Mario Maker Levels, I'm Sorry.
10 years ago
Flight School
My earliest level, and probably the most annoying, teehee.
E181-0000-0015-F4F9
Vine Ride
Ride dat vine baby.
F6FD-0000-001B-6545
Yoshi Can Bounce
Not in that way you perv, but this'll teach you some nice air control techniques.
9FC6-0000-003F-5C23
My Friend Magikoopa
Experimenting with making a level revolving around the abilities of only enemies.
9D54-0000-0053-4F21
Sky High Run
My newest crud, just meant to be more of a run to the end without stopping kinda level.
DF12-0000-0054-29D6
I'll post more later I spose, five is enough of my crap for now, hee.
Post how ya did here, not on miiverse, got my invisible blocks only level taken down from people spamming naughty words in the comments... :Y
My earliest level, and probably the most annoying, teehee.
E181-0000-0015-F4F9
Vine Ride
Ride dat vine baby.
F6FD-0000-001B-6545
Yoshi Can Bounce
Not in that way you perv, but this'll teach you some nice air control techniques.
9FC6-0000-003F-5C23
My Friend Magikoopa
Experimenting with making a level revolving around the abilities of only enemies.
9D54-0000-0053-4F21
Sky High Run
My newest crud, just meant to be more of a run to the end without stopping kinda level.
DF12-0000-0054-29D6
I'll post more later I spose, five is enough of my crap for now, hee.
Post how ya did here, not on miiverse, got my invisible blocks only level taken down from people spamming naughty words in the comments... :Y
Thanks for posting, dear! ^_^
Flight School is definitely very hard, but I liked it well enough. If it were longer, I might've gotten frustrated, but the length was at the sweet spot where you'll need to give it a few tries to get past the tough spots, but then the goalpost is mercifully close. XD
My Friend Magikoopa might've been my favorite though. I really liked the fire flower secret, giving you a major clue without making it obvious if it's a clue at all, leaving you feeling rewarded when you find it but without that feeling of "Really? How is anyone supposed to know that's there?" And it has that great difficulty curve of a hard game where a trap or ambush is probably going to mess you up the first time, but then you know what to do and apply that knowledge to sail through unscathed on subsequent plays. That sorta stuff makes you feel really awesome, as opposed to those ultra-hard maps that throw so many random variables at you that it just feels partially like luck when you win.
Sky High Run was okay, but it didn't wow me. The thwomp traps felt cheap, and it's weird how the very first jump in the level is the hardest. And Yoshi Can Bounce was a very clever concept, but often when Yoshi jumps on a grinder, he'll bounce diagonally sideways instead of straight up. This means you're fighting the controls the whole time, trying to force Yoshi back on the path while he's being hurled every which way. Trying to scale over obstacles and navigate hazards while you have almost no control over the character Feels Bad Man™.
Overall though, I like your style. You have genuine sparks of inspiration and you build level themes around them as opposed to just throwing a series of jumps or dozens of enemies/power-ups at us and calling it a map. Keep at it, hun. ;)