The God's Lewd Labyrinth - Details
11 years ago
General
Why?
I had been wanting to try some other ideas beyond Nimin for a while. When Nimin went on hiatus, I had a small game in mind, but then I began to realize it would be kinda large.
However, while "researching" for the game by going through my porn stash, I saw "The God's Labyrinth" again. I read it all the way through and remembered how much I liked it. I also thought about how it had so much potential; there were so many possibilities for it that a straight-up comic can't go into. But, as a game, those possibilities can be explored.
I could have made the game it's own unique thing while just using the basic layout of the story of the comic, but since I like the comic, I figured it would be nice as a fan-support kind of thing. I don't know the creators at all though, so I can't say I support them, but I do support these kinds of comics themselves. I also just like Greek mythology and Theros was out for MTG when I started it, so I was even more into the setting.
What?
The game is a short. Really short. There is no need for saves. Instead, it "should" have a ton of replayability.
There are 14 possible themes to see. There are also unique results for combinations between some themes as well. I tried to see how much I could maximize mixing and matching without going insane. As such, things are shorter for that reason, and not all combinations are realized.
The game is a complete game. There is a start and an end. There are no planned version updates like Nimin has. I wanted to try and create a game that is complete as it stands. I potentially could add more to the game, but aside from updating typos and grammar, there's nothing planned.
And since it's a complete game, I thought it would be good adding a better graphical interface. I made the icons, which aren't great, but I had fun with them.
chichi was awesome enough to help me with the other art assets, making the buttons and and fixing my background so it wouldn't turn to crap on resizing. So, many many thanks to her.
Extra Thoughts
I started working on the game around May last year. I probably could have finished it in under 3 months, but creativity didn't keep up. The game is just under 3400 lines of code. In comparison, Nimin has over 25k lines.
The game does deviate from the comic in a bunch of ways. Some things don't work as well without images or in a player-driven game. The challenge of writing the same scenes from different perspectives alone resulted in quite a few parsing methods, which was a tad bit exhausting... So those things had to be dropped from the comic's story. But at the same time, a comic can't go into other possibilities. Plus I was able to get in some of my own kinks, as well as some that other's might appreciate which I don't care much for, and I was able to align it more closely with Greek mythology. I tried to stay true to the comic where I could, but some things just had to go because it didn't fit or work.
This game allowed me to experiment with a lot of things. Different ways of coding the backend, how to make a decent-looking graphical interface, how to make a game that ends, etc. A bunch of it is already translating over to Nimin, and though Nimin won't have an actual ending yet, I have a better idea how to go forward with it.
I hope people enjoy the game!
I had been wanting to try some other ideas beyond Nimin for a while. When Nimin went on hiatus, I had a small game in mind, but then I began to realize it would be kinda large.
However, while "researching" for the game by going through my porn stash, I saw "The God's Labyrinth" again. I read it all the way through and remembered how much I liked it. I also thought about how it had so much potential; there were so many possibilities for it that a straight-up comic can't go into. But, as a game, those possibilities can be explored.
I could have made the game it's own unique thing while just using the basic layout of the story of the comic, but since I like the comic, I figured it would be nice as a fan-support kind of thing. I don't know the creators at all though, so I can't say I support them, but I do support these kinds of comics themselves. I also just like Greek mythology and Theros was out for MTG when I started it, so I was even more into the setting.
What?
The game is a short. Really short. There is no need for saves. Instead, it "should" have a ton of replayability.
There are 14 possible themes to see. There are also unique results for combinations between some themes as well. I tried to see how much I could maximize mixing and matching without going insane. As such, things are shorter for that reason, and not all combinations are realized.
The game is a complete game. There is a start and an end. There are no planned version updates like Nimin has. I wanted to try and create a game that is complete as it stands. I potentially could add more to the game, but aside from updating typos and grammar, there's nothing planned.
And since it's a complete game, I thought it would be good adding a better graphical interface. I made the icons, which aren't great, but I had fun with them.
chichi was awesome enough to help me with the other art assets, making the buttons and and fixing my background so it wouldn't turn to crap on resizing. So, many many thanks to her.Extra Thoughts
I started working on the game around May last year. I probably could have finished it in under 3 months, but creativity didn't keep up. The game is just under 3400 lines of code. In comparison, Nimin has over 25k lines.
The game does deviate from the comic in a bunch of ways. Some things don't work as well without images or in a player-driven game. The challenge of writing the same scenes from different perspectives alone resulted in quite a few parsing methods, which was a tad bit exhausting... So those things had to be dropped from the comic's story. But at the same time, a comic can't go into other possibilities. Plus I was able to get in some of my own kinks, as well as some that other's might appreciate which I don't care much for, and I was able to align it more closely with Greek mythology. I tried to stay true to the comic where I could, but some things just had to go because it didn't fit or work.
This game allowed me to experiment with a lot of things. Different ways of coding the backend, how to make a decent-looking graphical interface, how to make a game that ends, etc. A bunch of it is already translating over to Nimin, and though Nimin won't have an actual ending yet, I have a better idea how to go forward with it.
I hope people enjoy the game!
FA+

After a few plays I did begin to encounter a bug where there sphinx riddles do not appear anymore, but the four choices are still there to guess at.
10/10.
Worth playing again and again.
I did notice that there were a number of places where you missed the you/she/[name] parse in the transformation texts.
So much inspirational stuff here <3
-Hm ? Never heard of it before... aaaaaand Google doesn't seem to give me much ''reliable'' (as in : does not lead to virus infested websites) results. Sadly enough.
http://forum.fenoxo.com/thread-12821.html