Still Rattin' + Ori and the Blind Forest
10 years ago
Well last few weeks have been as hectic as ever with work and all, but still alive and kicking in Houston! So far its mostly catching up with all the gaming I missed, as well as sinking back into Everquest 2 with my favorite guilds. However, that doesn't mean I'm skipping out on the PayDay 2 Spring Break event (New shotgun *drool*), as well as a few other bits here and there.
But the highlight of this week?
Ori and the Blind Forest, I'll be perfectly honest, this wasn't even a blip on my radar till the day it was released. The trailers were rather enticing, with the right tug of heartstrings, music, and art. However, we've seen this all before ... that was till I picked up the game (thanks to you Pale for getting it for me!) and gave it a go. The praise its been getting is earned, a good mix of ludicrously good art and music, good gameplay with an acceptable learning curve, and while light on story, it makes no apologies to tug on those heart strings.
The only way to describe it is Castlemania meets Super Meatboy. Constant action, but slowly learning new tricks just makes it all the more fun, while not overdosing on difficulty. You level up skills, you bound off walls, but the game manages to keep the pace to a level of difficulty you can enjoy without being frustratingly hard. With the music and the scene catching you at once, its hard not to ignore the work they put into this game ... well, when you're not trying to rebound off a wall and do an air slam into a projectile to send it back at the caster, only to land perfectly between two hazards. (*Raises a 10 on the landing*)
Seriously, even if you're just a casual gamer, give it a try. There are a few gripes, but over all, an enjoyable experience!
But the highlight of this week?
Ori and the Blind Forest, I'll be perfectly honest, this wasn't even a blip on my radar till the day it was released. The trailers were rather enticing, with the right tug of heartstrings, music, and art. However, we've seen this all before ... that was till I picked up the game (thanks to you Pale for getting it for me!) and gave it a go. The praise its been getting is earned, a good mix of ludicrously good art and music, good gameplay with an acceptable learning curve, and while light on story, it makes no apologies to tug on those heart strings.
The only way to describe it is Castlemania meets Super Meatboy. Constant action, but slowly learning new tricks just makes it all the more fun, while not overdosing on difficulty. You level up skills, you bound off walls, but the game manages to keep the pace to a level of difficulty you can enjoy without being frustratingly hard. With the music and the scene catching you at once, its hard not to ignore the work they put into this game ... well, when you're not trying to rebound off a wall and do an air slam into a projectile to send it back at the caster, only to land perfectly between two hazards. (*Raises a 10 on the landing*)
Seriously, even if you're just a casual gamer, give it a try. There are a few gripes, but over all, an enjoyable experience!
Cressona
~cressona
Cool :)
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