Source 2 Filmmaker!!
10 years ago
So Dota 2's Source 2 build comes with a version of Source Filmmaker for the engine.
On the one hand, I want to be crazy hyped and excited because SOURCE 2! DYNAMIC IK RIGGING THAT DOESN'T REQUIRE TEDIOUSLY EDITING A PYTHON SCRIP! GIANT MAPS! 64-BIT VERSION! But on the other hand, you need DOTA 2 to run it and I have no idea if regular Source 1 assets are usable in the program.
The new SFM still supports model scaling, though, which means I could have a lot of fun making macro shenanigans, but I don't know if it would be a viable replacement for the regular SFM just yet (largely due to the hangup mentioned above). Has anyone else tried it? Is it worth the price of installing DOTA to use, and will it be able to compete with the old Source Filmmaker?
On the one hand, I want to be crazy hyped and excited because SOURCE 2! DYNAMIC IK RIGGING THAT DOESN'T REQUIRE TEDIOUSLY EDITING A PYTHON SCRIP! GIANT MAPS! 64-BIT VERSION! But on the other hand, you need DOTA 2 to run it and I have no idea if regular Source 1 assets are usable in the program.
The new SFM still supports model scaling, though, which means I could have a lot of fun making macro shenanigans, but I don't know if it would be a viable replacement for the regular SFM just yet (largely due to the hangup mentioned above). Has anyone else tried it? Is it worth the price of installing DOTA to use, and will it be able to compete with the old Source Filmmaker?
FA+
