Inflation Text-Based RPG Progress Report 2!
10 years ago
I have been working hard on this! After taking the time to go through programming tutorials, rewrite the whole program (which wasn't really that bad), and work a little further, I managed to code a simple world roaming system with 100 (very empty) tiles and a fight system with three whole enemies (but a lot of room and easy coding for more~). Fighting is relatively simple - you're challenged to a battle by the toy in question, and then you two try to pop each other via three methods:
You can claw at your opponent to reduce their HP. When their health hits zero, your attack pierces their hide and pops them.
You can inflate yourself, attempt to grab your opponent, and from there blow them up until they burst.
You can try to grab them and squeeze out all the air they already have. Once they're fully deflated and unable to fight back, you automatically claw them open to pop them.
So far there are only two classes - balloonie and pooltoy. While this doesn't do anything besides change text at the moment, balloonies will be able to take a lot more air before bursting at the cost of defense, while pooltoys have a higher defense at the cost of being easy to overinflate or deflate entirely.
I'm also going to see what I can do with plushie, poolplush, and Bio classes. Plushie would be immune to inflation but can't inflate themselves, bios (being regular furs) can't deflate entirely but can't give or take much more air, and poolplush would be extra-defensive while being the easiest to deflate.
Finally, I'm hunting around for a software that'll let me convert .py files into .swf files, so I might be able to upload it directly! If I do manage to pull it off, who'd want to try the game as it is? The graphics are abysmal, just to warn you all.
Once again, this is directly based off of
noone's Fatty Text Adventure game; go check it out!
You can claw at your opponent to reduce their HP. When their health hits zero, your attack pierces their hide and pops them.
You can inflate yourself, attempt to grab your opponent, and from there blow them up until they burst.
You can try to grab them and squeeze out all the air they already have. Once they're fully deflated and unable to fight back, you automatically claw them open to pop them.
So far there are only two classes - balloonie and pooltoy. While this doesn't do anything besides change text at the moment, balloonies will be able to take a lot more air before bursting at the cost of defense, while pooltoys have a higher defense at the cost of being easy to overinflate or deflate entirely.
I'm also going to see what I can do with plushie, poolplush, and Bio classes. Plushie would be immune to inflation but can't inflate themselves, bios (being regular furs) can't deflate entirely but can't give or take much more air, and poolplush would be extra-defensive while being the easiest to deflate.
Finally, I'm hunting around for a software that'll let me convert .py files into .swf files, so I might be able to upload it directly! If I do manage to pull it off, who'd want to try the game as it is? The graphics are abysmal, just to warn you all.
Once again, this is directly based off of


Chris Kit
~tails230
Oooooh. That would be awesome! :DI wanna play it!


I would give it a spin to help you out.