TOS: Second Life Commissions
11 years ago
After running into more then a few headaches during one commission I would like to make some very specific updates to how Second Life commissions are going to be run from here on out. These changes will take place immediately and later I'll be adding it to the regular TOS
1. Biggest one is that all custom commissions will be paid through PayPal and not through Second Life, and in dollars and real world currency not lindens. This is to better calculate the value of projects and more importantly to protect both me and you by providing a better way to keep track of payments. I absolutely need to do this because if I ever need to return money I need to have an accurate and easily accessible way to find out what I owe.
2. The requirements of the commission will be laid out in a written agreement before any work is done, this agreement will be conducted over email only, not Second Life. Any edits or changes will be discussed over email not Second Life, and will require additional payments. If there is any failure to meet these requirements I will refund the amount paid for those additional requirements only. If uploads to Second Life become excessive I will have to calculate and record them then start adding it to the bill over email, this includes multiple edits that require extra uploads. Objects created outside of Second Life like meshes will need to be approved before they are uploaded.
3. Custom commissions will all be based on existing products that have been created only by me, unless they are architectural buildings which I would lay out terms for below. I will not edit creations by other people, including avatars created by other people. This is because of digital property concerns and because of copy-mod-transfer restrictions. And specifically I will not be taking on any commissions for new products because they often require extensive debugging for scripts, I will only work with what I know works and what I know I can make. This is non negotiable.
4. Architectural buildings and land edits will of course be limited to prim limits. Scripted parts will be pre-existing ones or based on previous ones I made that I know are functional.
5. Any custom scripts will need to be easy edits like changing text, animated textures, particle effects, etc. I reserve the right to refuse any custom scripts if I'm not sure on how to create them.
Halapmir so decree
So mote it be
Being worked on next: "Burr"
"Bunny: 100% Commission complete!
"Cantina": 100% 100% 35% 0% Sketches compelte
"Roos": 100% 75% Flat color compelte
"HowTo" : 100% Drawing complete, going to be finishing presentation soon
"Delph": 100% Commission complete
"Dane": 50% Lineart complete, Waiting Approval
"Message": 50% Lineart Compelte
"Burr": 50% Line Art Complete
"Cow": 50% Line Art Complete
"Trade" 37% Sketch Complete
1. Biggest one is that all custom commissions will be paid through PayPal and not through Second Life, and in dollars and real world currency not lindens. This is to better calculate the value of projects and more importantly to protect both me and you by providing a better way to keep track of payments. I absolutely need to do this because if I ever need to return money I need to have an accurate and easily accessible way to find out what I owe.
2. The requirements of the commission will be laid out in a written agreement before any work is done, this agreement will be conducted over email only, not Second Life. Any edits or changes will be discussed over email not Second Life, and will require additional payments. If there is any failure to meet these requirements I will refund the amount paid for those additional requirements only. If uploads to Second Life become excessive I will have to calculate and record them then start adding it to the bill over email, this includes multiple edits that require extra uploads. Objects created outside of Second Life like meshes will need to be approved before they are uploaded.
3. Custom commissions will all be based on existing products that have been created only by me, unless they are architectural buildings which I would lay out terms for below. I will not edit creations by other people, including avatars created by other people. This is because of digital property concerns and because of copy-mod-transfer restrictions. And specifically I will not be taking on any commissions for new products because they often require extensive debugging for scripts, I will only work with what I know works and what I know I can make. This is non negotiable.
4. Architectural buildings and land edits will of course be limited to prim limits. Scripted parts will be pre-existing ones or based on previous ones I made that I know are functional.
5. Any custom scripts will need to be easy edits like changing text, animated textures, particle effects, etc. I reserve the right to refuse any custom scripts if I'm not sure on how to create them.
Halapmir so decree
So mote it be
Being worked on next: "Burr"
"Bunny: 100% Commission complete!
"Cantina": 100% 100% 35% 0% Sketches compelte
"Roos": 100% 75% Flat color compelte
"HowTo" : 100% Drawing complete, going to be finishing presentation soon
"Delph": 100% Commission complete
"Dane": 50% Lineart complete, Waiting Approval
"Message": 50% Lineart Compelte
"Burr": 50% Line Art Complete
"Cow": 50% Line Art Complete
"Trade" 37% Sketch Complete
FA+

i knew there would be unforseen things in SL commissions.
That's why i've been reeeeealyl hesitant in advertizing it in my price list