Fallout 4 MQ Complete
9 years ago
General
According to Steam, I've been playing Fallout 4 a total of 273 hours. And for all that time, I've been on a single play through.
I tend to be a completionist when it comes to Bethesda games, and I wanted to hang onto that "new" feeling for as much time as possible. While there's still plenty I haven't done yet, I felt it was time to end it before the new DLC drops on the 22nd.
When it comes to the ending itself, I found it rather difficult to do, and I love it for that reason. While I didn't care as much for the story in Fallout: New Vegas, I loved that the choices you make as the main character aren't as easy as black and white. I appreciated that each faction had a good and a bad. It gave more impact to the choice, even if it made it hard to go through with.
Fallout 4 has that same ambiguous morality when it comes to which faction to support. And when you chum it up with ever faction as much as I did, by the time to you have to turn your back on someone, it kind of hurts. That hurt - that feeling - means that the story telling was effective. So good on Bethesda for creating a game with more depth in storytelling than a pothole.
I saved right before the critical chapter, so in the next few days I'll go a few of the other endings before creating my new character. But I tell you what...it's been a heck of a ride in the Commonwealth so far.
P.S. Now that I've finished the main quest, I can start modding! I promised myself I wouldn't retexture anything until after I'd beaten it at least once. So now my life will disappear into Photoshop again! Woo!
I tend to be a completionist when it comes to Bethesda games, and I wanted to hang onto that "new" feeling for as much time as possible. While there's still plenty I haven't done yet, I felt it was time to end it before the new DLC drops on the 22nd.
When it comes to the ending itself, I found it rather difficult to do, and I love it for that reason. While I didn't care as much for the story in Fallout: New Vegas, I loved that the choices you make as the main character aren't as easy as black and white. I appreciated that each faction had a good and a bad. It gave more impact to the choice, even if it made it hard to go through with.
Fallout 4 has that same ambiguous morality when it comes to which faction to support. And when you chum it up with ever faction as much as I did, by the time to you have to turn your back on someone, it kind of hurts. That hurt - that feeling - means that the story telling was effective. So good on Bethesda for creating a game with more depth in storytelling than a pothole.
I saved right before the critical chapter, so in the next few days I'll go a few of the other endings before creating my new character. But I tell you what...it's been a heck of a ride in the Commonwealth so far.
P.S. Now that I've finished the main quest, I can start modding! I promised myself I wouldn't retexture anything until after I'd beaten it at least once. So now my life will disappear into Photoshop again! Woo!
FA+

It started a great build up but just didn't quite go anywhere in the end.
Today I'm going to be going back through the ending as one of the other factions, and see how that changes things. If nothing else, I think I would describe my satisfaction with the plot in this way: I thought that the ideological differences between the factions made getting to the ending a lot harder, and the resulting conclusion more ambiguous. While I don't always enjoy ambiguous endings, in the case of Fallout, I think it works better than a simple "Good vs. Evil" trope. In the Wasteland, there aren't any clear winners. Just those who die, and those who have to deal with living.
I don't fix them myself, I just post reports to Steam and Nexus...
This goes with Fallour 3/NV and TES 3M/4O/5S
So I made it a policy to play through at least one unmodded (or barely modded) playthrough so that I can experience the vanilla game before I go into customizing it with my own textures or mods.