Oddworld: New n Tasty "review"
10 years ago
It's been a while since I posted my last journal.
And today, it's about yet another remake. This time, Oddworld: New N Tasty. A remake of the 1997 title, Oddworld: Abe's Oddysee.
A bit of history first. Abe's Oddysee has been one of my old and first games I've played on my own for several hours. It's not my very first games I've ever played, but I remember this one being the first that was the most fun for me. Thus, it's still a great videogame in my eyes. One of my top 10.
I love the art style, gameplay and its mechanics, jokes, ambience... Just a real fun experience over all.
So, having said that... I'm not a huge fan of the remake. The first time I saw the trailer, I was already hugely disappointed. Why? Because it has a camera that follows you instead of the side-scroller where it goes scene by scene. The reason why it kept me so concerned is... as it might be useful and more "modern", it also leads to the issue that so many puzzle aspects of the game won't be doable anymore because the camera is constantly in an angle, making it harder to estimate the right timing.
They also made this game a lot easier by giving difficulity modes. Which you didn't have in the original. Some might find it better, I find it takes out some of the tension. Hence why I played in Hard... but it's still a bit easier than the original.
Some of the 'puzzles' have been simplified. For example the bombs you have to disable by hitting them once when the flash the green light. In the original, they were blinking at the same speed just in a specific pattern. In the remake, all of the bombs have the same pattern, it's just that the green flashes at every fourth beat a bit longer. Which I find a bit... generic. And with the tiny time-window, it's a bit harder than the original, hehe.
So yeah... with 'better' graphics, it's nice to look at. Especially with such a high-resolution. And I have to give them credits for keeping a good ambience... but it wasn't as good as the original. Some of the warm feeling of hand-drawn animations and backgrounds gets lost with 3D rendering. And what bugs me the most is: there is no momentum in the remake. If you run off the cliff, you suddenly hang mid-air in front of the cliff and drop down. It's more like a cartoon at that point.
Final verdict: I wouldn't buy this one. Unless you want easier puzzles and sharper resolution. Otherwise, keep with the old one. It's also a lot cheaper than the remake.
And today, it's about yet another remake. This time, Oddworld: New N Tasty. A remake of the 1997 title, Oddworld: Abe's Oddysee.
A bit of history first. Abe's Oddysee has been one of my old and first games I've played on my own for several hours. It's not my very first games I've ever played, but I remember this one being the first that was the most fun for me. Thus, it's still a great videogame in my eyes. One of my top 10.
I love the art style, gameplay and its mechanics, jokes, ambience... Just a real fun experience over all.
So, having said that... I'm not a huge fan of the remake. The first time I saw the trailer, I was already hugely disappointed. Why? Because it has a camera that follows you instead of the side-scroller where it goes scene by scene. The reason why it kept me so concerned is... as it might be useful and more "modern", it also leads to the issue that so many puzzle aspects of the game won't be doable anymore because the camera is constantly in an angle, making it harder to estimate the right timing.
They also made this game a lot easier by giving difficulity modes. Which you didn't have in the original. Some might find it better, I find it takes out some of the tension. Hence why I played in Hard... but it's still a bit easier than the original.
Some of the 'puzzles' have been simplified. For example the bombs you have to disable by hitting them once when the flash the green light. In the original, they were blinking at the same speed just in a specific pattern. In the remake, all of the bombs have the same pattern, it's just that the green flashes at every fourth beat a bit longer. Which I find a bit... generic. And with the tiny time-window, it's a bit harder than the original, hehe.
So yeah... with 'better' graphics, it's nice to look at. Especially with such a high-resolution. And I have to give them credits for keeping a good ambience... but it wasn't as good as the original. Some of the warm feeling of hand-drawn animations and backgrounds gets lost with 3D rendering. And what bugs me the most is: there is no momentum in the remake. If you run off the cliff, you suddenly hang mid-air in front of the cliff and drop down. It's more like a cartoon at that point.
Final verdict: I wouldn't buy this one. Unless you want easier puzzles and sharper resolution. Otherwise, keep with the old one. It's also a lot cheaper than the remake.
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