Red Dragon Inn Explained
10 years ago
Red Dragon Inn is board/card game made by Slugfest Games that has grown to be quite the game within my circle of friends. It’s usually the game we break out when we all meet up, as it can easily hold our full group of 6 players while still being fun with only 2. There are currently 7 full sets consisting of 4 characters and a drink deck (because what’s a fantasy inn without good friends and great drinks?) and 13 allies (single characters sold apart from the main sets). If you want some more information, you can find their website here: Slugfest
Grand total, they offer 41 characters for a grand total of 2,430,480 different possible four-player matches.
And that’s just plain not enough.
As my friends and I completed Pathfinder campaigns, me and one of the others in the group decided to make Red Dragon Inn decks for all of the characters involved in the campaign. Later, I added in a few of my personal characters from stories I’ve worked on, and now we’re even working on Undertale characters. Though I will respect the privacy of my friends, I am going to be uploading some of the decks I’ve worked on for my own characters and my portion of the Undertale decks. If you find the decks fun or interesting, there’s a simple process for using the decks that I’ll explain below. And if these decks inspire you to look into Red Dragon Inn, then here’s hoping you enjoy the game as much as my friends and I have.
.:Using the cards:.
To use the custom decks, you’ll need 40 Deck Sleeves of a matching color for the Character Deck (the main deck of the character) and 40 cards of some sort (leftover Magic cards, long forgotten Pokemon cards, anything works). Characters that have special mechanics may need additional sleeves and cards to accommodate a marker, side deck, or additional rules text. I suggest using different colored sleeves for the extra cards then what is used for the main deck.
Print out the sheets (make sure the picture is not enlarged to fit a full page) and cut along the black lines. Each paper card should be placed inside a card sleeve and in front of a normal card (this makes the deck more durable and allows for easy shuffling). Once sleeved, the deck is ready to play.
My friends and I regularly test these decks and, as such, sometimes changes are made. Decks may be powered up to compete with other decks or suffer from a nerf to remove excess power. I’ll try to make a new journal post whenever this happens and provide a “change sheet” with the new or altered cards.
Grand total, they offer 41 characters for a grand total of 2,430,480 different possible four-player matches.
And that’s just plain not enough.
As my friends and I completed Pathfinder campaigns, me and one of the others in the group decided to make Red Dragon Inn decks for all of the characters involved in the campaign. Later, I added in a few of my personal characters from stories I’ve worked on, and now we’re even working on Undertale characters. Though I will respect the privacy of my friends, I am going to be uploading some of the decks I’ve worked on for my own characters and my portion of the Undertale decks. If you find the decks fun or interesting, there’s a simple process for using the decks that I’ll explain below. And if these decks inspire you to look into Red Dragon Inn, then here’s hoping you enjoy the game as much as my friends and I have.
.:Using the cards:.
To use the custom decks, you’ll need 40 Deck Sleeves of a matching color for the Character Deck (the main deck of the character) and 40 cards of some sort (leftover Magic cards, long forgotten Pokemon cards, anything works). Characters that have special mechanics may need additional sleeves and cards to accommodate a marker, side deck, or additional rules text. I suggest using different colored sleeves for the extra cards then what is used for the main deck.
Print out the sheets (make sure the picture is not enlarged to fit a full page) and cut along the black lines. Each paper card should be placed inside a card sleeve and in front of a normal card (this makes the deck more durable and allows for easy shuffling). Once sleeved, the deck is ready to play.
My friends and I regularly test these decks and, as such, sometimes changes are made. Decks may be powered up to compete with other decks or suffer from a nerf to remove excess power. I’ll try to make a new journal post whenever this happens and provide a “change sheet” with the new or altered cards.
FA+
