Meet'N'Fuck Klacedom
10 years ago
Here, life is beautiful. The girls are beautiful. Even the orchestra is beautiful.
Some of you might be aware that I've been involved in the controversy surrounding a certain furry "game" and its ridiculously self important developer. Said game is currently making the rounds in advertising on this site, and it offers the bare minimum needed to be interactive, trying to pass itself off as a visual novel where the visuals are uninteresting beyond the furry aesthetic, and where the novel is tripe that follows skeleton plots of good games in the theme park version of Japan. Both those make it a questionable use of $10, and the layered behavior of the dev make it hard to justify even with the rationale of supporting community projects.
The kicker to all this is that the game developer part of me actually still thought about ways to improve the game. First, starting off by taking the scenario and characters within the game and using them to their fullest extent. Then, so that the player isn't always subjected to dialogue all the time, and has more agency in what they want to do. I could easily have done this using static screens and simple transitions to provide this bit of exploration, perhaps guided by arrows. It sounded fine to me so far, even if I wasn't going to do it because of the myriad legal issues surrounding the project.
Then I realized I would have been improving the game to a level only as interactive as, well, the game featured here:
https://www.youtube.com/watch?v=r5QfNv0lhvM
And that was the exact moment I decided the game wasn't worth my time anymore. From now on, I will be calling that game "Meet'N'Fuck Klacedom". I would suggest using that as well. When a Newsgrounds adventure game is a genuine improvement over a $10 game, something has gone horribly wrong.
Support furry community projects, games or not, that aren't actually a load of tripe. Buyer beware.
The kicker to all this is that the game developer part of me actually still thought about ways to improve the game. First, starting off by taking the scenario and characters within the game and using them to their fullest extent. Then, so that the player isn't always subjected to dialogue all the time, and has more agency in what they want to do. I could easily have done this using static screens and simple transitions to provide this bit of exploration, perhaps guided by arrows. It sounded fine to me so far, even if I wasn't going to do it because of the myriad legal issues surrounding the project.
Then I realized I would have been improving the game to a level only as interactive as, well, the game featured here:
https://www.youtube.com/watch?v=r5QfNv0lhvM
And that was the exact moment I decided the game wasn't worth my time anymore. From now on, I will be calling that game "Meet'N'Fuck Klacedom". I would suggest using that as well. When a Newsgrounds adventure game is a genuine improvement over a $10 game, something has gone horribly wrong.
Support furry community projects, games or not, that aren't actually a load of tripe. Buyer beware.
FA+
