Feed-A-Furry vote! Also plans.
9 years ago
I'm starting another game but I am still working on Feed-A-Furry. This next version is going to be centered around optimization. I want the game to be able to run well despite the climbing number of character textures. I also plan to make an android build for it.
VOTING SESSION for VER 1.3: WHAT BOSS SHOULD I MAKE NEXT?
Voting will close on 4/14.
Please vote for 1 character only, and a short description of boss mechanics. I will choose not by vote count, but by which idea I like the best.
VOTING SESSION for VER 1.3: WHAT BOSS SHOULD I MAKE NEXT?
Voting will close on 4/14.
Please vote for 1 character only, and a short description of boss mechanics. I will choose not by vote count, but by which idea I like the best.
FA+

The boss would revolve around Snorlax periodically waking up and demanding food (since all it does is eat and sleep), which would be the prime opportunity for you to feed it. OR you could also go with the idea of him snoring and when he snores loud enough for his mouth to open and for you to chuck food in. I'm pretty sure being in a sitting up position would be easier than making him lie down and get up.
As far as attacking the player goes -and trust me, it's a silly idea- it would be something to the effect of Snorlax hitting the ground hard enough or him snoring loud enough that some nearby trees shake and drop different berries (kinda like the mushrooms in the Bowser fight), which would then drop onto his belly and bounce off in your direction, requiring you to get rid of them.
For funsies, you could even have a Pokemon text box at the bottom of the screen - "A wild Snorlax blocks your path!" and all that silly stuff. You could even start the encounter with the Pokeflute from Gen 1 .w.
New Boss: King K. Rool (I got inspired by this drawing of yours: http://www.furaffinity.net/view/11958074/ )
Defeating Mechanic: In order to even be able to feed King K. Rool, you'll have to feed his KREMLINGS first, who not only throw food at you, but also, prevent King K. Rool from getting too fat by throwing HEALTHY food at HIM. The food they throw at King K. Rool could be destroyed. When the Kremlings are stuffed, they will fall on King K. Rool's FEET, "hurting" him and making him OPEN his mouth, giving you the chance to feed him. (I came up with this since for Bowser, it is possible to ignore the Koopalings and focus solely on the big guy)
Boss Mechanic: King K. Rool could have 2-3 methods of "attacking" you. He could THROW food at the player with his hands (increasing in number has he nears fullness), using more/extra Kremlings to throw it at you (they could be stuffed to counter this) and in between all that, he could also OBSCURE the players vision by BURPING at the screen.
That's all I got. I hope it's at least a good read.
Also...Any further information you're willing to share about this new game, out of curiosity?
Yakon from the Dragon Ball Z series.
Hmm... perhaps the room goes dark and all you see is a dim illumination from his mouth and eyes opening. As he grows bigger his body begins to slowly pulse with illumination.
So he punishes those who just fire automatically.
Dead Mans Volley
You feed him... he grows abit but then he converts that to light energy... and he belches it at you... you then have to click it back at him a few times as he bats it back. It gets marginally faster each time it fires back but nothing ridiculous. Maybe have a cute swallowing animation of him choking it down and growing.
If you fail you get filled up and he stays the same size.
So yeah once you've filled him it isn't just a simple rinse and repeat... XD now you gotta make sure he keeps that down and swallows it.
Set like his boss fight, save for his ability to destroy your option to feed (Probably by spawning something over Asgore, or playing an animation that has him cut apart the food as you throw it). When he does this, an Act button should spawn in the field, which should be clicked, and then "Convince" or varying other commands. Maybe even using his "Stop fighting" prompts, which will take down his ability to fight off the food throwing, and allow you to feed him.
For his defeating animation, you could even play the sound it usually does and have him jitter back and forth before falling to the bottom of the screen like every other boss, or require a Spare button be pressed.
Species: Kyubi
Three yokais will appear in the boss sceen; two multimutts and Kyubi himself, each slinging food at you. Before even starting with kyubi, you have to stuff both his multimutt to capacity, otherwise they will block you from further feeding the kitsune yokai. Once it’s down to Kyubi, you can begin feeding him. In Yokai Watch fashion, as you feed kyubi, you also fuel up a special gauge for a “Soultimate Move” styled Megafood, which can be sent to the yokai to feed him faster. After five megafood attacks, he’ll reach his mega fat form, become too big for his shrine, and flop onto his back, defeated. However, he can send back his own megafood attacks to the player, which if not destroyed, will fill up up half of the fullness gauge. Two hits from his megafood, and its game over.
http://www.furaffinity.net/view/19163033/
Species: Charizard
He could stand on top of large rocks swinging his tail left and right, while food falls on his left and right, he could knock the food with his tail, towards the player who could knock it away or get hit by it.
Charizard then could get exhasuted from swinging his tail so much and pants with his mouth open, giving the palyer the chance to launch food in his mouth... but as he gets fatter, his stamina goes up and you'd have to defend yourself for a longer period before you could give him a chance to feed him again.. and more and more food falls down and you have to be quick to defend yourself.
A charmander and a Charmeleon could come up and throw food too, making it harder for the player.. Naturally the charmander and Charmeleon are fatten upable too... if they get fat enough they fall off screen and another Charmander and/or Charmeleon come up to replace the fattened one.
The food could get faked out too as they fly at you, a Pokeball flies and captures the food and falls off screen, rendering the food ineffective, but also may throw off the player, destracted them from the other food flying around.
When the charizard gets fat enough, the rocks break and he falls over on his back, surrendering.
Just an idea, though! Sorry if it's too detailed!
The idea is that in order to win the boss fight, you would have to digivolve Guilmon all the way through to Gallantmon. And in order to do so, you have to feed him. Each form has a higher food capacity than the last and completely new attack patterns, so at each stage you have to adjust your plan of attack.
As Guilmon, he'll mainly throw meat or bread. He'll periodically get distracted by said meat or bread, giving you an opening to strike. Growlmon is more aggressive, not only throwing more food but can also strike your food out of the air. WarGrowlmon fires food more rapidly, but has large charge-up sequences in-between; his mouth is only open at the end of the charge-up sequence, so you have to wait until then to attack. If you want to include Gallantmon, then you have to make his mouth visible by knocking off his helmet, and potentially his shield and lance, since the shield can block food and the lance strike it down. When out of options, he will throw food as normal.
Impmon, Terriermon, Renamon, Lopmon, and Labramon will all also appear at intervals to interfere. (The appear in twos, like the Koopalings) These intervals are likely longer than the intervals of the Koopalings, given that they are much more annoying.
Impmon will throw food, a bomb, or a smiley face. Hitting the bomb will cause it to explode, creating smoke that will obscure the screen for a period of time. Hitting a smiley face will cause food to appear, but leaving it alone will do nothing, meaning you have to pay attention to what he throws.
Terriermon will also throw food, but his main attack is to create a vortex that will repel food for a short period of time. Lopmon has a similar attack, but it sucks food in, away from wherever you've thrown it. (Both only adjust the trajectory of the food, and can be compensated for.)
Renamon will throw food in the same pattern as her diamond storm, and does so in abundance.
Labramon won't directly throw food like the others, but will throw vitamins at Guilmon or the other digimon that reduce their weight.
I realize this may have gone a bit overboard, but I wanted to make the "Digivolve Guilmon to win" thing a bit more challenging than just being his weight stages. And some of these sub-boss techniques might be a bit too powerful, but it's all speculative anyway!
Illfang will actually be moving around during the fight instead of remaining in one place the entire time. He'll attack by throwing food at the player, and will occasionally block food with his buckler. His mouth will remain open to roar at you, but will sometimes close when he's only giving out a slight growl. That means you can only feed him when he's roaring.
Not only that, but 2-3 Ruin Kobold Sentinels will appear alongside him at the start, who will also throw food, and will occasionally bat away your food with their maces if you try to feed them. Only up to three appear in the entire fight, though. The first food item you throw will knock their helmets off, and the rest will be used to feed them, because their mouths will stay open because of rage, or exhaustion, or because they're just hungry. I dunno.
Once Illfang is in his third, most bloated phase, he'll roar out and throw away his sword and buckler, removing his ability to block food, before taking out the nodachi on his back. He'll move around more quickly, and he'll throw food more often as well. His mouth will be panting open the entire time, but will close when he does his special attack. Basically, he'll jump off-screen, which will shake a few times, before he lands with a big pile of food in his hands, which he'll throw at the player. There would be about 5 food items from this attack, all coming at you at once. Afterwards, he'll remain still, mouth panting and wide open from exhaustion, for about 2-3 seconds before he returns to his normal tactic.
And that's what I've got for my idea. Hope you read and like it.
The area would be like his first encounter in maze castle with him attacking you from the perch he was on. He will attack with either roars which will shake food down on you which you have to take out before hitting the bottom and feeding you and now and then he will throw food at you. Now the only way you can feed him is when he's doing his roar which give you a good opening to do so but remember you will have food raining down on you.
Now the first part is easy you only have to feed him every time he roars but it's till after you feed his first face when things start changing up, he will soon stop roaring as much and as long and then start resorting to throwing food at you three items at the same time, at the same time which he will open his mouth to shout at you mostly to do so which is now your new opening to feed him. Also he would occasionally be burping up a small smoke cloud that will cover him so from here you have to just dodge the multiples of food coming at you.
For the finally feeding he's now doing both attacks faster but also opening his mouth between them more leaving you a clear shot but this is very close between attacks so you either need to be fast at throwing or taking food out.
And that's what I mostly got, hope it's do able and good.
I was thinking Ganon's boar form in the Legend of Zelda series. He could be flanked by Moblins that fling food at you, Wizzrobes that use magic to make him thinner, or Windwaker Darnuts who use themselves to block food from entering Ganon.
As the fight reaches the second half, your rapid fire food is replaced by a Bombchu Souffle, which acts as one big serving (like a missile in a rail shooter, ala Galaga). The trick is, Ganon can swipe at the bomb and knock it back at you. Just like in his OOT boss fight, you and Ganon rally the shot back and forth like a tennis match until one of you misses.
That's my two cents. If nothing else, the Windwaker Darknuts could also be good characters to add to the campaign.
Mechanics suggestion: Being a fire spirit, Iffrit would use three or so outdoor cooking grills to summon up fire walls to block/burn the food thrown at him (i.e. each time food started coming his way, he'd raise his hands and flames would come up, then would disappear once he lowered his hands again), while he'd periodically use the grills to also toss up several food items into the air that would go up and come down in an arc, like the grills were firing them like mortars. The stage would have a rope-and-pulley running overhead with buckets of water. In order to get Iffrit vulnerable, you'd have to hit a bucket while it was overhead to dump water on that grill, temporarily putting it out and forcing him to jump to a different spot on stage. This would give you time to stuff him while he was busy trying to relight the grill (maybe snapping his fingers and causing sparks). Later on in the stage, as he gets fatter, he starts randomly jumping from grill to grill, and as heavy as he's getting, it will knock any buckets currently on screen off the rope, forcing you to wait (and avoid grill barrages, which eventually start firing off more than one grill at once) until more buckets appear.
Finally, in the end, he clutches his belly, gurgling loudly, and he lets out a huge, flaming belch as he collapses.
Oh, on an un-related note, one item I might suggest adding to the game is "health items" to randomly appear (or be awarded as you reach milestones) that will reduce your own fullness; maybe stuff like antacids.
Mechanics:
As you're "battling" with Asgore there will be 3 characters, from right to left: (RG1) (ASGORE) (RG2) (RG1 & 2 can alternatively be Greater & lesser dog if that's not too much work.)
Asgore will be constantly twirling his trident in front of him to keep you from feeding him. Meanwhile, the guards are tossing food at you while occationally opening their mouths. Once you get both guards full enough, Asgore stops to use magic from his trident to get his guards back to normal. He has to chant a spell as well, so his mouth becomes open for you to feed while he aides his guards. As you fill Asgore, the guards continue to throw food to try to stop you. This repeats until you win or lose.
second would've been King K. Rool
third, I'd put for Shukaku from Naruto:
Defeat Mechanic - Feed him as he charges up his Air Bullet attack; feed him enough and he's gonna be pumping out burps instead of Air Bullets, sparing you some filling (or stunning). Feed him enough to completely take him down
Boss Mechanics - Has 2 sand masses that defend him from food being thrown as well as them throwing food. Take out the sand masses using Soda to wet them down. Shukaku uses his Air Bullet technique, which gets harder to use as he gets fuller, resorting to him throwing food at you. Succeed in stuffing enough food into his mouth while he's charging the attack to nullify it. Fail to feed enough and you could get a serious filling or leave you terribly stunned and open to attack.
Even if you fail to prevent the Air Bullet attack, yuo can still stop the bullet by clicking it enough (clawing or throwing food)
Mechanics: Using her magic, Mz. Ruby throws food at you in a rhythmic fashion, much like she throws spells at Sly in the game. https://www.youtube.com/watch?v=Z-BAeg5eznU In order to destroy the food she throws at you, you have to click one of 4 buttons in front of you resembling the Triangle, Circle, X, and Square buttons on a Dualshock controller. Pressing these buttons will destroy her food projectiles in the air. She has an anti-food shield around her, and it will only drop after you've deflected an "X" attack. Once it's down, she's vulnerable to your food attacks for a brief period of time, whereupon the shield goes back up. Repeat until she's defeated.
I figured that she's already big and fat, so why not fatten her up some more? Not only that, why not have a female boss?
Boss mechanic: He starts by swinging a specially made shishkabob sword, slinging meats at the players. Meanwhile, he can summon his hench-vultures, Nutsy and Trigger, into the fray, along with a few guards. They will not only try to block food from coming towards him, but will also be slinging food to the player via specialized bows.
Defeating mechanics: After a few swings, the big wolf would start to tire out and pant loudly with his maw open, giving the player a perfect target to start feed him. Each time he gets fuller, he would start swinging more frantically, until he decides to utilize powerful crossbows with shishkabob bolts to attack. When he is defeated, he’ll flop into his chair, which will collapse under his weight, sending him on his bloated back and exposing his gut.
you could also do big bad wolf with his nephews as minions