Smash 4 Mewtwo DLC + Code Duplication Glitch
11 years ago
General
So, as you all know, Mewtwo has been announced as DLC for Smash 4. By registering both the WiiU and 3DS versions to the same Club Nintendo account, in addition to getting the free Smash 4 soundtrack sent to you in the mail, you'll also get a download code for the Mewtwo DLC when he's ready. (The Nintendo UK Twitter account confirmed he'll be purchasable by those who don't have both versions, and I can only assume the US will follow suit, so no worries there!)
But what if you're only interested in one version of Smash 4, or financially unable to get both consoles and both versions, and still want to play as Mewtwo without waiting for the ability to purchase after the promotional period?
I believe I can help.
There is an age-old glitch with Club Nintendo (formerly MyNintendo) PIN registration that may aid us in getting Mewtwo into the hands of more people (and also more soundtracks sent out.)
If you have an already-used registration PIN - for ANY game, not just Smash - take a look at the 14-digit alphanumeric code. It may look like ABC-1234-DEFG-567. Take the last character, whether it's a letter or a number, and increment it by one. (D becomes E, 4 becomes 5, Q becomes R, etc.) This will generate one additional working PIN.
There may be two characters this doesn't work from - from the glitch back in 2002, for some reason J became 2 and Z became 9. I don't know if this has changed; if incrementing the last character doesn't work, just keep changing the last character of your PIN and it should eventually produce a working result.
Someone brought up the possibility to me that this could lock some other legitimate buyer out of their PIN. Given how this glitch works, I believe this to be impossible. Since it's ONLY moving forward a character that works, and not backward by one, I think the doubled PIN is not tied to an actual released code; now if moving forward OR backward worked, then there'd be a case for it. But in order for the glitch to be consistent, if you have XXX-XXXX-XXXX-XX4, and you used XXX-XXXX-XXXX-XX5, in order for XX5 to be someone else's PIN, they would then have to be able to use XX6...and since incrementing the PIN only works ONCE, I'm reasonably sure that the duplicated PIN is not tied to someone else's actual game.
I have tested this on my own copy of Smash 4 for WiiU, using the incremented PIN instead of the original one that came with my purchase - it worked.
So...why dupe? There are a number of reasons.
First and foremost, there are situations in which a family may have one WiiU and copy of Smash for it, but multiple 3DS systems and multiple copies of Smash, this would provide an avenue for the additional copy or copies of 3DS Smash to be registered on separate Club Nintendo accounts and get the Mewtwo DLC code without having to purchase a second WiiU copy of Smash, which would be quite silly to do.
Second, trades. If you have both versions of Smash, you obviously will be getting Mewtwo and the soundtrack for yourself. But that also means you have the means to get another soundtrack. Mewtwo DLC will be a premium for a good while, until sold separately; the soundtrack will also be worth some money (a quick search for Smashing Live, the Melee soundtrack, shows completed auctions between $11 and $27 recently - this could be a good benchmark.) While you may not want another copy of the soundtrack, there are other people that surely would, and may have something else to offer.
...there's also wanting to grab the second yourself and Mewtwo DLC codes and just selling them all outright, like with what was most done with the 2002 glitch and the Zelda: Collector's Edition promo. I'd prefer that people that find out about the glitch through this at least give the Mewtwo DLC to others within the fandom...but even if some people see this and do it for themselves to turn a quick buck, if some others are altruistic with the Mewtwo DLC codes, then that still results in more Mewtwo players, which is a good thing.
I thought about keeping this secret and just asking everyone for their used codes, but honestly I would rather see more people end up with Mewtwo as a whole.
Anyway, if any of you decide to test this out, please let me know if it's working for you as well!
But what if you're only interested in one version of Smash 4, or financially unable to get both consoles and both versions, and still want to play as Mewtwo without waiting for the ability to purchase after the promotional period?
I believe I can help.
There is an age-old glitch with Club Nintendo (formerly MyNintendo) PIN registration that may aid us in getting Mewtwo into the hands of more people (and also more soundtracks sent out.)
If you have an already-used registration PIN - for ANY game, not just Smash - take a look at the 14-digit alphanumeric code. It may look like ABC-1234-DEFG-567. Take the last character, whether it's a letter or a number, and increment it by one. (D becomes E, 4 becomes 5, Q becomes R, etc.) This will generate one additional working PIN.
There may be two characters this doesn't work from - from the glitch back in 2002, for some reason J became 2 and Z became 9. I don't know if this has changed; if incrementing the last character doesn't work, just keep changing the last character of your PIN and it should eventually produce a working result.
Someone brought up the possibility to me that this could lock some other legitimate buyer out of their PIN. Given how this glitch works, I believe this to be impossible. Since it's ONLY moving forward a character that works, and not backward by one, I think the doubled PIN is not tied to an actual released code; now if moving forward OR backward worked, then there'd be a case for it. But in order for the glitch to be consistent, if you have XXX-XXXX-XXXX-XX4, and you used XXX-XXXX-XXXX-XX5, in order for XX5 to be someone else's PIN, they would then have to be able to use XX6...and since incrementing the PIN only works ONCE, I'm reasonably sure that the duplicated PIN is not tied to someone else's actual game.
I have tested this on my own copy of Smash 4 for WiiU, using the incremented PIN instead of the original one that came with my purchase - it worked.
So...why dupe? There are a number of reasons.
First and foremost, there are situations in which a family may have one WiiU and copy of Smash for it, but multiple 3DS systems and multiple copies of Smash, this would provide an avenue for the additional copy or copies of 3DS Smash to be registered on separate Club Nintendo accounts and get the Mewtwo DLC code without having to purchase a second WiiU copy of Smash, which would be quite silly to do.
Second, trades. If you have both versions of Smash, you obviously will be getting Mewtwo and the soundtrack for yourself. But that also means you have the means to get another soundtrack. Mewtwo DLC will be a premium for a good while, until sold separately; the soundtrack will also be worth some money (a quick search for Smashing Live, the Melee soundtrack, shows completed auctions between $11 and $27 recently - this could be a good benchmark.) While you may not want another copy of the soundtrack, there are other people that surely would, and may have something else to offer.
...there's also wanting to grab the second yourself and Mewtwo DLC codes and just selling them all outright, like with what was most done with the 2002 glitch and the Zelda: Collector's Edition promo. I'd prefer that people that find out about the glitch through this at least give the Mewtwo DLC to others within the fandom...but even if some people see this and do it for themselves to turn a quick buck, if some others are altruistic with the Mewtwo DLC codes, then that still results in more Mewtwo players, which is a good thing.
I thought about keeping this secret and just asking everyone for their used codes, but honestly I would rather see more people end up with Mewtwo as a whole.
Anyway, if any of you decide to test this out, please let me know if it's working for you as well!
FA+

Do hope can get my hands on one, would love a mewtwo miibo too.
Honestly, the biggest shock of all is that a 12 year old registration glitch still functions.
Damn right I'm looking to get a Mewtwo Amiibo the first day it's available.