abysmal ball
17 years ago
General
I guess that the month that passed is ok for you all, as it was so-so for myself.
As I sit through listening to this music from PSO, I reminisce about the time when I was playing it. As I compare then to now, I think that there is not much to really there that's different. In the days when I was playing as either Malice (lv. 195 RAcaseal), light katta (lv. 125 FOnewearl) or Sinow Honda (lv. 108 HUcast)on the xbox version, I really only hung out at the spots where I would be fairly alone, but sometimes came to the first ship, first sector to see what's going on or get in a seabed run or two.
It really didn't matter for me to go alone or not online because I had the timing down so I would minimize damage with minimum movement in most places except ultimate mines... I got that from having to use red handguns from lv. 100 to level 129 in Version 2 for dreamcast. That's a lot of blasting.
On the xbox version I was in a challenge mode crew who was as good as the Japanese in that aspect. Doing Time Attack in that aspect just got me hooked for a little while longer. I had under an under 4 hour time (3:57, light katta) and a 4:12 with Sinow Honda. It used to be potentially annoying to try to play a casual challenge mode with those two characters because:
1)bu-EI over all three of the characters = harassment for s-rank weapon beggars, not a problem though cause I love challenge.
2)I would join some challenge team as support or tank ... the other three would see the time I have for that stage ... suddenly I'm the leader.
3) Especially with xbox folks, when I try to tell secrets that will trim their time, it just falls on deaf ears.
It seemed that respect was in short supply, so I kept to myself most of the time.
As I think about it now, art so much imitated life.
The desire of self reliance, yet the willingness to help someone else or to take someone's input or literally take someone along is greater than in the past.
The long absence from social places only making my technique a lot stronger.
The love of challenge.
The hiding in plain sight that I do all too well. Also with the "know more that you show" look at life.
I don't know. I feel that I have had a lot better life than I would admit. I have a loving family that I am close to. I have no drama except for job angst... which should be a good thing. I'm at art school, getting better at what I do, understanding design and have a way to pay my way out of debt in 3 years. Not many can say that. ... The only thing is that I feel that in my own mind, i don't have any promise, and thus I must prove to myself that I have a future, which is just that, the future. So the struggle goes on with a war against inner self, to keep an empty space from going out of control.
http://www.youtube.com/watch?v=rGQMZkTYszg&feature=related
As I sit through listening to this music from PSO, I reminisce about the time when I was playing it. As I compare then to now, I think that there is not much to really there that's different. In the days when I was playing as either Malice (lv. 195 RAcaseal), light katta (lv. 125 FOnewearl) or Sinow Honda (lv. 108 HUcast)on the xbox version, I really only hung out at the spots where I would be fairly alone, but sometimes came to the first ship, first sector to see what's going on or get in a seabed run or two.
It really didn't matter for me to go alone or not online because I had the timing down so I would minimize damage with minimum movement in most places except ultimate mines... I got that from having to use red handguns from lv. 100 to level 129 in Version 2 for dreamcast. That's a lot of blasting.
On the xbox version I was in a challenge mode crew who was as good as the Japanese in that aspect. Doing Time Attack in that aspect just got me hooked for a little while longer. I had under an under 4 hour time (3:57, light katta) and a 4:12 with Sinow Honda. It used to be potentially annoying to try to play a casual challenge mode with those two characters because:
1)bu-EI over all three of the characters = harassment for s-rank weapon beggars, not a problem though cause I love challenge.
2)I would join some challenge team as support or tank ... the other three would see the time I have for that stage ... suddenly I'm the leader.
3) Especially with xbox folks, when I try to tell secrets that will trim their time, it just falls on deaf ears.
It seemed that respect was in short supply, so I kept to myself most of the time.
As I think about it now, art so much imitated life.
The desire of self reliance, yet the willingness to help someone else or to take someone's input or literally take someone along is greater than in the past.
The long absence from social places only making my technique a lot stronger.
The love of challenge.
The hiding in plain sight that I do all too well. Also with the "know more that you show" look at life.
I don't know. I feel that I have had a lot better life than I would admit. I have a loving family that I am close to. I have no drama except for job angst... which should be a good thing. I'm at art school, getting better at what I do, understanding design and have a way to pay my way out of debt in 3 years. Not many can say that. ... The only thing is that I feel that in my own mind, i don't have any promise, and thus I must prove to myself that I have a future, which is just that, the future. So the struggle goes on with a war against inner self, to keep an empty space from going out of control.
http://www.youtube.com/watch?v=rGQMZkTYszg&feature=related
Kinmotsu7
~kinmotsu7
I never played any of the Phantasy Star/Online/Universe games, but I am familiar with the music, especially that from PSO Ep. III & Blue Burst which I like a lot.
runde
~runde
OP
Blue burst is pretty much the only part that I haven't played. I really don't know why, either.
FA+