Anithian Races
11 years ago
"How can something so enticing..."
Hume: Humes (Humans) are the weakest and least adaptable of Anithos' Races. In spite of this fact, they are very resilient and don't give up easily there are also highly intelligent and can learn a variety of useful skills. They are vain and highly egoistic, as well as self centered and insensitive. Humes and Fuerriers usually do not get along well. Humes cannot use magic. Roles: (Best to worse) COM, SEN, SAB, SYN, MED
Fuerrier: Fuerriers (Anthromorpic Animals) are the most diverse Race in regards to appearance. They look like common Animals but are able to walk upright as Humes do. Although they are naturally skilled at certain abilities they are slightly less intelligent than Humes and are limited in learning ability. The more than make up for that with swift reactions, keen instincts and big hearts. Fuerriers are further divided into tribes such as Canninu, Felineko, Rodenia, Reptillo and Aviate. Fuerriers and Humes usually do not get along well. Fuerriers cannot use heavy armor.
Roles: (Best to worse) RAV, SYN, SAB, MED, COM
Sycroni: Sycroni (Crystlized Beings) are mystical beings that can Harness the energy of life (Sycron) to preform various skills. Despite this fact, Sycroni are viewed as abominations. Sycroni are, in truth a sub-species, appearing in may other races. Sycroni are born with their abilities due to a part of their bodies that is crystallized and are feared because they can use both Light and Dark magic in the same instance, making it impossible to tell if the Sycroni is helping or harming you. Sycroni are forbidden to use their abilities inside towns as their abilities cause machines and other appliances to malfunction. Sycroni cannot use heavy weapons
Roles: (Best to worse) RAV, MED, SYN, SAB,
Shadi: The Shadi (Darklings) seek to destroy Anithos and release an ancient demon's soul from the planet's core. They can use a variety of techniques and can summon hordes of monsters to their bidding. Shadi have been known to help Anithos on rare occasions but it is usually done so that they can continue their Dark Desires. Shadi cannot heal others.
Roles: (Best to worse) SAB, RAV, COM, SEN, SYN
Floren: Floren (Plant People) are similar to Humes in form and intelligence except for the fact that they are plant-like. They lack physical strength but are agile and heal quickly, they prefer peace and do not get mixed up in the affairs of other races. Floren tend to become ill when their environment changes so they do not travel much. Floren cannot use heavy equiptment
Roles: (Best to worse) MED, SYN, RAV, SAB,
Nekodian: Nekodian (Half-breeds) are a rare sub-species of Fuerrier-Hume mixes. They appear Hume with a Fuerrier set of ears and tail. They consist of 95% Sycroni and possess traits from both Fuerrier and Humes but are slightly weaker in each. Humes typically despise Nekodan, while Fuerriers dislike them but accept them anyway. Nekodian cannot use support and drain abilities.
Roles: (Best to worse) SEN, COM, RAV, MED
Crystal spirits: Crystal spirits (Living crystals), as the name suggests, have no real bodies and are not solid. The being that is seen is projected by a crystal on the creature's body. They are highly intelligent, and excel at all kinds of magic, but can not use any kind of weapon due to their not-being-solidness. The are, essentially, living crystals, there are 3 kinds. Cylites, Light Crystal Spirits, Shadites, Dark Crystal Spirits, and Sycolites, Neutral Crystal Spirits. Crystal spirits cannot use any equiptment.
Roles: (Best to worse) SYN, RAV, SAB, MED
Fuerrier: Fuerriers (Anthromorpic Animals) are the most diverse Race in regards to appearance. They look like common Animals but are able to walk upright as Humes do. Although they are naturally skilled at certain abilities they are slightly less intelligent than Humes and are limited in learning ability. The more than make up for that with swift reactions, keen instincts and big hearts. Fuerriers are further divided into tribes such as Canninu, Felineko, Rodenia, Reptillo and Aviate. Fuerriers and Humes usually do not get along well. Fuerriers cannot use heavy armor.
Roles: (Best to worse) RAV, SYN, SAB, MED, COM
Sycroni: Sycroni (Crystlized Beings) are mystical beings that can Harness the energy of life (Sycron) to preform various skills. Despite this fact, Sycroni are viewed as abominations. Sycroni are, in truth a sub-species, appearing in may other races. Sycroni are born with their abilities due to a part of their bodies that is crystallized and are feared because they can use both Light and Dark magic in the same instance, making it impossible to tell if the Sycroni is helping or harming you. Sycroni are forbidden to use their abilities inside towns as their abilities cause machines and other appliances to malfunction. Sycroni cannot use heavy weapons
Roles: (Best to worse) RAV, MED, SYN, SAB,
Shadi: The Shadi (Darklings) seek to destroy Anithos and release an ancient demon's soul from the planet's core. They can use a variety of techniques and can summon hordes of monsters to their bidding. Shadi have been known to help Anithos on rare occasions but it is usually done so that they can continue their Dark Desires. Shadi cannot heal others.
Roles: (Best to worse) SAB, RAV, COM, SEN, SYN
Floren: Floren (Plant People) are similar to Humes in form and intelligence except for the fact that they are plant-like. They lack physical strength but are agile and heal quickly, they prefer peace and do not get mixed up in the affairs of other races. Floren tend to become ill when their environment changes so they do not travel much. Floren cannot use heavy equiptment
Roles: (Best to worse) MED, SYN, RAV, SAB,
Nekodian: Nekodian (Half-breeds) are a rare sub-species of Fuerrier-Hume mixes. They appear Hume with a Fuerrier set of ears and tail. They consist of 95% Sycroni and possess traits from both Fuerrier and Humes but are slightly weaker in each. Humes typically despise Nekodan, while Fuerriers dislike them but accept them anyway. Nekodian cannot use support and drain abilities.
Roles: (Best to worse) SEN, COM, RAV, MED
Crystal spirits: Crystal spirits (Living crystals), as the name suggests, have no real bodies and are not solid. The being that is seen is projected by a crystal on the creature's body. They are highly intelligent, and excel at all kinds of magic, but can not use any kind of weapon due to their not-being-solidness. The are, essentially, living crystals, there are 3 kinds. Cylites, Light Crystal Spirits, Shadites, Dark Crystal Spirits, and Sycolites, Neutral Crystal Spirits. Crystal spirits cannot use any equiptment.
Roles: (Best to worse) SYN, RAV, SAB, MED