What do you want from the next version of Lusty Labyrinth?
11 years ago
General
Hey guys,
I'm currently working on Lusty Labyrinth, implementing online saves, leaderboards, adding new monsters and a new location thanks to
caesarcub. I'm also going to look through the comment list of the current version of LL to try to correct bugs and such, but I also want to hear what you guys would like to see beyond what I've named. What features would you find interesting and if it fits within the time I'm willing to put in this, I'll add it to the game.
Looking forward to hearing from you all.
I'm currently working on Lusty Labyrinth, implementing online saves, leaderboards, adding new monsters and a new location thanks to
caesarcub. I'm also going to look through the comment list of the current version of LL to try to correct bugs and such, but I also want to hear what you guys would like to see beyond what I've named. What features would you find interesting and if it fits within the time I'm willing to put in this, I'll add it to the game.Looking forward to hearing from you all.
FA+

Keep the same general shape, but change the tail and ears, maybe the muzzle, though that's probably harder.
Personally I'll be happy if you just add as many new enemies as possible.
It could be either classic traps like good old pitfalls, or it could be sex-related traps, like dildos, magic ropes, tentacles, etc.
more bosses....i was meaby on 70-80 floor and i feel there was too little of them
how about gallery to collect every reaction with every enemy...it make tons of fun and want play again
More species/ character customization.
The customized character could appear in each of the screens, meaning the inventory, battles and the overworld... or you could make it so the customized character only appears in the battles and inventory, while the player sprite on the overworld could be made to something more generic. Really just a way of cutting corners, but saves "some" work.
More objects on the overworld to interact with.
Right now the overworld is fairly bare. Meaning you don't see much more than enemies and an occasional fountain or chest, meaning there's fairly little in the overworld. Could add different kinda traps... not many, but maybe so there's 0 - 3 traps per level, depending on your luck. Traps could vary from simple spike trap; that does damage, to more sexual traps like a cock cage that for example blocks you from using your cock in the next battle or bondage trap, which lets the next enemy attack twice per turn instead.
Could add some positive objects too, maybe Viagra that causes your cock to make more damage for battle or two or other items that might boost your health or make it so you move faster in the overworld, give you one or two uses of a super move etc.
You could make some neutral objects as well, like maybe something that makes player's all attacks more powerful, but in return lowers their max HP for the duration of the current level.
More attacks.
I don't mean changing the combat in any way, but you could make it so that if the player is lucky, they might find something from the overworld that gives player one or two uses of a super move. Like you could maybe find a whip, which you can use in battle to whip the enemy for certain amount of damage despite what attack they might use, so in other words strikes through whatever defense the enemy might have.
More enemy types.
It is a lot of work adding more of them, but it does get reaaaaally repetitive to fight the same creatures over and over again, just with different color palette. I think the more enemy types you're willing to add, the more the re-playable the game becomes. You could do it so the more common species are at the beginning like canines, felines and so forth and the further you get into the game, the more rare species you meet, meaning there's even more of a reason to play the game further... other than to aim to make an overpowered character.
Better looking overworld
This is pretty much just for aesthetics, but you could add more locations/levels and add maybe a bit more TO them; such as the skeletons on the walls in the first levels, This would make them more pleasing to the eye and; therefore, much more enjoyable to look at, when it ain't just darkness and those same tiles repeated as far as the eye can see.
Those are all that I came up with. Hope they might give you some ideas at least!
An ATTACK Value (E.G. Cock Attack or whatever you'd want to call it) determines how much Damage a character Dishes out from using certain sex techniques, while a DEFENCE value (E.G. Ass Defense or whatever you'd call THIS) determines how much damage a character resists from having that technique used on them.
Just as an example, one character might be really good at USING his Cock, but would be susceptible to another Character using THEIRS on Him.
Also maybe a chub rat enemy that steals treasures as you fight, and uses them agents you?
last idea was adding like text on what happens if you win a boss fight or lose to any foe.
- A story
- Weapons that increase Attack and/or Defense
- Fetish options
And that's all I can think of at the moment
Maybe more genders for player and enemies? Certainly like to be able to play a cboy. [Also flag based so you can avoid what you don't like.]
Also, maybe more sex positions for each attack? Like, when you choose head and the enemy chooses cock, there are three possible positions that can happen and the game chooses them at random?
I know that is probably the hardest stuff to add, but it would go a long way to make the game more enjoyable and replayable!
EDIT: And a 69 power-up. I love the 69 >:]!!