SL skin-makin' tips.
10 years ago
General
The musings of a neurotic egotist. I've recently started delving into the dark arts of skin-texturing on SL, using little more than a bootleg copy of SAI and a rudimentary understanding of what about 10% of the tools on SAI actually -do-.
Anyone who's got any tips on helping patterns and tattoos fit to the UV maps, lemme know. I have the devil's own job trying to get everything to match the bodyshapes without causing seams. D:
Anyone who's got any tips on helping patterns and tattoos fit to the UV maps, lemme know. I have the devil's own job trying to get everything to match the bodyshapes without causing seams. D:
FA+

Just kidding.
My single best tip would be to use local textures, so that you don't have to keep uploading. Open the texture picker, choose "local", and use the Add button to pick the texture file you're working on. Now you can have a local texture in your skin/tattoo, and SL will update you anytime you save the file again. Saves steps and upload fees!
But biggest tips would be to use the temporary upload feature on some viewers constantly, that really helps on seeing how it'll look.
Just do a bunch of "for fun" side stuff, make something insane looking, overly concepual, and downright funny. You're going to go into your big projects in a more relaxed state.
Learn off of others work, if you can, download the texture and view it without it being on an avatar, you'll get an idea on how things should look.
And above all, don't be afraid to do something that isn't by the book. So what if you've got a bunch of splotches on the side or a series of weird shapes over the avatar. It's your work, you like it and thats all that matters.