Compiling is soooo haaard D:
9 years ago
The very, VERY last step I need to create the game program that you can all run is to compile it from a *.py to a *.exe. However, that is proving to be maddeningly difficult! I'm actually *this* close, but I've run into this glitch that I have no idea how to fix. For the curious, I'm using a program called cx_freeze; when I run my compiled program, zipImport complains that it can't find "cx_freeze __init__" and crashes the game without it ever starting. So... yeah. I'm kinda stuck.
There IS one way you can play it, though: I can upload the source code to a website, so if you install Python and Pygame (I can link to instructions), you can just download the game folder and run it yourself! I might just do that, then...
There IS one way you can play it, though: I can upload the source code to a website, so if you install Python and Pygame (I can link to instructions), you can just download the game folder and run it yourself! I might just do that, then...