Wasi rambles about making comics
10 years ago
Wasi rambles is a thing where I talk about everything that comes to mind. It's messy and incoherent, and I say a lot of things I might regret.
Disclaimer: These are my opinions, and might not reflect what other people think. Disclaimer done.
So remember how I was all like AKJHCJKDBCK I FINSIHED THE YEAR ONE SCRIPT AWW YEA
Well, things always change, which is why it's good to be able to be flexible about your comics (kinda sorta), at least in my case. I'll be honest, Torpid isn't very well planned in many ways. I mean, the comic has a very solidified start and ending, which are the most important parts to narrow down when making a comic in my opinion, but the middle parts are only bigger chunks with smaller stuff like events that trigger the story to move forward, leaving some gaps in the story. I'm hoping to fill in the gaps as I go, coming up with scenes that trigger these events. Torpid is a lot like real life, unpredictable events lead to other unpredictable events. And as hectic as it might seem, I enjoy working this way. It makes the comic more open to me, and allows me to make changes along the way.
I'm looking over the script for year one, and there are a lot of things that need to be rewritten. I'm a huge sucker for writing fun dialogue, and a lot of the stuff I've written so far that is very stale and robotic. And I hate when comics do that - avoid or lack personified dialogue. To make an example: Remi speaks very precisely, is pretty emotionless, swears a lot and uses a lot of colourful insults. Flame on the other hand uses a lot of slang, sounds very upbeat all of the time, and his dialogue contains a lot of apostrophes and some crazy monologues. Every character has a tailored way of speaking and delivering their lines, reflecting their personalities. It makes it fun to write dialogue, and it also makes the scenes flow more naturally. A nice way to control the flow of character interactions is trying to act them out (yes, out loud) I do this, and it's a lot of fun. It helps me determinehow a character says their line of dialogue, and finding an expression to match.
Establishing character relationships to justify their interactions is very important to me. In the beginning of Torpid, I wanted to be able to sort of convey that even though Flame annoys Kyle, the two are still best friends. Same with Flame and Remi - their interactions aren't exactly friendly, but it shows that they know each other quite well. A lot of this lies in personalities of course, and how personalities clash and correspond to each other. Some people put these differences aside, while others tackle them head on. I think having these two in a varying degree creates a lot of character dynamic without being all up in yo grill.
This has been "Wasi rambles" tune in next time for something completely different.
On a little side note, is there anything you'd like to see me talk about or do a tutorial on? I saw
gamibri do something similar and I wanted to give it a go.
Have a nice weekend c:
-Pan
Disclaimer: These are my opinions, and might not reflect what other people think. Disclaimer done.
So remember how I was all like AKJHCJKDBCK I FINSIHED THE YEAR ONE SCRIPT AWW YEA
Well, things always change, which is why it's good to be able to be flexible about your comics (kinda sorta), at least in my case. I'll be honest, Torpid isn't very well planned in many ways. I mean, the comic has a very solidified start and ending, which are the most important parts to narrow down when making a comic in my opinion, but the middle parts are only bigger chunks with smaller stuff like events that trigger the story to move forward, leaving some gaps in the story. I'm hoping to fill in the gaps as I go, coming up with scenes that trigger these events. Torpid is a lot like real life, unpredictable events lead to other unpredictable events. And as hectic as it might seem, I enjoy working this way. It makes the comic more open to me, and allows me to make changes along the way.
I'm looking over the script for year one, and there are a lot of things that need to be rewritten. I'm a huge sucker for writing fun dialogue, and a lot of the stuff I've written so far that is very stale and robotic. And I hate when comics do that - avoid or lack personified dialogue. To make an example: Remi speaks very precisely, is pretty emotionless, swears a lot and uses a lot of colourful insults. Flame on the other hand uses a lot of slang, sounds very upbeat all of the time, and his dialogue contains a lot of apostrophes and some crazy monologues. Every character has a tailored way of speaking and delivering their lines, reflecting their personalities. It makes it fun to write dialogue, and it also makes the scenes flow more naturally. A nice way to control the flow of character interactions is trying to act them out (yes, out loud) I do this, and it's a lot of fun. It helps me determinehow a character says their line of dialogue, and finding an expression to match.
Establishing character relationships to justify their interactions is very important to me. In the beginning of Torpid, I wanted to be able to sort of convey that even though Flame annoys Kyle, the two are still best friends. Same with Flame and Remi - their interactions aren't exactly friendly, but it shows that they know each other quite well. A lot of this lies in personalities of course, and how personalities clash and correspond to each other. Some people put these differences aside, while others tackle them head on. I think having these two in a varying degree creates a lot of character dynamic without being all up in yo grill.
This has been "Wasi rambles" tune in next time for something completely different.
On a little side note, is there anything you'd like to see me talk about or do a tutorial on? I saw
gamibri do something similar and I wanted to give it a go.Have a nice weekend c:
-Pan
FA+
