State of the Nimin - What do you think?
11 years ago
General
So, I've been pretty silent about Nimin lately. And at the con, the few people that knew who I was were wondering what happened to it. I respect them, and I respect all you guys as well, but I just didn't want to say anything for a while.
I've been on an unannounced hiatus this year. I specifically wanted to push out all thought of Nimin through the year so I could clean of my mind and get back in the game. After (-insert life story here-), I kinda lost touch with why I came to FA and started writing to begin with, and why I started Nimin. I needed to get back to my "roots" and remember why I was creative.
And it helped. I started a much smaller game that I hope to release within the next couple of months (it's about 80-90% done, and should have been done by the end of the summer, but I got hung up on things). Emphasis on the "small", it won't even allow for saving and loading because it's that short of a game. It did allow me to try out some stuff and though it could be beatable in a couple of minutes, I think it should provide people a couple hours of play. I also wrote a 29+ (not finished) page story that will likely never be posted here.
And despite being on hiatus, I have considered a few things about Nimin and ways I want to change it. Let's face it, it's not really a game, it's a fetish sandbox. Which is good and all, but I know I can write a story and make a game, I just need to finally gear the game that way now that it's got a base to work off of.
So I was considering a couple changes, which I'll mention just as a heads up:
1) Fixing hunger a bit more. It was just a simple mechanic to allow for belly management, but I have heard complaints. Unless you're really trying to get a fat character, I don't know why people have been so worried about hunger. It literally does nothing except trim down the fat from your belly (no other negatives). But, it is apparent that I need to implement it better, as well as making "food" items clearer (there's a bunch of things that, when ingested, increase the hunger gauge).
2) I think changing the events to be more time based has helped made the game less repetitive. However, there's no indication in the game to tell the player that they're time based, so I'm sure many people keep going out at the same time hoping to see something different. I'm going to put more in-game notifications to emphasize that, as well as a "gossip corner" or something that will help allude to things happening at certain times (and potentially hinting other mechanics as well).
3) Possibly removing Prostitution. I know Prostitution is something many people enjoy, but in terms of the game as a whole, it doesn't quite fit the setting I wanted and it makes sex way too "accessible". It has worked as a great substitute for gameplay for now, but it's getting close to the point where it's going to hinder gameplay. Also I absolutely appreciate the people that have submitted the prostitution scenes, thank you guys so much! Also especially huge thanks to
Torakazu,
Bahamad, and
omegaokami for editing those scenes, saving me a ton of time! I do feel rather terrible about not having giving anything for them to edit in years now (there hasn't been anything anyways), but I do feel as though this is a necessary step. I don't plan on getting rid of the scenes altogether, though. I do want to rework some of them and make them into normal events, but not all of them.
3a) (Because people have been mentioning it and I forgot to cover it) Adding something to replace Prostitution as a dependable way of earning money, such as small quests or something you can do in town.
Finally, if there's some suggestions that you thing would make the game better, even just critiques, here's your chance to put them in a place where I can find them easily as I get back into the game next year.
WARNING! I will likely not respond to many of these suggestions, though I do take them into consideration. Many changes I have made have been based off your responses, even if I haven't commented back directly. I just don't reply back too much because A) There's way too many replies to make, I just don't have the stamina, though I still appreciate them B) I don't want to make people feel bad when I have to say "No, that's absurdly impossible"/"No, there's no reason" C) I'm not a very talkative person overall; I can carry and get into conversations pretty well I think, but I'm just not terribly social (hence the lack of stamina).
Thank you all once again! Sorry I've been keeping you in the dark.
I've been on an unannounced hiatus this year. I specifically wanted to push out all thought of Nimin through the year so I could clean of my mind and get back in the game. After (-insert life story here-), I kinda lost touch with why I came to FA and started writing to begin with, and why I started Nimin. I needed to get back to my "roots" and remember why I was creative.
And it helped. I started a much smaller game that I hope to release within the next couple of months (it's about 80-90% done, and should have been done by the end of the summer, but I got hung up on things). Emphasis on the "small", it won't even allow for saving and loading because it's that short of a game. It did allow me to try out some stuff and though it could be beatable in a couple of minutes, I think it should provide people a couple hours of play. I also wrote a 29+ (not finished) page story that will likely never be posted here.
And despite being on hiatus, I have considered a few things about Nimin and ways I want to change it. Let's face it, it's not really a game, it's a fetish sandbox. Which is good and all, but I know I can write a story and make a game, I just need to finally gear the game that way now that it's got a base to work off of.
So I was considering a couple changes, which I'll mention just as a heads up:
1) Fixing hunger a bit more. It was just a simple mechanic to allow for belly management, but I have heard complaints. Unless you're really trying to get a fat character, I don't know why people have been so worried about hunger. It literally does nothing except trim down the fat from your belly (no other negatives). But, it is apparent that I need to implement it better, as well as making "food" items clearer (there's a bunch of things that, when ingested, increase the hunger gauge).
2) I think changing the events to be more time based has helped made the game less repetitive. However, there's no indication in the game to tell the player that they're time based, so I'm sure many people keep going out at the same time hoping to see something different. I'm going to put more in-game notifications to emphasize that, as well as a "gossip corner" or something that will help allude to things happening at certain times (and potentially hinting other mechanics as well).
3) Possibly removing Prostitution. I know Prostitution is something many people enjoy, but in terms of the game as a whole, it doesn't quite fit the setting I wanted and it makes sex way too "accessible". It has worked as a great substitute for gameplay for now, but it's getting close to the point where it's going to hinder gameplay. Also I absolutely appreciate the people that have submitted the prostitution scenes, thank you guys so much! Also especially huge thanks to
Torakazu,
Bahamad, and
omegaokami for editing those scenes, saving me a ton of time! I do feel rather terrible about not having giving anything for them to edit in years now (there hasn't been anything anyways), but I do feel as though this is a necessary step. I don't plan on getting rid of the scenes altogether, though. I do want to rework some of them and make them into normal events, but not all of them. 3a) (Because people have been mentioning it and I forgot to cover it) Adding something to replace Prostitution as a dependable way of earning money, such as small quests or something you can do in town.
Finally, if there's some suggestions that you thing would make the game better, even just critiques, here's your chance to put them in a place where I can find them easily as I get back into the game next year.
WARNING! I will likely not respond to many of these suggestions, though I do take them into consideration. Many changes I have made have been based off your responses, even if I haven't commented back directly. I just don't reply back too much because A) There's way too many replies to make, I just don't have the stamina, though I still appreciate them B) I don't want to make people feel bad when I have to say "No, that's absurdly impossible"/"No, there's no reason" C) I'm not a very talkative person overall; I can carry and get into conversations pretty well I think, but I'm just not terribly social (hence the lack of stamina).
Thank you all once again! Sorry I've been keeping you in the dark.
FA+

1) I haven't played in a while, so I can't remember if Nimin has mouse people or not. If not, would you consider adding some?
2) More bestiality, please! The wolves are fun, but the same two wolf sex scenes get repetitive after a while.
3) Some pegging would be great. Possibly implemented so that female characters can strap-on rape male enemies?
4) Probably the hardest to implement, but, incest? Like, give the PC a family based on their chosen origin or something? A mom, dad, brother, and sister who live in the PC's home town and potentially open to kinky family fun time?
It also means depending on how much you know now and knew back when you started it, can make a easier game foo you to code stuff into, and implement other things easier into it as well, making not only the game able to have more and be more, but at the same time makes it easier for you to locate, remove and clear out any bugs along with potential typos.
1) More main races.
While there are five main races; human, wolf, centaur, cat, and lizard; there are an absurd amount of alternative races that aren't starting races. Perhaps by making a few of these races main races, the balance can be shifted. You don't have to make new locations; just toss some races in with one of the starting areas.
2) Other race types
While the list of alternate races is long, there are some fan favorites of mine I'd be interested in seeing: Fox, penguins, and Dragons. Foxes should be easy to implement as their not THAT much different in detail the wolves. Dragons is about the same due to the lizard and Bird races. Penguins though might be harder to implement without adding a new region to the game; specifically an Arctic region. The first two are easy as the bases for those animals are already in the game, penguins are more difficult without adding an arctic region.
3) More items
Specifically TF items. There aren't a lot of items that you can buy to make you a human again should one change his or her mind on how he or she wants their character to be.
4) Easier desert access
The desert town is the hardest town to reach AND get out of. I would understand if this region is meant to be the final area, but I doubt that's what you want to do with it. It'd give people an easier time with the game if you gave them better/easier access to the desert. As for traveling in general...
5) Skip Travel
Honestly, going from town to town takes a lot of work to both get to the location you want, and get back to where you came from. The money from prostituting allowed players to get Teleportation Scrolls easily without going into like 5,000 battles. While taking out the prostituting makes it harder for players to cheat the system, it also makes it harder on people who get screwed over CONSTANTLY by the RNG. Because of this, you might want to consider adding skip travel. And to make it balanced, make it to where you have to visit each town 3 times before the player is allowed to skip travel there. And by visit, I mean each time you transition there from another town. For example, start in softlink, go to forest, get the event that transitions to the Wolf vilage 3 times to fast travel there.
On another note, Nimin is awesome, and I look forward to what you decide to do with it.
1) more bestiality - since there are only 2 options for it it should be expanded on. It could go along the lines of a special event like when you go to the farm the farmer will pay you to masturbate his horse or some perverted person in town will pay you to let him and a group of people watch as you get taken by an entire pack of male dogs. Also it would be a specific fetish related quest like having to masturbate a whale in order to collect his sperm
2) more diaper related content - it felt that diaper related stuff was lacking in the game. I'm not saying usage per say (unless more people want it) but more like people in various towns will respond differently to you wearing one. Also have a specific event where combined with the perk that lets you shrink your body down have a segment where a women mistakes you for a toddler and if you don't convince her she takes you to live with her and her child.
3) able to carry multiple clothing items - One thing I hated in the game was that clothing items could be easily destroyed after a battle or if you wanted to switch outfits then you had to completely get rid of an item. I say have a spot in your inventory dedicated to storing clothing items and being able to buy multiple items without the game instantly switching your outfit if you buy one.
4) Items easier to find or services offered that have the same effect - the other thing I hated about the game was how you had to grind for specific items like the item that reduced penis size. Why not make items a little easier to find in the game. Or have expensive options in towns that max out or completely decrease something like for example penis reduction services, fat reduction services, or gender swap procedures.
1 - Separate "find another location" and "explore". It's frustrating getting the "Found a way to another city" repeatedly when your looking for fruit in the jungle.
2 - Diversify your weapon selections. Currently there is 1 "best" and everything else isn't worth it. This would probably require a bit more back end work, but having weapons gain bonus' from your character type would add a lot of depth to the combat.
ex: Spear like weapons would gain a bonus when used by Tauric characters.
Great weapons (large 2-handed) would be unwieldy when used by small, weak, or characters with huge breasts.
Light 1-Handed weapons would be good for small characters, while providing a bonus to defense (parry).
Normal 1-Handed weapons would be good for just about everyone, having average damage, and no downsides.
Shields would be fun.
Feedback:
1 - Love how Taric started to make it into the game, want to see it finished, or at least fleshed out more.
2 - SaberMantis' 3rd suggestion. "able to carry multiple clothing items - One thing I hated in the game was that clothing items could be easily destroyed after a battle or if you wanted to switch outfits then you had to completely get rid of an item. I say have a spot in your inventory dedicated to storing clothing items and being able to buy multiple items without the game instantly switching your outfit if you buy one."
Random chance of a "wet dream" sequence occurring,
which may contain hints as to possible outcomes in the game
as well as counting as masturbation.
I think it would be good to have a "hidden" hint system,
and wet dreams can also be tied into incubus/Succubus-type beings.
As far as suggestions:
If you manage to work on Jamie, I'd love to seem him able to get you pregnant, and have his children be unique somehow in the nursery.
It would be interesting if the vixen girl became more of an encounter like Jamie or Malon who remembers you. Maybe work up to getting the alchemy recipe for the item she gives you and/or give you the opportunity to meet her when she's between litters and impregnate her yourself.
I'm ok with the removal of Prostitution. Didn't personally use it much.
Making there something to do while you are at the day care, like feed your children. It could be like a mini game. Compare your milk output to the number of children you have and making each species drink different amounts of milk. Once you feed all you equines, that stay content for so many hours and then you could feed your puppies. Add a named day care specialist to interact with (and/or get pregnant or pregnant by)
I've never encountered them ::o
I'd been relying on the experimental milker for the most part.
Gotta keep my waifmoo preggers at all times. Were it an option I would be doing much the same to Lila and Silandris >:3
Dammit... now I'm getting the itch to write a new scene.
2: more impressionable / transformable NPC's this is a land of rampant sexual transformation.
I'll suggest more as it comes to mind later.
1) Bimbo TF
By this, I mean complete female Gender Bend if not pure female or female transgender if pure male, boob size inceeased to double DDs,hig libildo, low inrelligence, and low strength. A cure for the low intellifence could be made as well.
2) Feed the kitties
Make a minigame or side-quest round the kitties that drink breast milk.
-Making food items clearer is a great idea, as well as possibly giving some sort of negative effect when faced with starvation. Keeping it believable would also be great. For instance, I played a nice game recently called My Very Own Lith. It's a game that revolves around your relation and behavior with a single NPC. It's all about interaction. However, once the 'pet' action is unlocked, that seems to be the only thing that will raise his/her happiness. Anything else will lower happiness or increase your own 'naughtiness', which is depicted as devil horns, almost as if being sexual is frowned upon. Then once the 'hug' action is unlocked, that becomes the only thing to increase happiness. The point is: that's horribly unbelievable. Try not to make hunger a constant grievance, but make it count. You have a great tiredness system already, that lowers your strength in stages of time. All I'm saying is that the game might not be too fun if hunger is looming over everyone, badgering them to eat every few seconds.
-I think that the gossip corner idea was a great one. Or, at least, NPCs that have useful tips sometimes. Maybe regarding night/day, locations, and some creatures. Possibly add some filler/lore too.
-As it stands, prostitution is an easy way to make ALL THE COIN. So removing prostitution as an activity will help balance that out. It was just too easy to make thousands of coin in just a few minutes by spamming 2 buttons. From an interactive fetish sandbox standpoint, that's great. It makes nearly everything easily accessible, especially if you buy 5000 coin worth of TS from each city. From a game standpoint though, that just makes things far too easy to accomplish. Just prostitute for 100 days and you'll be set for life.
-And last but not least, I do have one or more ideas of my own for improving the game experience. The way Nimin is now, it's possible to 'unbirth' certain enemies. Being pregnant itself doesn't seem to cause much of an effect on the player, and I somewhat feel that it should in later stages, and depending on how big the player is getting compared to their height and strength. In terms of unbirthing however, it's only that one instance. I feel like unbirthing could stand to be more of a presence in this game rather than one enemy for one in-game day. And unbirthed things should also cause some effects based on strength, height, belly size. Also, just saying... Unbirthing fresh eggs like that prostitution scene in Tieden would be way hot.
As for the belly/weight gain, its a good idea, it makes sense if you gain weight. But, it happens a bit too quickly for "normal" food if you ask me. Just eating a few things can pork your character out pretty badly. So aside from adjusting that, perhaps there needs to be more items you can get that specifically do that. Like, I dunno, a "Fattermellon"
Also I feel we need more accessible items to make the character lighter, cause lets face it, the in-game characters can easily become so big in almost every regard that they just end up stuck in a town until the player decides to use a reduction. Well, what about magical anti-grav spells/items. So you could have that gigantic pregnant belly, or tits, or udder, whatever, and still be able to play. I can't even begin to tell you how my main character often ends up laid out and unable to do much of anything until most of hir wombs spit out 20+ children, and with some of those, it takes forever and I certainly can't get pregnancy speed ups while immobile.
And I would still like to suggest more to the NPC's and character. I'm just gonna go down a list.
1. Enhance the character house so that its an actual place you can go and invite characters to, even have them "move in"
2. Lila's mom has been hinted as being a potential lover for the character, it would be nice to follow up with that so you could gain Lila's mom as a lover.
3. The ability to convince Lila to go off of her birth control, after all, with Malon there doesn't seem to be a limit as to how many kids you can have. And we already have a "daycare" for the offspring of the character.
4. The ability to alter other characters with the various items in the game. I think it would be awesome if you could say, make Malon a Cat-Herm so big she can't move without assistance or anti-grav items. This opens up all manner of possibilities if you ask me.
I think that's all I have for now.
If you are gonna remove the prostitution I suggest adjusting the store prices on items, it's one thing when I can put my character out on the street a few times so I can afford a bunch of reductions, or TS scrolls, or one of the big items like a milker. But if that isn't an option, well, that makes things drag out and can easily become boring then.
Also, back on the subject of Lila's mom, as a lover, she should also be able to get pregnant. Stupid me forgot to write that before.
Maybe, if i'm being depraved here, have it that male pheromoens allows males to get pregnant without changing gender and female pheromones allow a female to impregnate other females (for what that's worth.)
1) Give the ability to reduce other body parts to a vanishing point, like maybe even heads so you could play as a headless character
2) Add a conjoinment / multiheaded option
That's pretty much it for me. Looking forward tot he next installment!
Instead of ditching prostitution, maybe develop it more as an alternative track to the battler track by changing the way it builds on other stats? For example, spamming multiple tricks in a day wears you out faster than battle with a longer recovery time?
1. Lore/Detail. The fact that one can literally flip through dozens of screens in seconds by grinding, simply by using the keyboard, seems a little off to me. But this does not mean the keyboard is a bad idea-- It is a good one! However, the screens one reads when they find, for example, a Puss fruit, are always the same. If the structure of the narration changed from time to time, the monotony of watching for certain buttons to appear, rather than actually reading the well-written storyline / dialogue, vanishes.
2. The Valley-- Or rather, the Sleep event. If you are going to make events happen at certain times of the day, fine. Just remove this one. It is frustrating to find that no matter how many times we visit the Valley, at some time or another, we get stuck in an evil loop.... It took me a long time to figure out why. With a randomly generated system, this would rarely happen, if ever. But the event causes the player to sleep in the valley, for exactly 48 hours, putting the player two days later... but at the exact same time they were at when they previously explored the valley. If the Valley is scripted to appear at one time of the day, guaranteed, then the player will never get out of the loop until they choose to "wait" or "sleep", or go elsewhere, or masturb-- oh yeah, scratch that one. The event also reduces libido, and depletes lust, making masturbation impossible without a milker or a penis pump. Ouch. If this event stays, at least make it use 47 or 49 hours each time it triggers to offset this enough. 49 might be better.
3. Exploits. In the Valley, there is a huge exploit involving the Statue. If the player gets cursed by the Statue, while they are ALREADY cursed by the statue, their minimum lust is 20. when the curse ends, their minimum is now 10. Now all the player has to do, is get cursed again once, just once, and then masturbate like the world is about to end, and kaboom (or rather, Ka-Poon) and the player is easily a hit at any orgy. There's a hole for everyone! But... If a superior gender swap potion is used, and the player visits Firmshaft, and talks to the Harem mares, instead of lowering libido, they give the player experience equal to 2x the number of penises the player has. This feels a bit cheap to me, even though I use it all the time. On top of the experience boost, they give you two Body Wash, which is what makes this exploit not so ideal, as inventory space fills up very quickly. Using this stuff will make the player regain mentality lost from the Cave's Musty air event, which is helpful when someone wants to be a macro.
4. Fetishes. The removal of the fetishes makes some sense if you didn't want to make us go through all the motions of trying to build up fetish gains, but that is what a game is, isn't it? Why not add a "Hard Mode" where fetishes are available, and actually DO make a difference in-game? The only issue I had with that system was that the fetishes sometimes could not be undone, because of one fetish gaining 15%, and two others losing 10%. which means after you upgrade all 3 once, you end up on each fetish with (+15-10-10=-5) -5%. A reset fetishes option would have definitely come in handy. Especially for the roleplayers out there, who get into that sort of thing.
5. Specials and Traits. The race option seems pretty moot. A stat difference is easily changed if you know how, and the only other non-cosmetic differences are number of breasts, penises, or the ability to go into heat, or to lay eggs. The problem is, the features of some races feel insignificant next to others, which is always a problem in RP games, but only the skunk gets an assisting power in battle. The humans are... sadly, better than they would have been in real life. The Lizans have eggs, and two penises on the guys by default, but the Avians also lay eggs, and can flee thanks to their wings. The increased size of Equan genetalia is more of a hindrance than a blessing, as it is incredibly easy to immobilize the player. The difference between the Felins and the Lupans are the presence of a knot, or not. The pigs are given a higher sperm volume, as are the Mice, and Rabbits are more fertile, but... I feel like there should be more options during a battle, as this is the ONLY good reason to be a Skunk, since skunks have lower weight capacity, and have eight breasts. Cows should have a much higher weight capacity. And there should be an option to donkey kick an opponent as an Equan, simply because that is the BEST form of defense for a horse. Or a Cow. That Specials button is pointless with only one option to choose from.
And finally, 6. Breastfeeding. You say it is a cheap move to masturbate with breasts to drink milk, just to be able to eat so your belly doesn't deplete. Add a milker though, and this is bypassed. And it is MUCH more filling to use a milker, and drink a bottle of milk, than it was to breastfeed yourself. on a simlar note, using a Cum Barrel when one already possesses any number of vaginas should make one pregnant, right? I mean, the point of having that many holes is to get a massive belly, and what better way than to get knocked up? Scientifically it wouldn't work, but that is why video games are so amazing: science is optional in a game. And it's not going to do much else, this barrel of cum, so why not use it in a more fulfilling way?
Don't get me wrong, I love this game. I was stalking this game for a couple of years now, if memory serves. I have been stunned at many of the subtle references that I have figured out only recently, and I'm still kicking myself in the foot for not recognizing the Legend of Zelda reference until yesterday.
1) If you want to get rid of prostitution as an Easy Button, but still like some of the scenes... some could become Explore The Town random scenes.
2) Separate "explore the town" from "explore outside the town" - to wit, make the "too heavy?" check when showing the explore options or when making the exploration attempt. Perhaps when we're trapped by our 400-kid bellies and/or feed-the-continent boobs and/or space-elevator cocks, Exploring the Town would send some of our kids or the city urchins on an exploration run, since apparently the merchants are happy to wander by, climb the mountain range that I've become, and buy whatever I've collected and sell me reductions.
(One of these days I'll grow my character to the height limits, raise my carrying capacity and fertility to those respective limits, and see if I can become big enough to bridge the towns....)
Btw, anyone have tips on acquiring the bazoomba recipe?
1)Arctic region
If you do decide to go forward with the penguin, this is a must-have so the penguin race will have a place to live. If you don't decide to do the Penguin, this region can be the location of the final boss. Speaking of which...
2) Boss Encounters
In every main core area there should be a dungeon that has a gimmick centered around the race that has the dungeon next to it. The Human Dungeon will be the easiest, followed by the Equine/Wolf Dungeon (As both are easy access from Softlink) being tied for the second easiest, the cat dungeon will be middle of the road, the lizard dungeon being the second hardest, and the final dungeon is the hardest. Each boss, sans the final boss, should have a boss specific weapon (that they drop when defeated) that gives a small boost to the region's core race.
3) DO NOT START FROM STRATCH!
Do not pass go, do not collect 200 USD.
...Monopoly reference FTW. XD
4) No seriously, do NOT start from scratch...
And I think you can guess why.
1. Add a Female Enhancement potion that enhances female attributes (butt, hips, breasts, etc), so that the Male Enhancement potion can have a Yang to it's Yin.
2. Add statistics in the details tab that keeps track of muscle growth. There are a lot of muscle freaks in the fandom (me included) who'd like to see how big they'd be able to get. Just go from "Normal" to "Oh crap, I'm as big as a house and am immobile" or something like that.
Keep on being awesome, Xadera!
Cheers,
1. while exploring around Tieden and running into wolves, at times i want to make them drink a gender swap potion then breed them like they were going to breed me then maybe run into them in town has an npc or they become a named npc
2. sperm or semen potency, kinda the male version of baby factory, i get kinda tired of being able to only make Malon have only one baby at a time, i want to fill her up with litters, should be effective on all npcs but this is what made me think of it
3. be able to get Lila off her birth control or be able to overpower it with strong sperm
4. get Lila to drink some cock snake venom and she grows her own little pee pee "Here Lila I got some speacil milk for you" *drink, followed by sexy times* partly cause it's hard to get pregnet with a cat baby and just because it's fun
5. give Fidoris gender swap, just because i want to turn him into a girl, then maybe knock him up and later give birth inside the mistress
6. Jamie needs some gender swap too, no reason, just because
7. a way to turn Malon into a normal human again, seems like a path was started and then was unfinished
8. the egg laying encounters, rather then helping them lay have the option to plug them with your cock and breed them >:)
9. be able to have named npcs move into your home after they are your lovers and have them help you birth anytime one of those named npcs are the father
and a couple that popped into my head that might be a little strange
10. high levels of sperm potency will make npc show a small bulge almost instantly
11. super high levels or mutated sperm making males pregnet or even giving an already pregnet female yet another one on top of ones they already have
If you remove it, you'll have to replace it.
1)-(Multiple relationship paths for Npc's,) based on what choices & how the Pc act's around Npc's, determine's the "type" of relationship the Pc has with the Npc, (dom,sub,lover,slave,). great example for such a thing would be jamie, because his uncertainty makes him special in that the Pc in a sense has already assumed somewhat of a mentor/teacher role with him, & based on what the Pc promotes not only determines the type of relationship he has with the pc, but the type of personality he will develop as a result of the influence the pc has on him.
2)-(Turn Lila into a male option) It would be cool to introduce the notion to her at max relationship.
3)-(main goal?) I think the reason your having that sandbox vibe is that the game itself has no primary objective to achieve maybe consider a main storyline?
4)- (follower npc's) the ability to recruit npc's to go with you on your travels that serve certain functions based on their skills abilities &/or like in suggestion 1) based on the relationship with the Pc.
Anyhow, just general support and whatnot. You know what's good and bad about the game, it's just a matter of trying to find something that fits the stories you want to write.
As for the Prostitution... Maybe make it an unlockable feature, instead of a main game function?
The only suggestion I have is one I think I have suggested before, and that is my desire to introduce Lila to The Mistress. Russian doll nesting unbirthing sexy fun.
However I really don't mind trying whatever you come up with.
Also is there any chance we could get a copy of the story privately if you don't plan to post it?
Another suggestion I have might be difficult to implement: leveled enemies. Early on, some enemies simply own your ass. Literally. And later, they can be one-hit wonders. If the strength of enemies grew somewhat in proportion with the player's level, there would always be a challenge.
I really, really, REALLY enjoy the few sub-plots with NPC's there are, and I like many I'm sure, would love to see more.
An overarching main storyline the player could get involved in would be nice too. It would help get out of the sandbox feel.
Have more town locations and events that were obviously available at what specific times. [I just realized you said the time thing]
Easter eggs, and I don't mean from bunnies :3
More starting races, and a type of purity potion or something that will help you go back to your original form.
If you were thinking of making negative effects for being hungry, I like that. But also make it easier to have some normal food that won't corrupt you :3
The important thing is that there needs to be a challenge either for your mind or your reflexes to push against so that you have agency which helps to immerse you in the experience.
In the case of Nimin I think you need to focus on the strategy aspect as it is a turn based game with time to contemplate your actions. You might try focusing your combat system better so that your actions can play off each other. This could give you more interesting ways to influence characters and encounters. These need to be non-gimmicky and not along the lines of rub penis a against vagina b to create win, which is reminiscent of the old SCUM games and is often just confusing/arbitrary for players.
I suggest an in-depth series of "status effects" that can be administered by the player (maybe also the NPCs) focused on physically immobilizing, incapacitating with lust or similar win conditions. You should be able to do things like increase an enemies gentile size to slow them down and eventually immobilize them. But maybe when they get slower you could also try to grope them or attach an item to a now hard to reach place. Perhaps being "pumped up" allows them to try to pin you with their over sized equipment. And so on and so forth. This allows for back and forth actions and lets the player "feel" the effects of their characters attributes like being pregnant or having a massive wang. It is true programming an AI to take advantage is a pain but it is necessary to avoid things like "nintendo" hard where the game is viciously cheating to present any kind of challenge. Even without an overly competent AI this system still allows the player to build their own scenario and have agency in bringing the character to some sort of. . .sticky end.
Thanks for reading
You could probably make the statue in the valley another dungeon like you did with the cave. Either a randomized dungeon for every file or just a boss marathon like the cave.
Maybe add to the map. Like a new area for avians and a new area for mice. It makes sense. If your character can become them, why not other people.
Maybe extend the story on that scavenger in the desert that's half Lizan half Felin.
Make it a little harder to automatically cum when you've been abstinent for awhile as a male. It sometimes just makes him cum at only 4 libido.
Maybe add a few more scenes whenever you explore a town.
I think that's all for now
Honestly I really enjoyed the game, it was fun and comical sometimes as well as posing a challenge early on with some of the monsters and some of the events you really want and don't want.
Its your creation and now that you mention this new little game you have in the works I am wondering what it may be. Because what you learned and acquired from projects before can show in detail in this new game as well.
Allow you to unbirth someone else
be able to travel to the octopus people without being a pig
since you can wear diapers maybe some AB stuff*shrugs* iunno xD
and of course. needs goo sex
I agree that a few fixes in game mechanics can make it a lot more of a game that I actually is. I see a great deal more possibilities for the alchemy system, I ' ve always loved to make stuff.
I was thinking that prostitution could be a restricted activity. Maybe illegal? Like, you get a chance in five to be caught and you lose hugue quantities of money, so is kind of a bet? Maybe you can get robbed that way? I was going to suggest STDs but maybe that is too far? Unless they are a "special" kind of STDs, like transformations, reduced stats, dunno
Oh, also I did a lizard based on one of the scenes a year ago
http://www.furaffinity.net/view/11325521/
I don't know if I fully believe you should do this, but have you thought about doing a Nimin 2 or Nimin Remastered instead of continuing on this one? It might give you the chance to take what you've learned and build something better and more modular (easier to add onto) that what Nimin is currently.
Otherwise, I personally love that Nimin is more of a sandbox, it allows for a lot of freedom in how we have to interpret our characters.
Perhaps instead of one large overarching story, you could perhaps have multiple stories, each telling a different perspective of the world.
I would also love to see the world and available locations fleshed out more, such as having the paths between cities be locations rather than a random event, that we can spend time in for hunting, scavenging or leveling.
For trying to make time more easily legible in-game, I would recommend adding a little graphic to go along with any clock.
This could be something simple, like a half circle with a sum and moon image that rotates, like on some fancy clocks and watches.
http://tinyurl.com/ls9r7ax Or another alternative, would be to have a strip at the top, like a header, that could represent the horizon and sky, and as the time passes, you can watch this header change sky colors, have stars show up, and the sum and moon rise and set as they travel across it. Overall I find that the tiny numbers to represent time are easy to lose track of when you get going quickly, a colored graphic that changes is easy to see and recognize without thinking.
As for hunger, eating and stomach functionality, I would recommend giving the "Fatty Text Adventure" a look over. It's no longer going to be updated, but it's filled with lots of interesting ideas and concepts if you want to see how he did his game, and if you get any inspiration from it. I'm not even into fat stuff and I found it very engrossing and fun to play.
And lastly, for this post at least, I for one would love to see a lot more muscle content, and allowing for very large and extreme sizes beyond what we have currently.
1. Don't remove the prostitution scenes entirely, like you said rework some into regular encounters but leave the majority in but balance prostitution by having some kind of limit on how many times a day/week/month that you can prostitute to make money, or have it so after so many times of prostituting that you stop making money or that you have to buy some kind of weekly permit on how much money you can make like 200 coins a week ect.
2. If you're set on removing prostitution from the game make sure to at least give the player some starting items other than clothes. Like some money and a basic weapon.
3. More weapons
4. Some kind of key item page that stores the certain items like the lantern, penis pump, breast milker, blood gauge ect.
5. Maybe some kind of home that you can buy and upgrade.
A few requests more Minotaur content like a starting race, some more bestiality, a bit hesitant to ask but some more incest but if you do try and make it more or less gender equal for males and females with sons and daughters.
I hope you get the game where you want it to go someday its already a great sandbox and i hope you can make it into a great game.
My only complaint is at the start. I think everyone used the prostitution scenes to gain a quick bit of coin to buy a weapon, traveling without a weapon in this game is basically suicide at the start. At the start we should be given at least one weapon, like a dagger.
I would always love to see more races and new areas be added to the game. I think I have scene them all.
I would love to see a foot fetish or tickle fetish scene implemented in the game.
I look forward to seeing what you do with this game.
I have a few ideas, they might be horrible, yet I'm still throwing them out there.
*More Leveling Perks:
I feel that the addition of more leveling choices can be great. Like a Super Perk that works like taking a shape shifty perk, yet instead of increasing affiliation of a race, it will let you pick a single body part to influence with the bloods you already have in you.
A perk that increases how easy it is for the player to entice enemies. Investment can eventually let players increase the lust of enemies that are not normally turned on by the player, or as an extreme make the players own actions or body fluids increase the lusts of their victims. You used the rape option ? Well now the the enemy had it's lust increase slightly rather than lowered from the orgasm. Got milk/cum ? Hose down your target with the stuff if your production is high enough. They'll experience a lust increase, but beware as you might heal/buff them by mistake ! Such a perk can also increase the coins earned from prostitution, or the damage of a certain wand because you're just so good at it.
*Alchemy Potions:
Alchemy potions are fun to use. Especially when they can have an effect of the outcome of events. My favorite would be the hint that greater... cum output would increase the number of eggs Silandrias produces; Making the use(or abuse) of Superior Potency Potion effect her egg count. Though the lack of such a potion for the milk production disappointed me. What I'm talking about is a potion that will add to a milk multiplier to your milk output. This can open the way for a possibility to create an event at the farm where the player is milked to fill up barrels(or tanks) for coins. Heck it can be seen as another way to earn income other than fighting beasts and monsters for loot to sell or prostitution.
*Acknowledgment of player size would be nice. My character is 15 ♥♥♥♥ing feet tall ! Someone in town should at least take notice of that ! A simple title would have made me happy, or situations where you accidentally unbirth somone. By the way, TITLES ! LOVE THEM ! Oh i just thought of something regarding player size. How about the additions of weapons that can be use by only certain size groups. Like a really tiny wand for micro players or a damn tree with it's roots rapped around a boulder for macro players. They can deal same damage, but just restricted to certain sized players.
*More areas to explore.
I'd love to see an under water city of Orcas, sharks, and generally aquatic races; Even a "Sky city" build on top a mountain above the clouds somewhere. Maybe even a ruined city that reveals hits of the past.
I feel towns are too close together, only separated by 1 layer of the environment. Why not add more areas in between towns to explore so that players can encounter new stronger monsters, find epic loot, or to experience events ? Despite it being thought of as already hard to get from town to town in the early levels, i feel that the lack of explorable areas between towns is what making the attempt seem hard(despite the event to travel to a new town depends on what time it is). The additions of more layers or zones between towns can add quite a bit of depth to the game. But some might be wondering, "How will we get back to town if we wondered into an area with hard creatures that can easily one shot us due to our high sensitivity ?" "Will we just end up back in the last town we explored ?" "What if i get stuck in the forest because the random event generator hates me ?". CAMPS ! when the player gets defeated out in the depths of a dangerous zone like the jungle (or they just want to rest for the night), they'll just pick themselves up and wonder back to their camp that they placed while first entering the forest, jungle, desert, ect. These camps will give the player a chance to recover HP or attempt an escape from the zone.
Well that was fun to type. Those are my ideas for now. I don't know what it's like to make a game, but i can appreciate the effort and time you spent to make this game for us to enjoy. Also Thanks for the opportunity to dump ideas on you. ^.=.^
A) A guild leader in every city, someone we could grow attached to and interact with in interesting ways, and B) The social structures reflect upon their guild. (Firmshaft guild might be government controlled, with better pay but Siz'Calit might have a series of competing prostitute guilds each with a different "Mistress" at the top.). You could even recycle the prostitution scenes as more like "jobs accepted", and could allow for a larger variety of interactions than "Press button, get sex scene by chance."
Just my random 2 bits