Damnit, game designers. You had one job!
9 years ago
One. Job.
I put down my playthrough of Deus Ex: Human Revolutions Director's Cut. The re-release where you buy the game again, except now it's not ruined by the lousy boss fights...
...except that yes, it still is. You still get to this point where you find yourself in a deathmatch arena instead of a believable environment, and you face off against an enemy with Final Fantasy levels of hitpoints that is immune to all your weapons, and in an environment that is specifically designed to enhance their abilities and make all your tactics - tactics that work flawlessly in the main game - completely useless.
Fantastic.
I put down my playthrough of Deus Ex: Human Revolutions Director's Cut. The re-release where you buy the game again, except now it's not ruined by the lousy boss fights...
...except that yes, it still is. You still get to this point where you find yourself in a deathmatch arena instead of a believable environment, and you face off against an enemy with Final Fantasy levels of hitpoints that is immune to all your weapons, and in an environment that is specifically designed to enhance their abilities and make all your tactics - tactics that work flawlessly in the main game - completely useless.
Fantastic.
FA+
