Balancing TF2
17 years ago
General
Because Steam Forums is being a buttard and screws up when i try and post this, im putting it here ^.=.^
I've noticed there are many complaints about imbalance, so I've listed my ideas on making TF2 fair for all classes! I hope Valve takes notice!
SCOUT
- Can quadruple jump (only triple jump with the Sandman though)
- The Sandman has infinite baseballs
- The Scout doesn't take damage or knockback from Sentries
- The Scout's melee attacks autocrit
SOLDIER
- The Rocket Launcher has a clip of 10. The Soldier can carry up to 200 of them
- Reloading the Rocket Launcher only takes 1 second
- The Rocket Launcher autocrits. Only joking! It only crits every other shot
- The shotgun and shovel have been replaced by TF Classic grenades
PYRO
- Pyros who hold W and M1 are unaffected by damage and knockback
- Airblast is now has a noclip effect on the Pyro instead of blasting enemies back
- The Axtinguisher does double damage. If it hits a flaming enemy, it does triple damage (this is cumulative with its normal double damage)
- The Pyro has friendly fire
DEMOMAN
- The Demoman runs at 50% speed
- The Demoman cannot fire weapons
- The Demoman cannot capture points or intel
- The Demoman cannot taunt
HEAVY
- The Heavy runs at 200% speed and can double jump. When his gun is revved up, he runs only at 150% speed and can only single jump
- The minigun does not have to be revved to be fired
- Natascha autocrits and is 100% accurate
- The Sandvich gives the Heavy a 20 second Uber, along with completely refilling his health and ammo
ENGINEER
- The Engie can upgrade his buildings with only one swing of his wrench
- Teleport Entrances are indestructable
- The Engie can see where enemy Spies are, with a large icon floating above thier heads. Teammates near the Engie can also see this icon
- Sentry rockets autocrit and home in on enemies. They have no maximum range
MEDIC
- The Medigun & Kritzkrieg can affect up to five teammamtes at once. They replenish ammo as well has health
- The Medic has 500HP
- The Ubercharge meter recharges at 5% per second
- The Medic has no other weapons
SNIPER
- Players who choose Sniper are kicked and permabanned. Additionally, a swarm of deadly, deadly hornets is released from the vents of the player's PC
SPY
- The cloak meter is infinite
- Spies can attack while cloaked
- The Sapper has a range similar to the Sniper Rifle. They need 10 wrench smacks to dislodge
- If you choose Spy, he wins the game. You do not win the game, the Spy does. Because he is so much more awesome than you
So there are my ideas ^_^ I hope they balance the game when they get implemented!
I've noticed there are many complaints about imbalance, so I've listed my ideas on making TF2 fair for all classes! I hope Valve takes notice!
SCOUT
- Can quadruple jump (only triple jump with the Sandman though)
- The Sandman has infinite baseballs
- The Scout doesn't take damage or knockback from Sentries
- The Scout's melee attacks autocrit
SOLDIER
- The Rocket Launcher has a clip of 10. The Soldier can carry up to 200 of them
- Reloading the Rocket Launcher only takes 1 second
- The Rocket Launcher autocrits. Only joking! It only crits every other shot
- The shotgun and shovel have been replaced by TF Classic grenades
PYRO
- Pyros who hold W and M1 are unaffected by damage and knockback
- Airblast is now has a noclip effect on the Pyro instead of blasting enemies back
- The Axtinguisher does double damage. If it hits a flaming enemy, it does triple damage (this is cumulative with its normal double damage)
- The Pyro has friendly fire
DEMOMAN
- The Demoman runs at 50% speed
- The Demoman cannot fire weapons
- The Demoman cannot capture points or intel
- The Demoman cannot taunt
HEAVY
- The Heavy runs at 200% speed and can double jump. When his gun is revved up, he runs only at 150% speed and can only single jump
- The minigun does not have to be revved to be fired
- Natascha autocrits and is 100% accurate
- The Sandvich gives the Heavy a 20 second Uber, along with completely refilling his health and ammo
ENGINEER
- The Engie can upgrade his buildings with only one swing of his wrench
- Teleport Entrances are indestructable
- The Engie can see where enemy Spies are, with a large icon floating above thier heads. Teammates near the Engie can also see this icon
- Sentry rockets autocrit and home in on enemies. They have no maximum range
MEDIC
- The Medigun & Kritzkrieg can affect up to five teammamtes at once. They replenish ammo as well has health
- The Medic has 500HP
- The Ubercharge meter recharges at 5% per second
- The Medic has no other weapons
SNIPER
- Players who choose Sniper are kicked and permabanned. Additionally, a swarm of deadly, deadly hornets is released from the vents of the player's PC
SPY
- The cloak meter is infinite
- Spies can attack while cloaked
- The Sapper has a range similar to the Sniper Rifle. They need 10 wrench smacks to dislodge
- If you choose Spy, he wins the game. You do not win the game, the Spy does. Because he is so much more awesome than you
So there are my ideas ^_^ I hope they balance the game when they get implemented!
FA+

Coillscath
No doubt you're being sarcastic lol :P
but nothing disguises my naked hatred for snipers