End of year goals update
10 years ago
Baron: "Ladies, I shall require your assistance."
Lady 1: "Of Course!"
Lady 2: "Anything!"
Lady 3: " Just tell us what to do!"
Baron: "Kindly, be so good, as to remove your knickers."
Lady 1: "Of Course!"
Lady 2: "Anything!"
Lady 3: " Just tell us what to do!"
Baron: "Kindly, be so good, as to remove your knickers."
Videogame: Progressing, but progressing a tad slower then I'd prefer due to a distracting new project that I keep trying to push to the backburner. Placeholder art is nearly done and coding is coming along. Should have something soon.
Maya: Still waiting on Autodesk to get back to me on their financing program, but no longer as concerned about it due to 3 backup plans that should be executable should they never get back to me. The biggest/least risky of which is to flat out purchase the program at the start of December and drain the savings more severely then desired.
30 Pieces: Mind keeps running blank when trying to doodle, but I have been working on a shader network from the game and reacquainting myself with Maya by various mini 3d things? 3d sketches? I guess? Don't really have a better name for em at the moment. Rigging is coming back bit by bit as well as object modeling. Big one I'm working toward is character modeling.
Website: Did absolutely nothing directly for the site other then look up some stuff. If anyone has any suggestions for a free website development software, I could use em. What I'm looking for is a web coding program with a WYSIWYG window. Similar to Dreamweaver if possible and can handle, aside from html and css, various other languages, specifically at least xml, php, html5, and javascript. I could care less about direct FTP support, but it would be a nice plus. If anyone has any tips or suggestions, short of shelling out $19.99 a month for a few months, it would be GREATLY appreciated!
And then there is the.... new project.... which I'm both proud of and annoyed at how quickly it is coming together, is a board game. It quite literally sprouted and grew over the past 4 days from a goofy concept to a nearing prototype phase. Every time I push it to the side, it just pushes back into my main stream. The rules are all set, various gameplay is in place, player counts are set, only thing really missing is creating about 350 to 430+ prototype cards, a few placeholder tokens, and the starting playing board and it would be ready to test with up to 7 friends (8 people total). To be perfectly honest, I have no idea if it would be fun. It *sounds* fun to me and a few friends I bounce the game off of so far, but that's as much feedback as I've gotten on it aside from one of them saying to try pitching it at either a board game publisher or kickstarter once I've got something playable.
This thing is actually driving me kinda nuts right now. As far as I know, board games take a while to come up with and put together and in general seem very hard and obtuse to produce, yet this thing somehow blew up and, as far as I can see, doesn't actually need much more, if any, conceptualizing. Every time I try to push it away and work on stuff that I want to get done before the end of the year, it comes back with more complete and needing to be written down. Hell, the turn phases and rules of the game are all complete already. There is a win condition and a semi-hard to get at lose condition (you gotta fail ALOT of dice rolls at the moment to lose and I might alter that or add another lose condition to make the game more challenging as you are going against the game itself not the other players) as well as movement quirks and a rather unique board mechanic that should make each and every experience different each time you play. The only real "designing" left is the big baddies of the board and a few board pieces. The rest can actually start being made directly almost right now.
I'm almost tempted to add a 5th goal for the end of the year because of it, but I really don't want to add another seeing as the 4 are fairly tall orders as they are. For the moment, I'm just going to see how things play out and go from there. If I can get it in before the end of the year, yippee. If not, well, there's always 2016...
Maya: Still waiting on Autodesk to get back to me on their financing program, but no longer as concerned about it due to 3 backup plans that should be executable should they never get back to me. The biggest/least risky of which is to flat out purchase the program at the start of December and drain the savings more severely then desired.
30 Pieces: Mind keeps running blank when trying to doodle, but I have been working on a shader network from the game and reacquainting myself with Maya by various mini 3d things? 3d sketches? I guess? Don't really have a better name for em at the moment. Rigging is coming back bit by bit as well as object modeling. Big one I'm working toward is character modeling.
Website: Did absolutely nothing directly for the site other then look up some stuff. If anyone has any suggestions for a free website development software, I could use em. What I'm looking for is a web coding program with a WYSIWYG window. Similar to Dreamweaver if possible and can handle, aside from html and css, various other languages, specifically at least xml, php, html5, and javascript. I could care less about direct FTP support, but it would be a nice plus. If anyone has any tips or suggestions, short of shelling out $19.99 a month for a few months, it would be GREATLY appreciated!
And then there is the.... new project.... which I'm both proud of and annoyed at how quickly it is coming together, is a board game. It quite literally sprouted and grew over the past 4 days from a goofy concept to a nearing prototype phase. Every time I push it to the side, it just pushes back into my main stream. The rules are all set, various gameplay is in place, player counts are set, only thing really missing is creating about 350 to 430+ prototype cards, a few placeholder tokens, and the starting playing board and it would be ready to test with up to 7 friends (8 people total). To be perfectly honest, I have no idea if it would be fun. It *sounds* fun to me and a few friends I bounce the game off of so far, but that's as much feedback as I've gotten on it aside from one of them saying to try pitching it at either a board game publisher or kickstarter once I've got something playable.
This thing is actually driving me kinda nuts right now. As far as I know, board games take a while to come up with and put together and in general seem very hard and obtuse to produce, yet this thing somehow blew up and, as far as I can see, doesn't actually need much more, if any, conceptualizing. Every time I try to push it away and work on stuff that I want to get done before the end of the year, it comes back with more complete and needing to be written down. Hell, the turn phases and rules of the game are all complete already. There is a win condition and a semi-hard to get at lose condition (you gotta fail ALOT of dice rolls at the moment to lose and I might alter that or add another lose condition to make the game more challenging as you are going against the game itself not the other players) as well as movement quirks and a rather unique board mechanic that should make each and every experience different each time you play. The only real "designing" left is the big baddies of the board and a few board pieces. The rest can actually start being made directly almost right now.
I'm almost tempted to add a 5th goal for the end of the year because of it, but I really don't want to add another seeing as the 4 are fairly tall orders as they are. For the moment, I'm just going to see how things play out and go from there. If I can get it in before the end of the year, yippee. If not, well, there's always 2016...
FA+
