Coding
9 years ago
I very much enjoy coding, but the problem is that I know Java and Quest, what the game is being made in, is HTML. As a result, I'm much more limited with what I can do since I don't understand how the language is structured. For example:if I wanted to make a list of choices in Java, I could easily make an array of strings or booleans. In Quest, I don't even know how to declare global variables. As a result, everything is more tedious in a way, while it's still far better than starting from scratch with just a JFrame. As a result, it might take a while for me to finish the game because I'll be fighting with Quest. I promise I'll at least get the dragoness exploration out, but I may either make it open source or transfer it all into Java soon after. It depends on how busy I am and how I feel.
However, the moment I put out the information about what I was planning, I made a silent promise to not let the project die due to my own shortcomings. I have seen too many other projects die like that ans I refuse to do the same simply because I refused to ask for help. So, if I do end up putting the project file out, please contribute. The reason I started at all is because there don't seem to be enough vore games centered around internal exploration.
However, the moment I put out the information about what I was planning, I made a silent promise to not let the project die due to my own shortcomings. I have seen too many other projects die like that ans I refuse to do the same simply because I refused to ask for help. So, if I do end up putting the project file out, please contribute. The reason I started at all is because there don't seem to be enough vore games centered around internal exploration.
All variables are global variables in Quest. Any script can handle "player.health" for example.
And I highly encourage making the game open source, if only so if there are questions I can just look at the code directly to debug the errors.
Not sure yet which I wanna make scenery and which I wanna make interactive yet...