So, it's finally here (warhammer age of sigmar aka: 9th ed)
10 years ago
So I've been looking at the rules a bit and the dwarf codex, I was expecting the game to be a bit simpler, but this.... This seems even more simplistic than war machine.
My codex is summed up in 24 pages and the rules in something like 8. No more anvil of doom (although it sucked in 8th edition, was amazing in 7th), shooting range has been completely neutered, thunderers seem completely awful between their lack of range even compared to quarrelers and their terrible melee ability. Shield wall is okay, but it's just going to MAYBE delay the their impending doom. Sure they can shoot cc, but I don't see Dwarves shooting much, and without great weapons on quarrelers they're nothing more than fodder once they engage in melee, at least with great weapons then were heavily armored, deadly at ranged, and decently killy in melee, now every other ranged unit in the game can out range them, it's barely better than hand pistol range ffs..... The only thing going for both is the fact they hit and wound on a 3+ and can use shield wall, but it seems like a far cry from what quarrelers used to be capable of.
No more runes, their signature trait, stripped down to a few rune options on select models and one thane standard, some with as little as ONE rune option, so very bland, maybe not weaker per say with the overall scheme of things, but it just has so much less flavor.
I guess overall, my impressions of reading the codex and rule book are pretty MEH, to be quite frank, it just feels like the game is a shallow, watered down version of it's former self....
Any other fantasy warhammer players out there? Give me your opinions on this.
My codex is summed up in 24 pages and the rules in something like 8. No more anvil of doom (although it sucked in 8th edition, was amazing in 7th), shooting range has been completely neutered, thunderers seem completely awful between their lack of range even compared to quarrelers and their terrible melee ability. Shield wall is okay, but it's just going to MAYBE delay the their impending doom. Sure they can shoot cc, but I don't see Dwarves shooting much, and without great weapons on quarrelers they're nothing more than fodder once they engage in melee, at least with great weapons then were heavily armored, deadly at ranged, and decently killy in melee, now every other ranged unit in the game can out range them, it's barely better than hand pistol range ffs..... The only thing going for both is the fact they hit and wound on a 3+ and can use shield wall, but it seems like a far cry from what quarrelers used to be capable of.
No more runes, their signature trait, stripped down to a few rune options on select models and one thane standard, some with as little as ONE rune option, so very bland, maybe not weaker per say with the overall scheme of things, but it just has so much less flavor.
I guess overall, my impressions of reading the codex and rule book are pretty MEH, to be quite frank, it just feels like the game is a shallow, watered down version of it's former self....
Any other fantasy warhammer players out there? Give me your opinions on this.