HOw do you think I could improve?
10 years ago
You've seen my work/stuff. Any critiques? Thoughts? Ways I could improve? I've been a loss as to how to improve/make my stuff more appealing but I just can't figure it out. Am I just a bad artist? Subpar? Average? What do you think? Share you thoughts I don't care how honest you are. GO FOR IT.
FA+

Fine, I'll say it again.
Try to add shadows to all your future drawings. Complex colouring is the key to becoming "better", or at least that's what ME THINKS.
I don't know. I just can't seem to fit working on every branch of art (drawing, lighting, painting, colouring, design, etc) in the meager hours I have after working 10 hours a day in an office. So I gotta hone in one what will get me hired? I don't know it's hard. :'|
Sorry about the situation though that is hard. But hey you're employed and I doubt think you'll be damaged goods or anything. Half the guys in the industry struggled like crazy to get in after working other jobs.
Yeha, it's all good. I just meant that my school taught me if you don't get hired a year out of graduating, you're considered "broken" by the industry and passed over in favour of "fresh" graduates. It sucks but it seems to be the truth. I missed two employment opportunities because of visa issues so that sucks, but now that they're cleared up I'm waiting until my current job ends so I can just gun hoe on a new portfolio/demo reel. I dunno. I just feel a lil stuck, you know?
'X marks the spot' is better than nothing but it has a couple of problems. An X is a 2d shape so it exists ON the page rather than IN the fictional 3D space of the drawing. This means your drawings will look like bevels rather than 3D forms (which is often the case with you). 2nd is that it has no direction to it at all. Every light source in the world has both a location and a direction. And you might say 'oh it's radial! radiating! every direction!' but this means you will never ever light from a spotlight accurately, or light from the sun at sunset accurately.
A solution if you still want something to mark your light source is to draw a cone somewhere inside the picture space. The point of the cone is the light direction, and where the cone is is where the light is (or in the same direction if the light is the sun or something way outside the frame). Simple, but at least it has a defined angle in the 3rd dimension.
But all this is meaningless if you don't give a shit about lighting lol. Still I think it's a useful skill potentially, what if you need to light a 3D scene or cell shade some 2D?
Maybe more important for you is to cut some fat from the reel and replace it with grade-A awesome. I know you're busy, but maybe do some relatively small animation projects. Walks, idles, runs. Maybe some sprites, or attacks. Games also hire animators, and other media people will still look at those and appreciate the skill in them if they're good.
And do realistic humans. OMG 90% of the stuff getting made is about humans not quadrapeds or furries. I know it's not your passion but seriously.
Mhm, true! I once upon a time knew abot the cone - I think in life drawing classes and such - but since I don't paint/don't like to render, I kinda ignored it. I'll bring it back and see if it improves 'graphic' lighting and such.
It's not that I'm actively OPPOSED to lighting and rendering, it's that there are people 10000x better at it then me and it will likely never be a skill I'll need in the next 1-2 years to put food on the table. That's all I'm sayin'.
I'm working on the animation thing. It's slower than art because, well, it takes longer, but that's why I'm looking forward to this job ending so I can actually work on shit. As for games....from ll I see they don't hire you unless you're "passionate" about gaming, which I'm not because it hurts my eyes/I have no time for it anyway. So I doubt I'd ever be hired on a game in the next 5 years. Never say never, but it's not a goal for me since they don't ~want my kind~ anyway.
I practice humans in sketchbooks...but you're right they're not my passionate. I just don't get inspired to draw em outside of like Marvel characters. I'm not good at em and everyone else draws humans better, so it's like well, at least I'm better at animals than them sort of deal. 90% of games getting made are humans, I'll agree, but a lot of animal work is in TV/film and that's where I prefer anyway since re: game studios wouldn't want people who don't like games anyay
Yeah, I mean I know humans don't appeal. But the thing is you'll be severely limiting your options if you can't do them. Even shows where there are lots of animals will likely have some human characters too. You don't have to be as good as people who it's their main thing, but if you get the proportions and some basic anatomy down it'll really help your chances I think. Plus, if you want you can think of humans being an animal and apply animalistic behaviour to them if that would make it more interesting to you. Animate some Tarzan type guy fighting a bear, or maybe mythical creatures like centaurs that are part human.
Good luck to you mate.
Oh yeah, like I said, I totally draw humans in my sketchbook, I just don't get many inspiring ideas to include in art all that often. I'm trying to put em more and more into my stuff tho! Just building my confidence in it before I show anyone, you know?
Thanks man. I'm doin what I can, just plugging along!! That's all you can do~