Photogrammetry! And work! and school! And BRAINSPLOSIOOOOON
9 years ago
General
School is easy.
Work... is not.
I still work inside a workshop and we are in a period that is dense of commissions. I'm having tons of fun at work, but i'm also very very tired. Too tired to work on my art properly. Unfortunately.
I have a couple of big things in the works, plus a single other character that is mostly done, but I don't know how to improve it further.
The first big thing is an illustrated book, I have no idea when and if it will see the light. Had to create tons of assets, and i'm still not done. For now it's on hold.
The second big thing is an experiment i'm running to see if I can use snapshots to reconstruct terrain, buildings and rooms to help with photorealism. It's harder than it sounds like, this stuff is handled either by super expensive programs or by free ones that are the opposite of user friendly. But if it works out it will simplify my life as a modeler a lot, as I will be able to use photogrammetrically reconstructed ambiences to make textures and models from. For background objects I could outright use the photogrammetry-acquired models wich should give away very nice results.
If you have a very good camera (or even better a very good camera and a drone), and a ton of patience, you might want to check out these two tools: visualSFM, wich is used to create the point cloud from pictures, and Meshlab, wich is a multi-tool that can be used to create a mesh and textures from said point cloud. Photogrammetry is always better if you are scanning very large objects, like entire buildings or rooms, but for smaller objects, laser scanners give away more precise models, there are some very cheap ones, like the sense 3d ones (wich are the ones I use at work), and for small objects they tend to give away better results. Also their programs directly output useable 3d meshes that you can cut and adjust in blender.... SO! You are a 3d modeler? Then, check out both photogrammetry and laser scanning. You are going to love the concept.
Also by checking around it turned out that blender has a plugin that allows it to directly import mesh models from open street map, unfortunately textures still have to be made by hand but that could be automated with a script... If you are blender sawwy, this is a tutorial about it: https://www.youtube.com/watch?v=i4ySFm4ey9U
Work... is not.
I still work inside a workshop and we are in a period that is dense of commissions. I'm having tons of fun at work, but i'm also very very tired. Too tired to work on my art properly. Unfortunately.
I have a couple of big things in the works, plus a single other character that is mostly done, but I don't know how to improve it further.
The first big thing is an illustrated book, I have no idea when and if it will see the light. Had to create tons of assets, and i'm still not done. For now it's on hold.
The second big thing is an experiment i'm running to see if I can use snapshots to reconstruct terrain, buildings and rooms to help with photorealism. It's harder than it sounds like, this stuff is handled either by super expensive programs or by free ones that are the opposite of user friendly. But if it works out it will simplify my life as a modeler a lot, as I will be able to use photogrammetrically reconstructed ambiences to make textures and models from. For background objects I could outright use the photogrammetry-acquired models wich should give away very nice results.
If you have a very good camera (or even better a very good camera and a drone), and a ton of patience, you might want to check out these two tools: visualSFM, wich is used to create the point cloud from pictures, and Meshlab, wich is a multi-tool that can be used to create a mesh and textures from said point cloud. Photogrammetry is always better if you are scanning very large objects, like entire buildings or rooms, but for smaller objects, laser scanners give away more precise models, there are some very cheap ones, like the sense 3d ones (wich are the ones I use at work), and for small objects they tend to give away better results. Also their programs directly output useable 3d meshes that you can cut and adjust in blender.... SO! You are a 3d modeler? Then, check out both photogrammetry and laser scanning. You are going to love the concept.
Also by checking around it turned out that blender has a plugin that allows it to directly import mesh models from open street map, unfortunately textures still have to be made by hand but that could be automated with a script... If you are blender sawwy, this is a tutorial about it: https://www.youtube.com/watch?v=i4ySFm4ey9U
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