My opinion on Fallout 4
10 years ago
First just some things I don't like:
Being a Fallout player from the first game on (I mean the one made by Black Isle, not Fallout 3), I can't say I like that they got rid of the skills. That could also have something to do with me also liking to play Fallout inspired PnP RPGs, but still.
The other thing is the lip syncing. I think that's the first time it's so glaringly obvious to me how bad it sometimes is. That's not necessarily only the fault of the sync itself, but also of the weird mouth rigging, the mouth models and the missing self shadowing of the mouth. All contributes to some really weird sights when you see mouths in motion. This is especially apparent, if a character is lit from behind, not so much from the front.
Now the things I like:
The leveling up of perks is a nice twist. With the amount of base level perks you have already and some of them being able to be leveled up to five times and the missing character level cap is really nice and provides potentially open ended game play.
The weapons seems to be a bit easier to handle compares to the previous iterations of the Gamebryo engine, especially ranged weapons.
----MILD SPOILER (about 4 hours in)----
Finding a functioning suit of power armor plus Minigun and fighting a Deathclaw with it is also a really nice introduction.
----SPOILER END----
A mixed bag:
At some points I can really see that Adam Adamowicz left us before this game was finished. May he rest in piece. By that I don't mean the game looks bad aesthetically, I just miss his unique style sometimes.
At the same time the rest of the team did a fantastic job of filling in the gaps and putting in their own ideas.
Overall I really like where the new look ended up. I definitely like that the game doesn't give off such a despairing doomsday vibe anymore, as Fallout 3 did. It is also a bit less cartoony looking and more grounded in reality. It makes the whole atomic age art deco seem less out of this world.
Overall so far I like it.
----SMALL SPOILER (about 10 minutes in)----
PS: Am I the only one who immediately had to think of this video when they discovered that the baby's name was Shaun? ^^ https://www.youtube.com/watch?v=0t0uCWjQ6Og
----SPOILER END----
What are your thoughts?
Being a Fallout player from the first game on (I mean the one made by Black Isle, not Fallout 3), I can't say I like that they got rid of the skills. That could also have something to do with me also liking to play Fallout inspired PnP RPGs, but still.
The other thing is the lip syncing. I think that's the first time it's so glaringly obvious to me how bad it sometimes is. That's not necessarily only the fault of the sync itself, but also of the weird mouth rigging, the mouth models and the missing self shadowing of the mouth. All contributes to some really weird sights when you see mouths in motion. This is especially apparent, if a character is lit from behind, not so much from the front.
Now the things I like:
The leveling up of perks is a nice twist. With the amount of base level perks you have already and some of them being able to be leveled up to five times and the missing character level cap is really nice and provides potentially open ended game play.
The weapons seems to be a bit easier to handle compares to the previous iterations of the Gamebryo engine, especially ranged weapons.
----MILD SPOILER (about 4 hours in)----
Finding a functioning suit of power armor plus Minigun and fighting a Deathclaw with it is also a really nice introduction.
----SPOILER END----
A mixed bag:
At some points I can really see that Adam Adamowicz left us before this game was finished. May he rest in piece. By that I don't mean the game looks bad aesthetically, I just miss his unique style sometimes.
At the same time the rest of the team did a fantastic job of filling in the gaps and putting in their own ideas.
Overall I really like where the new look ended up. I definitely like that the game doesn't give off such a despairing doomsday vibe anymore, as Fallout 3 did. It is also a bit less cartoony looking and more grounded in reality. It makes the whole atomic age art deco seem less out of this world.
Overall so far I like it.
----SMALL SPOILER (about 10 minutes in)----
PS: Am I the only one who immediately had to think of this video when they discovered that the baby's name was Shaun? ^^ https://www.youtube.com/watch?v=0t0uCWjQ6Og
----SPOILER END----
What are your thoughts?
FA+

I can understand the qualms about lack of skills, too. it's kind of strange not being able to level this perk while improving that skill at the same time. even without adam's input, though, they made a pretty good game.