D-Resonate Sonata of the Phantasm Project Update
10 years ago
Development should resume later today. With updates on my progress resuming on Tuesday. Depending on how negotiations go (predicted sales figures and marketing strategy), I should have one less problem to deal with. Also decided that taking breaks is a bad idea and will be cutting down on those a lot.
Gonna try and power through as much as possible. Getting 3 to 4 areas of a stage done per day. Once Waking Forest is finished I'll be dedicating a lot of time towards finishing the switch to Unity 2D. I wanted to get the sprites for at least 1 stage done first to avoid having to go through the trouble of swapping out everything for the proper sprites.
After that I'll be posting 3 to 4 areas of the test stage "Alpha Avenue" which will serve as a test for every stage/area gimmick/obstacle planed for the game. This along with "Waking Forest" will also be used as a demo for the game. "Waking Forest" showing the games visual and gameplay, "Alpha Avenue" giving the player a taste of what to expect in this little game.
I have a lot of work to do. Fortunately all stages in the game are 100% planned out. all that's left is piecing it together and debugging which will be done over the course of 2015 and 2016. With release of the final build in 2016 or 2017.
FA+
