10-25-2016 - Vore Game Survey Results
9 years ago
12 respondents on the latest vore game survey. Thank you to all who filled it out!
Looks like, on the whole, we're in a fairly decent spot regarding game balance. I made some significant nerfs to the most overpowered abilities, and the poll results altogether went toward the center. Alaris is slightly too weak, so I'll increase her damage numbers a little. Zetsu is a little too strong; I'll add a 25% or 33% chance for charmed characters to snap out of it on their own. It's a bit harsh when Magic Rope is required to rescue swallowed characters and Stun Grenade is required to rescue charmed characters. There's just not enough mana to go around.
Chronos is also said to be slightly too strong. I'll reduce his damage by a little bit.
Skills are altogether in a good spot. Nobody marked anything as "overpowered" this time around. I don't mind that some skills are strong and weak as long as they have some use somewhere. For example, Light Heal may not be terribly efficient, but if you need a heal and lack mana for the strong version, you're going to use it. All the rogue skills (except smoke grenade) got some strong votes, but it's balanced by big mana costs.
The sea serpent boss is about 50% added at this point. After I finish adding him, that'll be v5 and I'll see about adding moves for bellied characters. I'm concerned at this point it'll drastically change the difficulty level, so we'll take it one step at a time.
After that, a lot of participants are interested in a single-character mode (SCM), and so am I. For anyone interested in submitting another boss, please frame it as being against a single character. It's okay to also have stuff against a whole party, but that won't be implemented right away. The SCM will probably play out more like certain other games you've seen, with items (limited) and magic (recharging mana), so you could have your boss steal mana, restrict item usage, etc. Swallowing the SC should also be a thing, then the character can escape and keep fighting.
I'm willing to take any of several approaches for how the boss wins. It could be instant on the SC's health reaching zero, or go through some other series of actions, like the SC has to take "digestion damage" to zero health in order to lose. Sky's the limit. Let me know your ideas. If nobody sends anything in, I'll think of something myself. It'll probably be buggies.
It's usually buggies.
Looks like, on the whole, we're in a fairly decent spot regarding game balance. I made some significant nerfs to the most overpowered abilities, and the poll results altogether went toward the center. Alaris is slightly too weak, so I'll increase her damage numbers a little. Zetsu is a little too strong; I'll add a 25% or 33% chance for charmed characters to snap out of it on their own. It's a bit harsh when Magic Rope is required to rescue swallowed characters and Stun Grenade is required to rescue charmed characters. There's just not enough mana to go around.
Chronos is also said to be slightly too strong. I'll reduce his damage by a little bit.
Skills are altogether in a good spot. Nobody marked anything as "overpowered" this time around. I don't mind that some skills are strong and weak as long as they have some use somewhere. For example, Light Heal may not be terribly efficient, but if you need a heal and lack mana for the strong version, you're going to use it. All the rogue skills (except smoke grenade) got some strong votes, but it's balanced by big mana costs.
The sea serpent boss is about 50% added at this point. After I finish adding him, that'll be v5 and I'll see about adding moves for bellied characters. I'm concerned at this point it'll drastically change the difficulty level, so we'll take it one step at a time.
After that, a lot of participants are interested in a single-character mode (SCM), and so am I. For anyone interested in submitting another boss, please frame it as being against a single character. It's okay to also have stuff against a whole party, but that won't be implemented right away. The SCM will probably play out more like certain other games you've seen, with items (limited) and magic (recharging mana), so you could have your boss steal mana, restrict item usage, etc. Swallowing the SC should also be a thing, then the character can escape and keep fighting.
I'm willing to take any of several approaches for how the boss wins. It could be instant on the SC's health reaching zero, or go through some other series of actions, like the SC has to take "digestion damage" to zero health in order to lose. Sky's the limit. Let me know your ideas. If nobody sends anything in, I'll think of something myself. It'll probably be buggies.
It's usually buggies.
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