More PvA peeking (New enemy build)
9 years ago
https://www.dropbox.com/s/4sssxfdnj.....2-459.avi?dl=0
My attempt at making a good top down beat em up style enemy build. This vid was during testing and I've done more work on testing. These guys are built to just fallow around. For being Venipede, these guys outta be good enough to just bump into the player and cause damage. Just simply don't touch them. Later on, it be nice if I can figure out how to make other such enemies throw attacks at the player then just bumping them. Might also throw in a poison chance on top of these guys.
A pleasant side build that happened was updated follower NPCs! Now I can also have NPCs that will fallow the player character a lot better, or fallow other things. Lily here is one such follower. I have set it up so she stops at a certain distance from the point of interest (Be it character or object) rather then walking all over it. This makes it far easier to add in other fallowing NPCs to. Was trying to think up any others that I could build in. Sadly, due to an issue with solid collisions, the follower NPCs don't act exactly as I'd hope, but it does work for now and I'll work around the issue so it doesn't show.
One more thing. Should I post things like this on Tumblr?
http://zackfox101.tumblr.com/ if you think I should.
My attempt at making a good top down beat em up style enemy build. This vid was during testing and I've done more work on testing. These guys are built to just fallow around. For being Venipede, these guys outta be good enough to just bump into the player and cause damage. Just simply don't touch them. Later on, it be nice if I can figure out how to make other such enemies throw attacks at the player then just bumping them. Might also throw in a poison chance on top of these guys.
A pleasant side build that happened was updated follower NPCs! Now I can also have NPCs that will fallow the player character a lot better, or fallow other things. Lily here is one such follower. I have set it up so she stops at a certain distance from the point of interest (Be it character or object) rather then walking all over it. This makes it far easier to add in other fallowing NPCs to. Was trying to think up any others that I could build in. Sadly, due to an issue with solid collisions, the follower NPCs don't act exactly as I'd hope, but it does work for now and I'll work around the issue so it doesn't show.
One more thing. Should I post things like this on Tumblr?
http://zackfox101.tumblr.com/ if you think I should.
FA+

...Unless, it's an Exstroy that's disguised as her.
...That makes even less sense.