Why having vore in adventure stories is hard.
11 years ago
First off i wanna say its been a while every one. I've been really busy between work and school. Gonna be graduating soon so that's got my attention for now. Also kind of want to work on some non vore projects as well. Plan on having a separate account for that on DA.
Dont worry though, some stuff is coming. A few arts, a few ideas, and the next chapter of tumble and fall is coming soon so thats good :D
Any ways, on to the subject that is in the title.
Writing a story is hard. Writing an adventure is harder. Writing a good adventure story with vore is even harder. Before I continue, what i mean by adventure story is a story that last more just one event. something based around a character or characters that tend to have a same setting and sometimes story line but different events happening as they go through the main plot.
I've looked for a while now and haven't really found any "original" adventure stories. Most i've found are all based on some other grand idea like pokemon or karbos universe. Making adventures around such concepts is a bit easier. The world is already created, event and bad guys are already established and in some cases even the quest itself is established as well.
I'm not saying that there aren't any good fan fiction out there but its very far and few in between. What i like to focus on though are more "original" adventure stories...with vore.
Adventure stories are very difficult. Depending on the size and what goes on it requires a lot of thought and planning in order to at least be consistent, let alone good. Multiple events happen, challenges both that threaten the character and the quest. and of course the quest itself. All have to atleast have some idea before becoming something larger.
Then there is the vore. This just adds more to the mixture. You can have too much and it takes away from the story or too little to make it worthless. You also have those people who like to skip over the whole story just to find a good part. *raises hand in guilt*
Now, if you want your character to be a bit unfavorably with ethics or in a world where its super common with certain creatures then its a bit easier. Also if vore is reform or safe its also easier to do.
The first part might leave a bad taste in peoples mouths and hinder them from continuing on. Likewise, safe vore and reform takes the edge away from the drama, thus making it a rather bore. This is if you want to appease the audience though.
What makes it hard...and interesting though is more of an "ethical" vore. The protagonist or a partner of the protagonist having the ability to vore and using it on certain individuals that deserve or. That is hard, especially when balancing it in an entire adventure due to its limitations.
So yeah, large and multiple ideas combined with an ability that can be used in only certain times and what a lot of readers wish to see only some times? Yeah...its hard and thats why its so rare to find an ethical vore adventure.
Its also why i practice it. Not cause its rare and i like it but...its kindof fun. Its interesting to think what can come out of something that requires a lot of thought and process. And i enjoy the challenge. It brings a lot of new ideas and things to the table.
So if you are in to such stories, give it a go your self, you might just like it :3
Dont worry though, some stuff is coming. A few arts, a few ideas, and the next chapter of tumble and fall is coming soon so thats good :D
Any ways, on to the subject that is in the title.
Writing a story is hard. Writing an adventure is harder. Writing a good adventure story with vore is even harder. Before I continue, what i mean by adventure story is a story that last more just one event. something based around a character or characters that tend to have a same setting and sometimes story line but different events happening as they go through the main plot.
I've looked for a while now and haven't really found any "original" adventure stories. Most i've found are all based on some other grand idea like pokemon or karbos universe. Making adventures around such concepts is a bit easier. The world is already created, event and bad guys are already established and in some cases even the quest itself is established as well.
I'm not saying that there aren't any good fan fiction out there but its very far and few in between. What i like to focus on though are more "original" adventure stories...with vore.
Adventure stories are very difficult. Depending on the size and what goes on it requires a lot of thought and planning in order to at least be consistent, let alone good. Multiple events happen, challenges both that threaten the character and the quest. and of course the quest itself. All have to atleast have some idea before becoming something larger.
Then there is the vore. This just adds more to the mixture. You can have too much and it takes away from the story or too little to make it worthless. You also have those people who like to skip over the whole story just to find a good part. *raises hand in guilt*
Now, if you want your character to be a bit unfavorably with ethics or in a world where its super common with certain creatures then its a bit easier. Also if vore is reform or safe its also easier to do.
The first part might leave a bad taste in peoples mouths and hinder them from continuing on. Likewise, safe vore and reform takes the edge away from the drama, thus making it a rather bore. This is if you want to appease the audience though.
What makes it hard...and interesting though is more of an "ethical" vore. The protagonist or a partner of the protagonist having the ability to vore and using it on certain individuals that deserve or. That is hard, especially when balancing it in an entire adventure due to its limitations.
So yeah, large and multiple ideas combined with an ability that can be used in only certain times and what a lot of readers wish to see only some times? Yeah...its hard and thats why its so rare to find an ethical vore adventure.
Its also why i practice it. Not cause its rare and i like it but...its kindof fun. Its interesting to think what can come out of something that requires a lot of thought and process. And i enjoy the challenge. It brings a lot of new ideas and things to the table.
So if you are in to such stories, give it a go your self, you might just like it :3
FA+

sadly thats all the advice I can really give you on this. hope it helps.
I think that if a main character/hero was going to do vore in a story, it would have to be the climax (or part of it). The hero has either doubted his/her ability to eat an entire person up to that point, or has refused to do it on moral grounds. They vore the villain in the end because there's no other way to stop them, and he/she is willing to sacrifice his/her morality to prevent the villain from doing any more harm to anyone.
To elaborate, the idea I had going revolved around a woman who discovered vore through magic, an ill advised experiment of which causing her loose her very life force rapidly. In a bid to keep from dying young of old age because of this, she learned to take the life energy of those she devours to keep herself going, with the notion that with all the men wanted dead and the banditry that the local militia would put down without a second thought, that she could deal with them her own way and get something out of it. There is some guilt still in that death by being swallowed alive is not as quick or often clean a death as by the sword, self defense or not, but the end result is the same, so may as well make the most of it. Her name is Karina, and I believe we've spoken of this before actually, if you remember.
As for the balance aspect, that can be tricky, as it's not easy finding the right amount of focus. Perhaps the biggest question to ask is "Is the story about vore, or is vore just an ability of the character?" If it's the former, then yeah, it should show up as frequently as a sensible plot will allow. If it's the latter, then it should only occur when necessary. I'm not sure if it's worth trying to find that perfect middle ground between "adventure" and "vore"; one's going to be the focus and the other is going to be part of the supporting cast. If the focus is on the story of the adventure, then the vore should only really come up as the opportunity presents itself, though there are ways for you to maneuver the story to present such opportunities without being too heavy handed so that it stays relevant without stealing the spotlight.
A little part of me is nagging me that I completely missed the point of the journal though and that trying to work a thoughtful response at 3AM is not the wisest idea, but when I'm spurred to an action I feel the need to capitalize, so that's my two cents anyway.
"You can't outrun thing"
"I don't need to outrun it, I just need to outrun you"
Or " Guys I just lost the anaconda " everybody panics.
I know everyone not Steven King writing skill but don't make foced unless it's a commission there shouldn't be a deadline, so take your time.
I do try that with my stories. Here's a sample. http://www.furaffinity.net/view/14543155/
If the player is prey and willing, then it's likely to be a very short game (or a very frustrating game if the objective is to find a predator).
If the player is prey and unwilling, then it kind of undermines the point in making a vore game. Try not to get eaten is a fairly common objective in games and if the player came to see some vore, giving them the objective of avoiding that does not make a good game.
Making the player play as a predator solves some of these, but opens up a set of completely different problems. One is that there are far more prey than preds in the community, so the game already only appeals to a reduced group. another is that among the preds, everyone has very different preferences in vore. It becomes nessesary to write or animate multiple different eating scenes for each prey in the game.
Vore in games is hard.