS CUT-SCENES!! Half of them ARE NOT NEEDED! For examples; when I crawled over the grating when I was in the air duct trying to find the Darpa Chief, I turn left and BAM! A unneeded cut-scene of a guy TAKING A PISS, SAYING HE HATES ALASKA AND GIVING THE BODY TYPE FOR MERYL! Is that reaaaaally vitally important to know about Nintendo/Metal Gear makers? Cause in the original, You didn't have to see that! You could just easily crawl across the grating and get the ammo that's on the other side and go back WITHOUT having to watch that. And even then I think in the original it doesn't even go into a cut-scene. It just lets you look so you'd have only yourself to blame if you wanted to watch the guy take a piss and say those things. Still don't believe me? Lets try another. After you had 'saved' the President of Armstech Kenneth Baker (Which by the way if Ocelot had 'broken' his arm, then why does it look like there's no arm at all?) and you do all the stuff to get back to the first floor and get Meryl's codec number, your introduced to what I like to call 'The alarm chamber for gas' where you have to bypass the security and get to the other side. Two ways you can do this. You can either use the thermal goggles or the cigarettes. Now unfortunately due to the game's downloaded material from Vimm (Which by the way is a great place to get and play old games from the past), the game on my end was fucking up with its programming for the Thermal and Night vision goggles and would show either just a black screen for the Night vision or a Blue screen for the Thermal. The other way though is that you can use the cigarettes as I said so I was fine with this. I fucked up on the first try going through because I calculated wrong on how far separated I was from the second to the last beam and thus, tripped the alarm. *sighs* In the original it just went through its trap section in-game wise and trapped you with no way out. The twin snakes version? A FUCKING UNNEEDED CUT-SCENE! For new comers to the game, THAT'S JUST A WASTE OF TIME! And to the old schoolers who know how it works, SAME DEAL! You don't need a damn cut-scene to show that you fucked up when its clearly obvious that if you did, the result would be the same. Only in Twin Snakes, they make you feel your mistake. They make sure you knoooow your mistake... IN THE ORIGINAL IF YOU FUCKED UP YOU GET TRAPPED WITH DEADLY GAS AND SLOWLY DIE! NO CUT-SCENE NEEDED! Hell, even Meryl if you pick up the codec call before going in, specifically tells you what would happen should you trip the alarms. So the cut-scene, IS! NOT! NEEDED!
And I know what some of you people are going to say. 'But it's just a cut-scene so you can easily skip it over if you don't wanna see it or already know what happens'. Sure that's fine and all, but oooooh wait. If a new comer into the series were to do that, they would start complaining that they missed a cut-scene and wanted to go back since it could be vital to the stories plot. So for new comers, most likely you're gonna sit and wait for the cut-scene to go through when it could very well be a waste of fucking time. But how would you know? Being a newcomer, you don't know what's going to happen so you assume everything that happens in the game, is of vital importance. To Old schoolers, it's just a chore to have to skip some of the unneeded cut-scenes and even then, sometimes we're taken aback by the extra cut-scene that wasn't in the original so we get intrigued ourselves to what it could be. And most of the time, THEY'RE JUST A WASTE OF TIME!
And now we come to what I think is about as bad as you can get... it's controls... *sighs* Now to be frank, the controls are not 'as bad' as I thought they would be.The movement controls you can pick between the analog or the direction pad. They work fine. The left and right triggers hold the inventory and the weapons you collected and that's fine as well. Now they could've done a little better with this, even in the original it does the same thing as well, to have both the action button and OK button as one so it could help a little more with the game flow. That's a minor nitpick as it still feels fluent though to gamers.... But for old school gamers who played the original... it is a fucking INSULT!!! To take away one of the controls for BOTH, that's right, BOTH instant access buttons and just TOSS THEM OUT THE FUCKING WINDOW! I know what your going to say and yes, I agree with it. The buttons on the GameCube controllers have one less than the PlayStation controllers and they have to accommodate for it. But when you could have improved it slightly, SLIGHTLY, THEN YOU FUCKING TAKE THAT ROUTE! The Z button acts as the first person view when held and the X button is the action command..... you see my problem here? With no quick access button to what you previously held, you make the gameplay a bit more tedious in looking for the items or weapons that you want and have to select them. That's not fun half the time. Because in bringing up either menus, it pauses the game, thus making it not flow as well. It becomes a 'chore' in having to pause the game, select the weapon you want and/or select the item that you want as well before continuing. In the original, if you needed such things that you just held, you press the L1 or R1 buttons and you have quick and easy access, making the game play flow more smoothly. In the GC version? YOU DON'T HAVE THAT! What they could've done, was at the very least, make it so the Y button was the first person view when held, the X button to where you needed to crouch and the Z button to have AT LEAST the quick access button for the weapons. Thus giving the OK/Shoot/Action button A, a bit more reliability. While some of you may argue that might be putting too much stress on the controller function button, I say this. When it came to the playstation's era, THEY WERE ALREADY DOING THAT IN SOME GAMES! Soooo in your defense to the GC version, WHY CAN'T THEY DO THE SAME THING FOR THE GC VERSION? While Yes you still wouldn't have a quick access button for the Items side, but that would still be less of a hassle than say, getting both out like that.
Now just for some quick bits, yes I thought the facial features to say, Snake, felt as if they shouldn't have been added for the most part because in some instances, it made him look disfigured and unappealing. Some extra bits of say, Vulcan Ravens defeat in the tank with the grenade thrown up its main nozzle or Snake nodding to you when Psycho Mantis told you to lay your controller on the ground, was actually done well and kinda funny for Solid Snakes part. Others like Revolver Ocelots hand getting chopped off and having him look at it BEFORE it started to spew out blood or his LOOOOOOOOOOOOOOOOOOOOOONG winded introduction of him twirling his gun so many goddamn times was NOT NEEDED. Plus also, Snake acted WAAAAAAAAAY out of character when Kenneth Baker told Snake he forgot Meryl's codec number and he pulled his gun -HIS GUN- out and pointed it at the guy or how he grabbed Otacon and held him up -IN THE AIR MIND YOU-, as if trying to choke the information out of him. In the original Playstation version, NONE OF THAT SHIT HAPPENS. Yeah okay, Snake did grab Otacon but he didn't lift him up IN THE AIR. He just grabbed him and pulled him forward to make sure the point got across. That was it.
The music and everything seems to have been kept the same as I didn't notice it much and as for its new added things in the game, all I can say is... why? The hanging off the ledge was not needed in almost all the game I played so it seemed kinda pointless and while the added hiding in lockers did help a little, most times it was also not needed because in predicting some of the guards patterns, I could easily sneak by them without having to hide in a damn locker. Plus while having the Tranquilizer gun in the game is a fun idea, it makes the game WAAAAAAAY too easy to bypass it through once you get it. So really, I call that gun in this game a sort of 'cheat' gun if you will.
So really... what all did I like about the game of Twin Snakes? Well.... just the fact they tried to update the game and give it better graphics is about... all I can say for it. Other than that, there's really not much appeal to it for me when I have the Original Discs of the Metal Gear Solid game on hand in my room to play at anytime.
Honestly it's a game that while its good to play to get yourself started into the series to know whats going on, a bad choice to pick when you could easily play it on the PS3 and buy the game itself from EBay or just go to Vimm and help yourself to it as well. All in all, the reviews I seen of this game are just... wrong. Metacritics has given it a 8.9, IGN gave it a 9 and I think Gamespot also gave it a 9. To let this slip by me is... downright insulting to everyone. My opinion on this game compared to the original, is a 3. It's control scheme is bad, half of the cutscenes are not needed, it's voice acting is downright pitiful and even some of the boss fights in my opinion get a coat of 'easy paint' over it and it's improved graphics doesn't give it much of a plus when that's all it does right it seems. Plus its two features it takes from Metal Gear Solid 2: Sons of Liberty are not needed. It's just a bad game compared to the Playstation original as I give it a 9.
By far, Metal Gear Solid was perfect in its way of telling its story and its characters while delivering a new game play that was solid and its combat system, while done before, gave a unique approach to it at its time.
....
MORE THAN I CAN SAY FOR TWIN SNAKES!!!!
*flops on ground hard*
Oh my god people. I can't stand by when this needs to be all said and done. And when even critic reviews give this damn game a 9? A 9!?!?!?!?!?!!!?!?!??
Okay, first off its characters. Some are kept the same like Solid and Liquid Snake and the Colonel. Others are so STUPIDLY replaced from its original it's a wonder WHY? Dr. Naomi Hunter was replaced with a voice actor who doesn't give a damn. Plain and simple. Plus her voice sounds off when trying to sound like her. Mei Ling. THE WORST THING YOU COULD'VE DONE WAS GIVE HER A PLAIN ENGLISH ACTRESS! And yet... they did. Her voice sounds SO FAR OFF and SO DUMBED DOWN that it made me cringe -CRINGE- when I first heard her spoke up. I thought it was a joke at first but when I kept using the Save feature that she's there for, I realized it was a reality. They changed her voice to be so bland and forgettable that it's a wonder why they did. Ninja/Grey Fox. While I did like his voice still while in that suit from outside the codec, its a WHOOOOOOLE different story when he contacts you by codec. He sounds plain, unoriginal and not giving a damn... sound.. FUCKING.. FAMILIAR!!? *grabs Naomi and then shoves her aside to hear glass break* Master. While his voice sounds kinda the same, maybe even done by the same voice actor, I could still tell that there was a slight change in his voice. But still, JUST LIKE NAOMI, HIS DIALOGUE HE GIVES MAKES HIM SOUND LIKE HE DON'T GIVE A DAMN! *flails about and lays on the floor still* You see where I'm going with this? It seems that most characters voices that had been replaced from the original, makes up the faults for itself. And even Solid Snake can't fix that alone.
*sighs* And thus we come to... *shudders* its cut-scenes. The original had cut-scenes as well and it was flowed through its game at a good pace. Some parts felt a little shoved in the face style, but it was never all the time... MORE THAN I CAN SAY ABOUT TWIN SNAKES!! It's cut-scenes... OH MY GOD ITS CUT-SCENES!! Half of them ARE NOT NEEDED! For examples; when I crawled over the grating when I was in the air duct trying to find the Darpa Chief, I turn left and BAM! A unneeded cut-scene of a guy TAKING A PISS, SAYING HE HATES ALASKA AND GIVING THE BODY TYPE FOR MERYL! Is that reaaaaally vitally important to know about Nintendo/Metal Gear makers? Cause in the original, You didn't have to see that! You could just easily crawl across the grating and get the ammo that's on the other side and go back WITHOUT having to watch that. And even then I think in the original it doesn't even go into a cut-scene. It just lets you look so you'd have only yourself to blame if you wanted to watch the guy take a piss and say those things. Still don't believe me? Lets try another. After you had 'saved' the President of Armstech Kenneth Baker (Which by the way if Ocelot had 'broken' his arm, then why does it look like there's no arm at all?) and you do all the stuff to get back to the first floor and get Meryl's codec number, your introduced to what I like to call 'The alarm chamber for gas' where you have to bypass the security and get to the other side. Two ways you can do this. You can either use the thermal goggles or the cigarettes. Now unfortunately due to the game's downloaded material from Vimm (Which by the way is a great place to get and play old games from the past), the game on my end was fucking up with its programming for the Thermal and Night vision goggles and would show either just a black screen for the Night vision or a Blue screen for the Thermal. The other way though is that you can use the cigarettes as I said so I was fine with this. I fucked up on the first try going through because I calculated wrong on how far separated I was from the second to the last beam and thus, tripped the alarm. *sighs* In the original it just went through its trap section in-game wise and trapped you with no way out. The twin snakes version? A FUCKING UNNEEDED CUT-SCENE! For new comers to the game, THAT'S JUST A WASTE OF TIME! And to the old schoolers who know how it works, SAME DEAL! You don't need a damn cut-scene to show that you fucked up when its clearly obvious that if you did, the result would be the same. Only in Twin Snakes, they make you feel your mistake. They make sure you knoooow your mistake... IN THE ORIGINAL IF YOU FUCKED UP YOU GET TRAPPED WITH DEADLY GAS AND SLOWLY DIE! NO CUT-SCENE NEEDED! Hell, even Meryl if you pick up the codec call before going in, specifically tells you what would happen should you trip the alarms. So the cut-scene, IS! NOT! NEEDED!
And I know what some of you people are going to say. 'But it's just a cut-scene so you can easily skip it over if you don't wanna see it or already know what happens'. Sure that's fine and all, but oooooh wait. If a new comer into the series were to do that, they would start complaining that they missed a cut-scene and wanted to go back since it could be vital to the stories plot. So for new comers, most likely you're gonna sit and wait for the cut-scene to go through when it could very well be a waste of fucking time. But how would you know? Being a newcomer, you don't know what's going to happen so you assume everything that happens in the game, is of vital importance. To Old schoolers, it's just a chore to have to skip some of the unneeded cut-scenes and even then, sometimes we're taken aback by the extra cut-scene that wasn't in the original so we get intrigued ourselves to what it could be. And most of the time, THEY'RE JUST A WASTE OF TIME!
And now we come to what I think is about as bad as you can get... it's controls... *sighs* Now to be frank, the controls are not 'as bad' as I thought they would be.The movement controls you can pick between the analog or the direction pad. They work fine. The left and right triggers hold the inventory and the weapons you collected and that's fine as well. Now they could've done a little better with this, even in the original it does the same thing as well, to have both the action button and OK button as one so it could help a little more with the game flow. That's a minor nitpick as it still feels fluent though to gamers.... But for old school gamers who played the original... it is a fucking INSULT!!! To take away one of the controls for BOTH, that's right, BOTH instant access buttons and just TOSS THEM OUT THE FUCKING WINDOW! I know what your going to say and yes, I agree with it. The buttons on the GameCube controllers have one less than the PlayStation controllers and they have to accommodate for it. But when you could have improved it slightly, SLIGHTLY, THEN YOU FUCKING TAKE THAT ROUTE! The Z button acts as the first person view when held and the X button is the action command..... you see my problem here? With no quick access button to what you previously held, you make the gameplay a bit more tedious in looking for the items or weapons that you want and have to select them. That's not fun half the time. Because in bringing up either menus, it pauses the game, thus making it not flow as well. It becomes a 'chore' in having to pause the game, select the weapon you want and/or select the item that you want as well before continuing. In the original, if you needed such things that you just held, you press the L1 or R1 buttons and you have quick and easy access, making the game play flow more smoothly. In the GC version? YOU DON'T HAVE THAT! What they could've done, was at the very least, make it so the Y button was the first person view when held, the X button to where you needed to crouch and the Z button to have AT LEAST the quick access button for the weapons. Thus giving the OK/Shoot/Action button A, a bit more reliability. While some of you may argue that might be putting too much stress on the controller function button, I say this. When it came to the playstation's era, THEY WERE ALREADY DOING THAT IN SOME GAMES! Soooo in your defense to the GC version, WHY CAN'T THEY DO THE SAME THING FOR THE GC VERSION? While Yes you still wouldn't have a quick access button for the Items side, but that would still be less of a hassle than say, getting both out like that.
Now just for some quick bits, yes I thought the facial features to say, Snake, felt as if they shouldn't have been added for the most part because in some instances, it made him look disfigured and unappealing. Some extra bits of say, Vulcan Ravens defeat in the tank with the grenade thrown up its main nozzle or Snake nodding to you when Psycho Mantis told you to lay your controller on the ground, was actually done well and kinda funny for Solid Snakes part. Others like Revolver Ocelots hand getting chopped off and having him look at it BEFORE it started to spew out blood or his LOOOOOOOOOOOOOOOOOOOOOONG winded introduction of him twirling his gun so many goddamn times was NOT NEEDED. Plus also, Snake acted WAAAAAAAAAY out of character when Kenneth Baker told Snake he forgot Meryl's codec number and he pulled his gun -HIS GUN- out and pointed it at the guy or how he grabbed Otacon and held him up -IN THE AIR MIND YOU-, as if trying to choke the information out of him. In the original Playstation version, NONE OF THAT SHIT HAPPENS. Yeah okay, Snake did grab Otacon but he didn't lift him up IN THE AIR. He just grabbed him and pulled him forward to make sure the point got across. That was it.
The music and everything seems to have been kept the same as I didn't notice it much and as for its new added things in the game, all I can say is... why? The hanging off the ledge was not needed in almost all the game I played so it seemed kinda pointless and while the added hiding in lockers did help a little, most times it was also not needed because in predicting some of the guards patterns, I could easily sneak by them without having to hide in a damn locker. Plus while having the Tranquilizer gun in the game is a fun idea, it makes the game WAAAAAAAY too easy to bypass it through once you get it. So really, I call that gun in this game a sort of 'cheat' gun if you will.
So really... what all did I like about the game of Twin Snakes? Well.... just the fact they tried to update the game and give it better graphics is about... all I can say for it. Other than that, there's really not much appeal to it for me when I have the Original Discs of the Metal Gear Solid game on hand in my room to play at anytime.
Honestly it's a game that while its good to play to get yourself started into the series to know whats going on, a bad choice to pick when you could easily play it on the PS3 and buy the game itself from EBay or just go to Vimm and help yourself to it as well. All in all, the reviews I seen of this game are just... wrong. Metacritics has given it a 8.9, IGN gave it a 9 and I think Gamespot also gave it a 9. To let this slip by me is... downright insulting to everyone. My opinion on this game compared to the original, is a 3. It's control scheme is bad, half of the cutscenes are not needed, it's voice acting is downright pitiful and even some of the boss fights in my opinion get a coat of 'easy paint' over it and it's improved graphics doesn't give it much of a plus when that's all it does right it seems. Plus its two features it takes from Metal Gear Solid 2: Sons of Liberty are not needed. It's just a bad game compared to the Playstation original as I give it a 9.

Viggatos
~marxeen
so... how do you REALLY feel?