Doom 4 gameplay revealed. I'm unimpressed
10 years ago
Soo....
I just saw the first gameplay of Doom 4. This might come to a shock to you guys, but I was thoroughly unimpressed. Go watch the video yourself and see what you think.
Firstly, it looks very consolefied, the animations looked really cheap and robotic and don't really have any flow to them. The overall graphics actually are really unimpressive, they basically look like the low end of today's graphics. Wolfenstein: The New Order looks better! Again, it looks cheap, it looks clean, it looks simple. I blame it being made for multi-platform probably being the reason.
As for the gameplay, I might be in the minority on this. But I rarely enjoy the arcade style shooters. Where it's just a constant wave after wave of enemies you take down a'mass. (ie: Painkiller, Serious Sam.) Those games FEEL arcadey, they feel like a video game. Even the original doom could feel like more with that with that creepy Playstation music going the game could actually be pretty creepy and scary! But I think what bothers me the most is the way badguys drop what looks like coins or points when you kill them, that is SO immersion breaking!
To be honest, this game doesn't even look gorey to me, the gore is so exaggerated and poorly animated it just falls flat. I was turned off by the very first imp kill in the vid. It got shot by a shotgun, vanished and was jarringly replaced by several small gib pieces. REALLY? maybe I'm just spoiled by brutal doom, but yeah it actually seemed CLEAN to me! All these enemies being sliced into pieces and there's just like no blood hardly!
I can tell what they're doing though. They're trying to go old school, you can tell. From the ammo boxes you merely have to move over and stuff. Even having the same door opening sound from the original game. But it just feels OFF when it's being portrayed in this hyper realistic image quality.. it feels... REALLY weird, and I think it's also what contributes to it looking cheap.
Lastly the sound effects were weak, none of the guns sounded like they had much of a punch to them, the regular shotgun had a terrible firing animation. Remember how in the brutal doom how much more awesome it felt just to have the screen shake when you fired the gun? Why don't they do something like that in this???
The last thing I'm going to say is this. ID Software, they are going to rehash themselves to death if they don't start putting out some new refreshing ideas soon. Honestly this rehash of doom is feeling very Duke Nukem Forever. This rehash that ironically fails to even compare with the original game it's trying to reboot.
http://www.huffingtonpost.co.uk/201.....n_7585538.html
I just saw the first gameplay of Doom 4. This might come to a shock to you guys, but I was thoroughly unimpressed. Go watch the video yourself and see what you think.
Firstly, it looks very consolefied, the animations looked really cheap and robotic and don't really have any flow to them. The overall graphics actually are really unimpressive, they basically look like the low end of today's graphics. Wolfenstein: The New Order looks better! Again, it looks cheap, it looks clean, it looks simple. I blame it being made for multi-platform probably being the reason.
As for the gameplay, I might be in the minority on this. But I rarely enjoy the arcade style shooters. Where it's just a constant wave after wave of enemies you take down a'mass. (ie: Painkiller, Serious Sam.) Those games FEEL arcadey, they feel like a video game. Even the original doom could feel like more with that with that creepy Playstation music going the game could actually be pretty creepy and scary! But I think what bothers me the most is the way badguys drop what looks like coins or points when you kill them, that is SO immersion breaking!
To be honest, this game doesn't even look gorey to me, the gore is so exaggerated and poorly animated it just falls flat. I was turned off by the very first imp kill in the vid. It got shot by a shotgun, vanished and was jarringly replaced by several small gib pieces. REALLY? maybe I'm just spoiled by brutal doom, but yeah it actually seemed CLEAN to me! All these enemies being sliced into pieces and there's just like no blood hardly!
I can tell what they're doing though. They're trying to go old school, you can tell. From the ammo boxes you merely have to move over and stuff. Even having the same door opening sound from the original game. But it just feels OFF when it's being portrayed in this hyper realistic image quality.. it feels... REALLY weird, and I think it's also what contributes to it looking cheap.
Lastly the sound effects were weak, none of the guns sounded like they had much of a punch to them, the regular shotgun had a terrible firing animation. Remember how in the brutal doom how much more awesome it felt just to have the screen shake when you fired the gun? Why don't they do something like that in this???
The last thing I'm going to say is this. ID Software, they are going to rehash themselves to death if they don't start putting out some new refreshing ideas soon. Honestly this rehash of doom is feeling very Duke Nukem Forever. This rehash that ironically fails to even compare with the original game it's trying to reboot.
http://www.huffingtonpost.co.uk/201.....n_7585538.html
Rainsorrow
~rainsorrow
well its your opinion, i will wait until full game to take judge...i am highly enjoying doom 2 with skullcrush engine, so if it would be more like it, i wouldnt me mad (i should play doom 3 too someday :D)
Auto Erotica
~half-dude
OP
I think you'll be disappointed if you think the game isn't going to be like this video shows it being. They're not going to show this and then make the game nothing like it.
leetghostdriver
~leetghostdriver
after watching it, i'm not really impressed either, though this may only be a gameplay demo it seems there is no real story other than "just shot everything" and it looks like doomguy has been playing too much mortal combat... and the refenant bitchslap at the end, means quick time events, unless you get cybernetic arms
Auto Erotica
~half-dude
OP
I think there's only so far that can go. It's not like the final product is going to be nothing like this, they wouldn't be showing it off if that was the case. To me it looks like they're going for the same thing they did in the new shadow warrior. A string of arenas linked together, big rooms that you just fight waves of enemies in and then move on. Rather then a map that you're free to move through, usually with multiple paths to take and secret areas.
FA+