Oh hey. Random crap as usual. :|
10 years ago
Yep.
Let'see...On the artsy front, I'm going a bit slower at 3D due to class, since we're using 3DS Max and I can make a whole furnished room in that thing in less than an hour now. Even with textures.
Plus, I really really wanted to make a wolfess, but modifying a low-poly figure (about 22k polys) is damn hard. So far, all my attempts looked really really shitty or didn't work right (mainly eye and inner mouth stuff going crazy), so I kinda pushed that aside for now. Or at least until I learn to rig figures. Long story short, Daz doesn't like modifying high-poly models, so if I do that, it gets imported as a new object without any movable parts or textures whatsoever. So far, I got away with small modifications (hair, fluttering clothing), but more complex ones really don't long good. So yeah, I'll be texturing new cats for now. Been wanting to make an improved jaguar, cougar and a cheetah for a while now...but the issue is, I'm damn lazy. Which leads me to the next issue...
Art. Just been devouring my soul with guilt almost everyday now. Amusingly, that makes me escape further into gaming/movies, which are the issue to start with. x_x
Though to be honest, I've been trying to apply some kind of rule to it all. This is based on the rowing training I've been doing. Recently, the 'instructor' has been putting me in the Nº3 seat...and that's often the 'caller'. Basically, you have to keep counting each time the paddle goes in the water and yell a loud "HUP!" whenever it reaches a predetermined number (usually 11 or 12). At first, this annoyed the crap outta me...until I noticed it actually made me focus that much more on the actual rowing. Probably the mix of keeping count and the pressure of having 5~11 people waiting on you (and sometimes counting along to see if you're doing it right) to switch rowing sides. Oh, and the counting is silent. Since I space out easily, this was kind of a lifesaver for me. I'm wondering now if I can find some kind of rule or something that will help me keep up on arting. I thought, for instance, of making a new rule for future commishs of paying back/cutting the price 50% if I take over a week, then 50% progressively each week I fail to deliver (if you had to pay, say, $100 in the first week and I didn't deliver, next week it'd go down to $50, then $25 and so on). Maybe that pressure will make me work harder, I dunno. Another option would be to forgo commissions entirely (as someone keeps telling me) and maybe do something else. YCHs maybe. We'll see.
Though in the end I suspect all this is a mix of insecurity and laziness. But then again, I got similar issues with gaming (the usual 'cheat, restart without cheat, cheat again, repeat). I might just need to find a way to keep someone yelling "DEAL WITH IT" at me every couple hours. lol
And yeah, I'm working on a commission right now. The top commission is already in final lineart stages. If I kept up, I'd be able to finish it tomorrow...but I know I won't. -.-
So yeah. kthxbai. And achievement points if you actually read all that. o.O
Let'see...On the artsy front, I'm going a bit slower at 3D due to class, since we're using 3DS Max and I can make a whole furnished room in that thing in less than an hour now. Even with textures.
Plus, I really really wanted to make a wolfess, but modifying a low-poly figure (about 22k polys) is damn hard. So far, all my attempts looked really really shitty or didn't work right (mainly eye and inner mouth stuff going crazy), so I kinda pushed that aside for now. Or at least until I learn to rig figures. Long story short, Daz doesn't like modifying high-poly models, so if I do that, it gets imported as a new object without any movable parts or textures whatsoever. So far, I got away with small modifications (hair, fluttering clothing), but more complex ones really don't long good. So yeah, I'll be texturing new cats for now. Been wanting to make an improved jaguar, cougar and a cheetah for a while now...but the issue is, I'm damn lazy. Which leads me to the next issue...
Art. Just been devouring my soul with guilt almost everyday now. Amusingly, that makes me escape further into gaming/movies, which are the issue to start with. x_x
Though to be honest, I've been trying to apply some kind of rule to it all. This is based on the rowing training I've been doing. Recently, the 'instructor' has been putting me in the Nº3 seat...and that's often the 'caller'. Basically, you have to keep counting each time the paddle goes in the water and yell a loud "HUP!" whenever it reaches a predetermined number (usually 11 or 12). At first, this annoyed the crap outta me...until I noticed it actually made me focus that much more on the actual rowing. Probably the mix of keeping count and the pressure of having 5~11 people waiting on you (and sometimes counting along to see if you're doing it right) to switch rowing sides. Oh, and the counting is silent. Since I space out easily, this was kind of a lifesaver for me. I'm wondering now if I can find some kind of rule or something that will help me keep up on arting. I thought, for instance, of making a new rule for future commishs of paying back/cutting the price 50% if I take over a week, then 50% progressively each week I fail to deliver (if you had to pay, say, $100 in the first week and I didn't deliver, next week it'd go down to $50, then $25 and so on). Maybe that pressure will make me work harder, I dunno. Another option would be to forgo commissions entirely (as someone keeps telling me) and maybe do something else. YCHs maybe. We'll see.
Though in the end I suspect all this is a mix of insecurity and laziness. But then again, I got similar issues with gaming (the usual 'cheat, restart without cheat, cheat again, repeat). I might just need to find a way to keep someone yelling "DEAL WITH IT" at me every couple hours. lol
And yeah, I'm working on a commission right now. The top commission is already in final lineart stages. If I kept up, I'd be able to finish it tomorrow...but I know I won't. -.-
So yeah. kthxbai. And achievement points if you actually read all that. o.O
FA+

I've found one thing that greatly helps me is to separate out my leisure time. The problem I had was that I would think that if I wasted several hours playing games, and thusly didn't get to do my work, I had already "used up my leisure time" for the day and thus had to stress out and press myself to work faster. But because I already felt bad during that time I was playing games, the games had not unstressed me at all - in fact, avoiding the work had only made me progressively more stressed out. I applied the same logic to my days off. "Well, you did nothing on Monday, so THAT was your day off and you don't GET Saturday off."
It doesn't really work. If I don't specify a time is "relax time", that it's "me time", it's not effective in relaxing me. I've started designating times where I have no work, and I use these times to meditate, take a bath or read or play video games, and I'm often refreshed and relaxed by the end of it. I have to do this - the hours and hours of time I spend goofing off doesn't actually do anything for me. I have to specifically try to relax.
I don't know if this will help you, but it's something I've figured out. Separate out the leisure time and the work time, and give a specific name to each time instead of it just being "Oh, whatever". It makes it more effective. :)