Inflation Text-Based RPG Progress Report
10 years ago
-Player can move around a 10x10 square map, advancing one square per movement.
-Graphics include an simple information box, a placeholder box for environment and enemy graphics, the player's stats, and nine buttons that don't do too much yet.
-A random encounter system is in place, with encounters and options depending on the player's location.
-The very basics of a combat system are in place, along with efficient storage techniques for adding more enemies.
And all this took about twenty to thirty hours, mostly because I had to learn how to design everything such that I can very quickly add as more content, so updates are easy to make. Oh, but it is just too much fun. I love it sooo much~
-Graphics include an simple information box, a placeholder box for environment and enemy graphics, the player's stats, and nine buttons that don't do too much yet.
-A random encounter system is in place, with encounters and options depending on the player's location.
-The very basics of a combat system are in place, along with efficient storage techniques for adding more enemies.
And all this took about twenty to thirty hours, mostly because I had to learn how to design everything such that I can very quickly add as more content, so updates are easy to make. Oh, but it is just too much fun. I love it sooo much~

Seindrache
~seindrache
I can't wait for the alpha version :3

poke5869
~poke5869
mmhh sounds like fun

AllamoFox
~allamofox
Way to go dude, if I knew anything more than that semester of Matlab I took in college I would try tend lend a paw.

Snowy-Greenwolf
~snowy-greenwolf
sounds amazing dude good luck with making the game !!