Got some good feedback. Still open for more.
10 years ago
General
11/13 Our third Friday the 13th this year : O
Figured I might as well do another quick but boring project update since I've been seriously slacking on them.
Now that I finally have a code base I'm happy with, I've been talking to a few people about what they want on this small little project so we could potentially have a better direction and figure out all of the stuff people liked and hated in the previous builds.
Just about everyone that wrote about what they liked about last years builds said they really enjoyed the hub with NPC idea and they also liked the enemy specific game over thing going on with those outdated builds even if they hated some of the outside kinks that were thrown in.
We do know some people actually enjoyed some of the more heavier outside kink stuff we put in, however we won't be really creating any more of that content. We will however bring back the hub idea and do some enemy specific game over scenes, but I want to change things up a bit with how we handle those two things and I'm not going to force the player to sit through the game over scenes each time they lose.
Although it won't be a priority over creating more art content, we also we be working on improving the maps and making sure they work well with the game's playable characters and enemy AI. We will also give the game's maps a more straightforward design that offers a fair challenge. Rather then make more open-ended maps that feel like a walk in the park.
I'm not sure when we will do our next big release, but I would like to have it be done before the end of the year, and then I'm probably going to put any potential future updates on hiatus to focus on other things with my free time.
Last build is still located here: http://www.furaffinity.net/view/18120623/ And I'm thinking about throwing in some fixes and tweaks into it to address some of the things I didn't like about it.
Older notes can be read here: http://pastebin.com/M17r62kW
Figured I might as well do another quick but boring project update since I've been seriously slacking on them.
Now that I finally have a code base I'm happy with, I've been talking to a few people about what they want on this small little project so we could potentially have a better direction and figure out all of the stuff people liked and hated in the previous builds.
Just about everyone that wrote about what they liked about last years builds said they really enjoyed the hub with NPC idea and they also liked the enemy specific game over thing going on with those outdated builds even if they hated some of the outside kinks that were thrown in.
We do know some people actually enjoyed some of the more heavier outside kink stuff we put in, however we won't be really creating any more of that content. We will however bring back the hub idea and do some enemy specific game over scenes, but I want to change things up a bit with how we handle those two things and I'm not going to force the player to sit through the game over scenes each time they lose.
Although it won't be a priority over creating more art content, we also we be working on improving the maps and making sure they work well with the game's playable characters and enemy AI. We will also give the game's maps a more straightforward design that offers a fair challenge. Rather then make more open-ended maps that feel like a walk in the park.
I'm not sure when we will do our next big release, but I would like to have it be done before the end of the year, and then I'm probably going to put any potential future updates on hiatus to focus on other things with my free time.
Last build is still located here: http://www.furaffinity.net/view/18120623/ And I'm thinking about throwing in some fixes and tweaks into it to address some of the things I didn't like about it.
Older notes can be read here: http://pastebin.com/M17r62kW
FA+

People can of course commission artist on the project for more of the outside kinks.