The God's Lewd Labyrinth - Update - 'Debug' mode
10 years ago
General
A lot of people have been asking for it and I can understand the desire for it in this particular case. Plus I realized an easy way to do it without needing to add much. So, I have added a 'Debug mode' to the game, as of Bug Fix 'k'.
After you have completed the game 10 times, subsequent plays will have an extra option available when you click the New Game button. You will essentially be able to choose the transformation themes you want to be available for the playthrough.
You do not need to do debug mode, you can still play the game as normal. I set the number at 10 because I figure that's enough for people to play through naturally before starting to really grind for specific themes. It's also small enough that you can easily click through to get to 10 if you've already played the game plenty already. Game overs count, you don't need to "win".
The number of playthroughs is tracked the same way your preferences are. Since it is new, you will need to do 10 new playthroughs to unlock the debug mode. Your preferences are saved in the Flash sharedobject, so if you play on another computer or in another browser, you will be working off of a new set of preferences and will need to start over.
This will likely be the last update the game is getting. If I do see a reason to update with more content, I'll likely post a fresh version.
The game being referred to is here (if you didn't already know):
http://www.furaffinity.net/view/15629017/
After you have completed the game 10 times, subsequent plays will have an extra option available when you click the New Game button. You will essentially be able to choose the transformation themes you want to be available for the playthrough.
You do not need to do debug mode, you can still play the game as normal. I set the number at 10 because I figure that's enough for people to play through naturally before starting to really grind for specific themes. It's also small enough that you can easily click through to get to 10 if you've already played the game plenty already. Game overs count, you don't need to "win".
The number of playthroughs is tracked the same way your preferences are. Since it is new, you will need to do 10 new playthroughs to unlock the debug mode. Your preferences are saved in the Flash sharedobject, so if you play on another computer or in another browser, you will be working off of a new set of preferences and will need to start over.
This will likely be the last update the game is getting. If I do see a reason to update with more content, I'll likely post a fresh version.
The game being referred to is here (if you didn't already know):
http://www.furaffinity.net/view/15629017/
Balina
~balina
Oh, neat. There were a few combos I still wanted to test out, and I was getting tired of refreshing to get just the right first roll with someone else getting a second theme. Thank you!
alexthedragon
~alexthedragon
Sweet!
EchoWing
~echowing
Awesome. Been meaning to play it again.
Xadera
~xadera
OP
Yeah, I saw the thread over there a while ago. And I had thought about adding the functionality for a while, I just didn't feel like it until I got back into Nimin. Only took me like an hour to do, but I just never got around to it.
Blakgryf
~blakgryf
Too bad it's limited to the Greek pantheon, if it had room for others like the Celtic, Egyptian, and Slavic, you could throw in selkies, kelpies, fairies, firebirds, dragons, fu dogs, the list is nearly endless!
vappykid5
~vappykid5
Forgot to ask, is there gonna be a mobile version of it? Xp
crissa
~crissa
Coolies ^-^
JacobS
~jacobs
I was kinda hoping for interactions between transformations (like the interaction the futa and magical girl outfit have) showing up in the loss scenes and epilogue, but simply being able to select what transformations are available is FANTASTIC. Much appreciated. Keep up the good work!
FA+