VISUAL NOVEL ---> GRAPHIC NOVEL
10 years ago
Hi everyone! Time for a little (big) update here.
As many of you may know already, I had this big project for a future Visual Novel. You have seen my character designs for all the 6 interactive characters and I've been trying to push this project on here as well as on my Patreon page. It seemed to be very nicely greeted at first from the audience, but I've been noticing in a while that the enthusiasm of the beginning slowly melted away. I tried to resist the urge to quit the project immediately and tried to pump it up, building more interest, and such (drawing porn is, indeed, one of the best ways. And the contest was so damn followed! Thank you folks!)... But the trend was clear and the struggle was real. So, I've made my decision: MISSION ABORT!
I think it would be interesting to think about the reasons behind this little failure, though. Most of the problems came from myself of course, being at my very first try with something like this - while I've been doing mostly illustrations and comics, it was my first time with a Visual Novel. Fact is, I realized how many efforst I should take in order to... learn how to do that! Even releasing a demo - which is the best way to build an audience - seemed almost out of reach for me. I'm way too slow in the process and I'm more used to reach my goals quicker.
Although, I think there's further more than my naivety and total unexperience on the topic to explain this failure. I think the heaviest struggle for me was to be almost invisible: only a few furries have actually been supportive about this project and I felt like "doing something for people who are not asking, neither caring about it". I know this may sound a bit too harsh, please don't read it like an insult: it's just a matter of fact. You probably couldn't expect a Visual Novel from me, because the things I'm followed for are mainly: illustrations & comics. But still, I was far too happy with the 6 character designs and the pirate-theme to scrap this all. So... *pause pause pause*
Time for PLAN B! The old Visual-Novel Project will be turned into... a Graphic Novel!
Enough with empty struggles! I'll be able to save the character designs done so far and the general theme, though I'll be able to get to work on it with a familiar media: a comic! And it's also more than this: turning it into a comic will allow me to get my own rythm to the narration, but also including you folks in the story. Oh yes! Paying me a little tip, you'll then appear as a cameo in the graphic novel itself! A member of the pirate crew? An enemy soldier? A bartender? A hooker? All is possible!
Check my Patreon page for more information about pricing and everything else!
https://www.patreon.com/Rov
Thank you guys :3
As many of you may know already, I had this big project for a future Visual Novel. You have seen my character designs for all the 6 interactive characters and I've been trying to push this project on here as well as on my Patreon page. It seemed to be very nicely greeted at first from the audience, but I've been noticing in a while that the enthusiasm of the beginning slowly melted away. I tried to resist the urge to quit the project immediately and tried to pump it up, building more interest, and such (drawing porn is, indeed, one of the best ways. And the contest was so damn followed! Thank you folks!)... But the trend was clear and the struggle was real. So, I've made my decision: MISSION ABORT!
I think it would be interesting to think about the reasons behind this little failure, though. Most of the problems came from myself of course, being at my very first try with something like this - while I've been doing mostly illustrations and comics, it was my first time with a Visual Novel. Fact is, I realized how many efforst I should take in order to... learn how to do that! Even releasing a demo - which is the best way to build an audience - seemed almost out of reach for me. I'm way too slow in the process and I'm more used to reach my goals quicker.
Although, I think there's further more than my naivety and total unexperience on the topic to explain this failure. I think the heaviest struggle for me was to be almost invisible: only a few furries have actually been supportive about this project and I felt like "doing something for people who are not asking, neither caring about it". I know this may sound a bit too harsh, please don't read it like an insult: it's just a matter of fact. You probably couldn't expect a Visual Novel from me, because the things I'm followed for are mainly: illustrations & comics. But still, I was far too happy with the 6 character designs and the pirate-theme to scrap this all. So... *pause pause pause*
Time for PLAN B! The old Visual-Novel Project will be turned into... a Graphic Novel!
Enough with empty struggles! I'll be able to save the character designs done so far and the general theme, though I'll be able to get to work on it with a familiar media: a comic! And it's also more than this: turning it into a comic will allow me to get my own rythm to the narration, but also including you folks in the story. Oh yes! Paying me a little tip, you'll then appear as a cameo in the graphic novel itself! A member of the pirate crew? An enemy soldier? A bartender? A hooker? All is possible!
Check my Patreon page for more information about pricing and everything else!
https://www.patreon.com/Rov
Thank you guys :3
FA+

It's very sad, but perhaps it's better that you reassessed the situation now than down the line when you'd devoted months of work to it and THEN had to consider abandoning it :(
At least with a graphic novel you'll be able to make use of the work you've done so far so hey! Chin up!