why the fuck do adoptables even exist
9 years ago
General
Seriously. first of all, who thought that mass-producing Oc's with varying palettes was a good idea? and secondly, why does anyone pay for them? do they not see the blatant cashgrab going on here? are people really that desperate for oc designs that they'll settle for recolors of the same shit-tier OC? and even for the adoptables that are actually one-of-a-kind, doesn't that remove all personal attachment to the character? shouldn't someone's sona be based off of the self? or something akin o that? how does buying someone else's rejected character design equate to an extension of the self? you're paying for the feigned intellectual rights to a palette swap, why would anyone want that? can someone make sense out of this?
FA+

I also recommend Oob's character maker. XD
Edit: Gah, late
Making single adoptable characters is fine by me tho.
https://www.furaffinity.net/user/kanel/
This person does single character adoptables from time to time (but they usually keep their gallery clear of sold ones)
But yeah most of them are cashgrabs.
that said, i never implied anyone was a billionare. that said my argument is not one against business in art. my argument is why settle for something impersonal when you can make specifications, and, in turn, a more accurate product.
also, not ONCE did i say that shelf products are something to be hated on, what I'm saying is that this is a medium capable of being mroe than a 'product', it can be an overall more enjoyable experience when a client comes to an artist with an idea, or desire, and the two collaborate to put together a polished idea that the artist then brings to fruition. reducing the drawing to something to be picked and simply purchased removes that whole interaction. Maybe you can only see comms in terms of nickels and dimes, but I've found that people that commision artists are usually very entheusiastic about it, and are eager to discuss their ideas. it's a really awesome interaction that, particularly with this community, can lead to so awesome creative relationships. Adoptables make it easier to just disregard the artistic process and treat the character like some kind of collectible.
But even disregarding ALL of that, there's still one point that I PERSONALLY feel is very important. feel free to disagree with this statement, as it is entirely opinion-based, but I feel like choosing to pruchase a pre-made character is selling one's self short. that's the part I find most frustrating. if there wasn't that easy out, folks would have to pick up pencils and learn the damn trade like all the artists did. one could argue 'oh but i'm not creative'. Well, first and foremost, bullshit. neither was I. secon argument "i'm not talented enough" Neither were ANY of us at first. but we only had one choice, to LEARN. it's exploring one's own creativity that led to sites like this even existing. Why are you on a site made for the sole purpose building an artistic community if you don't want to take an actual part in that community? because buying, and MAKING adoptables is actively diminishing the value of those creative interactions.
If you don't give a shit about creative interaction in an artistic community, then maybe you don't fucking belong here. (I would guess that you do care, and want to participate, but just don't know what kind of damage this kind of commodification does.)
2. Again, you were very much, heavy handedly implying that. Comparing people who make adoptables to big soulless corporations kind of has that implication.
3. Yeah, I don't know who you commission or how you commission, but my interaction with artists I've commissioned has been.... not like you describe at all. Pure business really. So again, you're kind of saying that there is a difference between a commission and an adoptable, just not one that anyone can see. Please, elaborate on these amazing interactions you have with artists who you get commissions from, because where I'm from, it's as simple as sending a note, waiting for a price, paying, and then getting a pic.
4. Okay, so let me get this straight.... for some reason, making art devalues art? What? Seriously, what? That's like saying building a neighborhood devalues property. Where is the logic? Why is contributing to a community bad for the community? Art is art, drawings are drawings, characters are characters. Walt Disney is just as much an artist DaVinci, and yet, by your logic, Disney is a soulless hack, not for racism, not for foreign sweatshops, not for lobbying to make copyright laws terrible, but because he mass produced a character for our enjoyment and his profit? Where is your logic there?
5. So you think you're better than me because I bought a few characters and added stories to them? Is that it? That because I supported good artists, you are on some moral high ground? That I'm some plebian who didn't design a sexy panda woman myself, and that you are part of some creative master race? Is that it? Because the implications are just flooding through your comment now.
2: I'm comparing them to small store owners, not soulless corporations. competition does benefit the consumer, yes. but do we really want our businesses (artists) to get shut out because of more 'competitive pricing'? I feel like in a small, private artistic community can support itself more effectively than that. we encourage artists to lowball themselves, or discourage them from doign better work by buying into easily mass-produced stuff.
3: I'm sorry that you've had such a dry experience. that's really saddening that you haven't run into an artist yet that was more willing to collaborate with you, it really is a lovely experience. Most of the folks I've done comms for remain friendly afterward. I've even got a little group going on discord comprised primarily of folks who've commissioned me, who i've collaborated with, or whom i've simply had really good artsy discussions with. Add to it, when I stream my work, the folks who show up, including clients, and people who are just interested, show up for shenaigans, and often contribute to the piece in progress, which often leads to big improvements. hell, I would be happy to have you in one of my streams sometime so you can see just how wonderful this community can be.
4: No. mass-producing the same images with minor adjustments creates false standards of value in work, thus leading to people expecting to pay FAR below minimum wage to artists who work their whole lives to become as talented as they are. That is absolutely disgraceful, and SHOULD be discouraged. also, this tangent about disney is completely arbitrary. I don't even understand how you came up with any of that, again, you seem to be reaching for an emotional response, and to deviate from the actual point, that being that this is a small community that could do a really good job of supporting itself, but gets shit because of people expecting a lot for a little. What you're saying seems to be TRYING to imply that somehow I'm okay with disney's atrocious business practices, but I don't see how you came to that conclusion, nor have you provided any real substantial argument as to why that's relevant.
5: I never said i'm better than you. I was saying that if you don't want to be part of an artistic exchange, then this probably isn't the right environment for you. That said, you apparently didn't read the second half of my footer. You sound like you want to support and contribute, and participate. It's great that you wanna support the artists, but why not save up for a commission instead? It's a larger lump sum of money that results in higher quality work, with more of YOU put into the piece because of YOUR specifications, and chances are the artist had a good bit of fun doing it, or at least got some valuable practice. And I know from experience that a larger sum in the short term can be put to much more effective use than small increments of ten or twenty. Also, I never called you a 'plebian' (nor do I honestly know what the term means), nor am I anything vaguely close to being a master of anything,my work has dozens of its own errors, but at least they're all different errors that I can learn from. editing the colors of a single image repeatedly can really only serve to inform color theory, if the lesson there doesn't get lost in 'but would this color combination sell?". the use of 'fuck' in that statement probably implied some hostility, such is the flaw of text. My bad there. that said, I would urge you to look at your own purchases. I'm sure you can see the difference between the comms, and the adopts. Also, as an artist, I'm curious. Do you prefer when people are more impressed by your work, or critical of your work? There's no moral high ground on this question, by the way, you're entitled to enjoy either one more than the other, or equally, I'm ust curious to see what your motivation as an artist is.
2. So all business is evil no matter the size? You're kind of saying that now, I mean, I actually WORK for a small business, and guess what, they're no different than the big ones.
3. Okay, now you're just gloating and rubbing a perceived superiority in my face. I mean, seriously, you are not the only person in the universe, I don't need your undeserved pity.
4. Hmmm, well, then why not just avoid those instead of needlessly complaining about the good ones and saying they're all the same as Donald Trump? Seriously, you could not be saying anything more than "They're giant money corporations" at this point. You say you aren't saying that, but trust me, you are practically screaming it to the heavens.
5. So you aren't saying you're better than anyone, you're just saying you're better than anyone who makes or buys adoptables? Because that's kind of what you are implying. And with the subtlety of a howler monkey using a jackhammer on a train. Let me tell you this, most of my characters are adoptables, and from a small number of artists, and guess what, I commission pieces of them. So now I ask you, for the final time, and hoping you don't tap-dance around it again, WHAT IS THE DIFFERENCE BETWEEN AN ADOPTABLE AND A COMMISSION? Seriously, stop with the elitist mentality and answer that damn question.
I've already answered the questuion, but you have asserted that my points are apparnetly no more than "tap dancing", and "you think you're better", so let me emphasize my point directly, as I think I found the right words to describe what I'm going for here.
Commissions provide greater overall benefit to both parties involved, even if we only look from a business standpoint.
comms are more expensive, but with very good reason. by paying more, you're giving the artist more incentive to provide you with a higher quality final image, which will hopefully encourage return business.
in addition, that piece is much more likely to meet your personal tastes, as it is being made with the very intention of satisfying YOUR request. This puts you in the creative seat alongside the artist, at least for a part of the process, which I we could agree is a good thing when you're looking at character designs in particular.
Also, thinking about the artist again, the motivation to create a satisfying final product often leads an artist to challenging their own skills by pushing them harder with each new comm, thus further increasing the quality of the art you get. This makes your first comm double as a small investment toward getting an even better comm the next time you commission them, if you so choose.
In short, everyone benefits.
Now with that said, I can see why some people would be pulled toward creatively designed adoptables. sometimes they looks pretty sweet ouo
but with that said, i think everyone is aware o how cheap adoptables usually have to be to sell. Now I could go on about that in and of itself, but i'll be concise, and stick to my primary point. Going back to the comparison to small, family owned businesses, versus the big corporate ones. (not the morality, just comparing how products are received by the consumer).
Think of commissions a small family-owned business, let's say a burger place for discussion's sake.
This family owned burger place wants customers to come back, so they need to produce high quality food for folks to enjoy, in order to keep a steady cash flow.
Then a big chain burger place opens up accross the street and offers only slightly lower quality, but at a quarter of the price. with time, the other business gets phased out and goes out of business, because "hey, this one's almost as good but it's a WAY better price" which makes sense at first.
And then the problem arises.
Now that the Chain is the only burger place in town, THEY set the standard, and when this happens, the quality always goes down. give it a few years and suddenly now the burgers are crap but... what other choice do you have now? you want a burger? gonna have to go with what's available.
Adoptables carry that same potential.
artist who only do comms would either be left in the dust, or eventually have to start producing adoptables in order to compete, much in the same way that the family burger place would have to lower their quality and prices just to stay afloat. Eventually we'd get to a point where the assumed default is to get an adoptable character, rather than desing your own, which is directly discouraging creativity. on an ART site.
Also, as a small side note, I can see how #3 could come off as condescending. please allow me to correct myself, I wanted to encourage you to interact with other artists more during your transactions, and clients if you ever get them yourself. I speak from experience when I say that it can be an awesome experience, which you are just as deserving of as I am.
It's making this honestly pretty tiresome. that said, i know art isn't burgers (unless you believe in art being entirely contextual, which is a valid, albeit questionable, and likely irrelevant point), the fact that you're nitpicking out irrelevant factors suggests that you have nothing better to put forward. I was using this argument in response to your statement about how you saw both comms AND adoptables from a purely business standpoint. This should adhere well to your stance on buying artwork being purely business, unless you're trying to turn it around, since now you can attack it from that same 'artistic elitism' that you accused me of having, but I digress.
My point on the adoptables of higher quality is that they can all fall into one of two catagories.
the first being "I'm going to sell this" (which, as discussed, leads to lesser personal investment, which runs a high risk of lowering the quality of the character being designed.)
The second possibility is "I'm going to be creative!" This starts out innocently enough, but quickly leads to the previously mentioned reason, as selling off quickly produced characters produces more profit, and, as discussed earlier, prioritization of profits leads to cutting costs, or in this case, valuable time from the artist's day.
Also, I've seen your gallery. penny's adorbs, btw. and actually, your gallery does not dismantle any of the points i've made, though it does raise a somewhat relevant question. I did a good bit a browsing and searching through your gallery, and noticed there's a good chunk of adopted characters that only show up in their adoption image, why's that? (this is strictly out of curiosity, this is not meant to make any kind of direct point)
Also, I feel like there could be ways to make adoptables work, like it getting one also involves getting a comm OF said character, which would be a simple addition to the price of a typical commission. Again, the primary issues that I have with adoptables is that they bring forward a cheapened alternative to getting actual commissions. Again, this leads to the problem of 'should I charge less for comms?' which inevitably leads to very talented artists charging far less than minimum wage for themselves. Now this is where I will say that I can completely understand if anyone were to be offended, as this final point that I'm making is where I point the proverbial finger.
If you, as a client, are okay with paying an artist less than minimum wage, then you are part of a very big problem.
By frequently purchasing cheaper work from an artist, you send the artist a message, especially if they are good, but still relatively new, as they are often still in the process of building their confidence as an artist. This is part of the reason why we see so many of them nowadays, artists are afraid to charge more out of fear of losing their client base, but at that point, the only cost-effective option for how to spend their time is to pump out simpler characters and sell them a low price.
This is why the 'Capitalism' argument is so off-putting. This website is NOT nation of people with socioeconomic and societal roles to fill. It is a private online community whose support only comes from those willing to do so. Do you HAVE to buy art from artists here? no. but if you plan on doing so, don't poison the well by low-balling. And, whether intentional or not, supporting adoptables is encouraging people to undersell their work.
Also, an argument i've received a few times is that they "don't have much money, and only can afford to spend about 20 dollars or so." To which, I would have to say, if your budget is that tight, then maybe you should be reconsidering what you use your last 20 for. Even when considering what iv'e said thus far, I do still actknowledge that art is, more or less, a sort of luxury. nobody is going to die if they can't afford to buy some art from someone on this site.
Another argument I sometimes get is that people only pay that little when artists do 'sales'. While there are exceptions to this, I can tell you that, having been an artist for many years, we dont' typically do that unless we desperately need cash. If this is the case, then what I said earlier applies even more so. And quite frankly, I get a bit miffed when I hear people saying 'I'm still supporting the artist', after having paid ten meager dollars, as said people typically don't have any idea just how much time goes into this stuff.
-so with all of that said, on a more personal note, this discussion has taken a substantial amount of my time. If all you're going to do is nitpick at clearly irrelevant factors, then I'm just going to leave my argument where it stands.
2. So now you're saying your argument is irrelevant? Because that's the only point I'm going at here. Art is not consumable, it's just there, and people are allowed to enjoy whatever art they want however they please. I don't like Abstract art, but I'm not gonna go on a tirade about it ruining art.
3. Again with the "Adoptable cheapen art" thing. Let me ask you something, did Steamboat Willie cheapen the Mona Lisa? No. Did any of Salvador Dali's works get cheapened by this commercial https://www.youtube.com/watch?v=rK4Bh_arF-E ? Doubt it. Is Andy Warhol less of an artist due to the existence of Teenage mutant Ninja Turtles? No, definitely not. Trust me, adoptables will never replace commissions, that's like saying Virtual Reality will replace real life.
4. I'm pretty sure it does. I mean, I get adoptables (Some of which I never got around to using), and I get commissions. Does that make me a terrible person? I doubt it, truth is, I'm not made of money, and neither is a single artist on this website. So perhaps now would be a good time to stop treating them as though they were.
5. Again, this idea that adoptables cheapen art is just not true. Like I keep saying, people who get adoptables also get commissioned. Commissions are not like the telegraph, they're not gonna be replaced by an easier alternative. Commissions are like smart phones, everyone wants them, and it seems like everyone has them, but the fact that some people can't get them doesn't mean they're gonna go aways.
6. I never said that, you're putting words in my mouth.
7. I'm not gonna bother with the rest of those points, because I'm just gonna end up repeating myself. In conclusion, do everyone a favor and remember that letting 1 small thing ruin a much larger thing for you probably means you never liked that larger thing in the first place. Jar Jar Binks didn't ruin Star Wars, no amount of bad Ghostbusters sequels and reboots will ruin the original movie, and adoptables will not ruin art.
like GF's kangaskhan here, a commission is more money to a artist and bring out there artist skill more.
reselling adoptables...