Making a new comm sheet and it had me thinking.
9 years ago
General
So a few things:
I've thought about getting rid of flats since most people come to me for the shiny.
And I've thought about raising pricing a little bit. Probably ten buck across the board. But I really don't know if I've improved enough for it to be worth it.
I know most aren't going to agree with things getting more expensive but I have wanted to take more time with everything I do and make it worth the extra cost. What do you guys think?
I've thought about getting rid of flats since most people come to me for the shiny.
And I've thought about raising pricing a little bit. Probably ten buck across the board. But I really don't know if I've improved enough for it to be worth it.
I know most aren't going to agree with things getting more expensive but I have wanted to take more time with everything I do and make it worth the extra cost. What do you guys think?
FA+

You know me, I buy in bulk anyway o:
People love fries. It wouldn't hurt to mention it in the commish discussion, even if it's right there on the page.
But that way, you can appease your other customers by letting them have their commissions and then there's the ones who want even more-
If you mark some of those extra time commissions in the description, people will start to notice the differences and potentially order more of them.
>It will also give you your answer of if you're "good enough" in your customer's eyes for a flat increase, if you're worried about that.
People do have to realize how much time it takes anyone to complete a piece. It's work, not magic. Time goes into it.
And should generally get at least minimum wage for it- though most charge upward 3x that (which is when people start to pitter out, if they're not fast enough- boosting costs, etcs)
Take a look at how long it takes you to do a piece, from flats onward, or take notes as you pass each phase. That gives you your real prices. I'm plenty used to a few artists charging 30$ an hour, though they can usually sketch out an entire page by then, usually have it inked too. They're kinda monsterous to watch sometimes!
But yes- if you're fast and can churn out a couple pieces a day, charge a bit more no problem! If you're slow, it may need a little more speed practice, but still should look at balancing with minimal wage at least!
>Not to be confused with quality drops! Never sacrifice them- as you're trying not to anyway! But certainly take the time to perfect the methods~
Price up the shineables- steady price the lowers. After all, it's in the shading and techniques that create more real time and practice, yes~?