Shading techniques & efficiency
11 years ago
okidoke, as many of you folks know, i have a webcomic. ( http://www.ariannia.com/ )
I am curious as what sort of shading/highlighting i could utilise to not only make things a little faster, but to keep the same overall feel of the whole thing.
It's because my standard highlighting technique of lasso tool + gradient set to additive/linear dodge is, while really nice and all, is really time consuming to perform, i'm asking for any advice, insight, etc to alternatives, or even examples to what i could do to keep a similar look, but is more efficient to do with more or less similar results.
or cel shading techniques i could use i suppose.
thoughts?
Note: i use Manga Studio 5.
I am curious as what sort of shading/highlighting i could utilise to not only make things a little faster, but to keep the same overall feel of the whole thing.
It's because my standard highlighting technique of lasso tool + gradient set to additive/linear dodge is, while really nice and all, is really time consuming to perform, i'm asking for any advice, insight, etc to alternatives, or even examples to what i could do to keep a similar look, but is more efficient to do with more or less similar results.
or cel shading techniques i could use i suppose.
thoughts?
Note: i use Manga Studio 5.
I find using a magic wand to select a whole colour at a time and then use a brush to mock up the shading is hella faster, but the shading does not end up looking anywhere near so neat. You could do something similar with a softer brush to do something similar to what you use, but idk what Manga Studio's like for magic wand tools.
I'm expecting the lasso tool is the slowest part of how you shade? In which case magic wand + brushwork is faster. Otherwise, what is the mos time-consuming part? Might be another alternative (also I have no idea how gradients work in manga studio haha sorry)