And now for something a little different
11 years ago
Wage slaves will continue, don't worry, but I wanted to share a little something else that's been brewing in the background.
It's a little game concept which I’m tentatively calling “Breed”.
I got the idea playing a pretty, but ultimately disappointing, game on my phone. It was a monster breeder Farmville clone, but it was poorly balanced and pretty boring after a while. In a moment of frustration, I thought “At least you could let me watch the monsters fuck.” Next thing I knew, I was cranking out a design doc.
So “Breed” is my variation on the genre. It’s a farm-building, monster breeding game with plenty of furry/furry, furry/feral, and feral/feral action. Build your farm, breed your monsters, and play around with your neighbours and charges.
For the moment, I plan on showing off development art, which you'll be able to find with the “Breedgame” tag (or in pools on the sites that support them). Feedback is much appreciated.
Once I have the design doc completed and enough assets pooled, I’ll create some flash demos. These are going to be slideshows guiding people through the introduction, rather than finished games, but they should give everyone an idea of how the game will play out. Those will be shared out as widely as possible, and will be used to gauge interest in creating a finished game.
If there’s enough interest, I’ll start a patron or offbeatr.com campaign so I can hire some help in producing the finished game. I intend the final game to be freely available, and turn based, without the micro-transaction bullshit.
It's a little game concept which I’m tentatively calling “Breed”.
I got the idea playing a pretty, but ultimately disappointing, game on my phone. It was a monster breeder Farmville clone, but it was poorly balanced and pretty boring after a while. In a moment of frustration, I thought “At least you could let me watch the monsters fuck.” Next thing I knew, I was cranking out a design doc.
So “Breed” is my variation on the genre. It’s a farm-building, monster breeding game with plenty of furry/furry, furry/feral, and feral/feral action. Build your farm, breed your monsters, and play around with your neighbours and charges.
For the moment, I plan on showing off development art, which you'll be able to find with the “Breedgame” tag (or in pools on the sites that support them). Feedback is much appreciated.
Once I have the design doc completed and enough assets pooled, I’ll create some flash demos. These are going to be slideshows guiding people through the introduction, rather than finished games, but they should give everyone an idea of how the game will play out. Those will be shared out as widely as possible, and will be used to gauge interest in creating a finished game.
If there’s enough interest, I’ll start a patron or offbeatr.com campaign so I can hire some help in producing the finished game. I intend the final game to be freely available, and turn based, without the micro-transaction bullshit.

StarTyger
~startyger
(pounce) Sounds like fun. :D

Ricochet_X
~ricochetx
OP
*hugs* hope you like. :) Now I just have to see if I can do this without sinking it under bad pun names.

EragonShadow
~eragonshadow
You can try making the game with Gamemaker.

Ricochet_X
~ricochetx
OP
Honestly, I'm not even thinking about the engine at this point. I want to focus on the art, writing, animation and logic at the moment. I have enough programming knowledge to pull off a slideshow demo in Flash, so that's enough for now. If there's enough interest at that point to finish making the game, I'll look for a programming partner to help, and let them decide which they are most confident with; whether that'll be Flash, Unity, Blender, Gamemaker or whatever.