Another Tuesday for Too Much Information
10 years ago
General
You know the deal by now. Hit me with questions again and I'll answer in character or out depending on what fits.
As a side note, though… Cards Against Humanity with Dialuca01, TheFandox, RainbowJulian, BlurTheFur, and E-Mander was awesome last night. We should really be organizing more things together. My question to you all: any ideas?
As a side note, though… Cards Against Humanity with Dialuca01, TheFandox, RainbowJulian, BlurTheFur, and E-Mander was awesome last night. We should really be organizing more things together. My question to you all: any ideas?
FA+

Was your original fursona, and I believe that ThornDracorn is your original, even supposed to have a Sonic-like face or do either you or
The hardest level I've beaten, eh… as weird as this sounds, it's probably Amity Airfield from RollerCoaster Tycoon 2. It's just a massive, flat plain, and the airport that comes with it can be torn up for a huge amount of starting cash, but 3,000 guests in 4 years means you cannot stop building for any amount of time. Beyond that, it's a pay-per-entrance park, which means that if the guests get a little too comfortable and don't leave to get replaced with new guests, you only get a few bucks off of them here and there from stalls and ride photos. I ultimately resorted to not building bathrooms so that guests had to leave at some point.
I didn't really have that insight that park admissions were super important while I was playing Gravity Gardens for the first time, leaving me out of cash for several game years before it occurred to me to close the park for a few months so that I could collect a lump sum of park entrance fees. It was easy after that. Micro Park was also way easier than I expected it to be. I'm currently going through all of the parks from RCT1 and 2 (and all four expansions) in OpenRCT2, so I'm experiencing all of this over again and may change my answer soon!
Should I set up my own TMI tuesday journal again in response to this hahaha. But in all seriousness, what is Thorns favorite cereal and serial. And do you have any plushes?
Fiasco Forest is a good ways into the first expansion pack for RollerCoaster Tycoon. If you've bought the expansion and have played enough to unlock this scenario, then the assumption is that you're pretty good at the game, so of course it's tough!
Go ahead and set up your own TMI Tuesday journal. I don't own the concept.
My favorite cereal is probably Lucky Charms. They're magically delicious! I don't really watch or listen to enough things to have a favorite serial.
The only plush I have is a Shadow the Hedgehog plush. I didn't get it because I wanted it specifically. I won a boardwalk water gun game on vacation and the plush was the least awful prize.
Yeah i know it is but its so hard. EVERYONE IS DYING!
lucky charms? Cinnamon square is where its at man. hahahaha! And the plush? Thats awesome!
if you had 10 top fave games what would they be? What about tv shows? top three?
I really don't want to organize another charity gaming event. I don't have the connections I used to anyway.
Everyone is dying? Why haven't you done construction on those poorly designed rides? Pause the game the instant the scenario starts, select close twice on the dinghy slide and wooden coaster to reset them and prevent crashes, move all of the guests wandering around near the coaster's exit, and then go into construction mode and get to work. The wooden roller coaster can be fixed just by putting one unit of chain lift right at the top of the hill that's causing the rollback. Since this is the RCT2 remake, you can additionally enable "continuous circuit block sectioned mode" once you do this to make it even safer. Then just build a good exit path for the coaster. The water slide can be fixed by putting enclosed track around the crests of the hills. Dig your way through the ground outside its exit to make a path connecting it back near the entrance queue to encourage repeat riders. After that, set prices on everything appropriately since your loan limit is a paltry $8,000. A good strategy for most pay-per-ride parks is to price tracked rides at their excitement rating, gentle flat rides around $2 (lowering the price by $1 about a year later as guests get bored of them), and thrill flat rides around $2.50 to $3 (again lowering the price by $1 a year later). Lastly, connect the paths in a reasonable way, as the park is full of odd dead-ends such as near the car ride. Now build rides however you care to. There, I've beaten Fiasco Forest for you!
My 10 favorite games?
1. Persona 4
2. Splatoon
3. Sonic Generations
4. Persona 3
5. Super Smash Bros. for Wii U
6 through 9: Sonic 3 & Knuckles, Sonic CD, Sonic 2, Sonic 1 in whatever order. The widescreen versions of the latter three are obviously preferred over the originals.
10. NiGHTS into Dreams…
For TV shows:
1. The Colbert Report and similar shows
2. South Park (yes, you can hate me for this)
3. Name any late '90s / early '00s Nicktoon.
For a brief time, I thought of having some magical accessory like a staff or a ring. Ultimately, I decided that given my dragon and unicorn ancestry, I should be producing my own magic. Now I just need to have a lucid dream, use some magic as the dragon or dracorn, and then apply it to my character. I'll train myself the only way I know how: while asleep!
And sadly, can't think of much for organizing things. There used to be a game website some friends of mine frequented quite often, had clones of known games like Bomberman. Was pretty fun, but I can't for the life of me remember what it was.
PS: Try "Keep Talking and Nobody Explodes" with someone ;3
I've been told to try that game. I'd have to find some smooth talkers to play with, though. Many of my Internet friends will openly admit that they don't articulate things well when they try to talk fast.