ok yes again reposting info [yet wants you to help]
16 years ago
General
ok my old game i was building well now figured out has like 21000 enemys this is all enemys combined this includes all difficultys races of each and stuff each difficulty if calculations are right 4200 enemys xD these be just the peons not includeing named or special commanders or so on which this here would be doing and building here. yet easy mode is sofar the one i allocated all stats with my point buy system.
basicly had difficultys that players can choose to do
easy, normal,hard, chaos i think there was 5th one but each difficulty has races then within those races has the ranks then within those ranks have 5 to 6 classes so when totaling its like if dndn books if did one i would litterly have a boook for enemys that would be thick as the Rifts Hand book probly XD. these are just nameless cannon fodder enemys even the general ranks then you have named officers and stuff. [this is where you come in]
place in posts with
name:
weapon:
mousu:
class:
Race:
combate style:
[Races]
human:+2 on all stats
elf:+2 (range,bow), +2 dex
lizard kin:+2 spear atk, +2 str
Dragon:+4 str, +2wis
Avian:+2 int,+2 wis
[combate style]
combo:more normal attks (+4 on attk stat)
charge:more charge attks (+4 on magic stat)
mousu: longer mousu (+4 on mousu stat)
Weapons
:swords:
Dagger:one person
duel dagger:double hit,oneperson
short sword:one person,pierce
long sword:front arc
greatsword:reach,frontarc,knockback
Ax:aoe,knockback
nodachi:aoe,reach
claws:front arc,pierce
sythe:frontarc,slice
great hammer:reach,knockback,cripple
:spears:
:short spear:one person, reach
:long spear:reach
:great spear:aoe, reach
:pike:aoe
:staff:aoe,knockback
:haliburd:aoe,reach,knockback
:Bow:
:short bow:oneperson,pierce
:long bow:one person,pierce,boostrange
:great bow:oneperson,pierce,boostrange
:battle bow:frontarc[melee],pierce,boostedrange
:crossbow:oneperson,pierce,boostrange
:great crossbow:front arc,pierce,boostrange,knockback
:Guns:
pistal:one person pierce
duel pistal:front arc, pierce
rifle:one person,pierce,knockback
duel rifle:front arc,pierce, knockback
scatter rifle:front arc,knockback,pierce,cripple
sniper rifle:one person, boost range,pierce,cripple,knockback
:Magic:
Fan:one person
battle fan:front arc, stun
duel battle fan:aoe,stun
cards:front arc,reach
bracelets:one person, knock back
orbs:aoe,reach,knockback
:Effects:
one person:hit front person
front arc: hit first 3 spaces infront
# hit any space around you
double hit: hit twice
pierce: reduces AC by 2, reduce damage reduction by 1
reach: acn hit 2 squares infront or around you
boost range: double distance of range attacks
knock back:send enemys back 1 square
cripple: reduce speed by half for 1 round
stun: stun for 1 round
slice:reduce enemy damge by 5 for 1 round
[oi ok copying this nd plaeing it in the files cause didnt have this done so yea ^^]
[ok now with the mousu]
Sword:
rapid one person:hit single space repeatidly
rapid many:hit front arc [front 3 spaces]
running: hit any in weapons reach and in path
running Aoe:move your speed (reach figured) any in reach are hit.
dash: move half your speed any in range or reach you hit.
rapid aoe:hit any in reach within range that you face. [hit front arc and 2 beside you.]
spiral:you stand still and hit any within your range durning mousu[hit spaces around you withen reach of weapon.]
Spear:
rapid one person:hit single space repeatidly
rapid many:hit front arc [front 3 spaces]
running: hit any in weapons reach and in path
spiral:you stand still and hit any within your range durning mousu[hit spaces around you withen reach of weapon.]
leaping=hit move half speed then hit again
spiral aoe:hit with weapon reach[move one space per attack] any within the sqaures around you are hit.
Bows:
rapidshot: hit single target [withen range]
rapidshot many:hit any in front arc [within half of range][if range mod fo 4 then you hit within 2 spaces intead of 4 spaces]
rapidshotaoe:hit all around [within range]
Guns:
rapidshot: hit single target [withen range]
rapidshot many:hit any in front arc [within half of range][if range mod fo 4 then you hit within 2 spaces intead of 4 spaces]
rapidshotaoe:hit all around [within range]
Magic
aura aoe:hit with energy [use magic attack and damag emods instead of normal melee attack mods]
beams:hit with beams [any within range and reach,uses magic mods fo rdamage and does knockback]
beam spread:[same as beams yet hits front arc your faceing]
beam aoe:hits all around within range [useing magic modifyers hits any withine range range= the magic mod]
any:
bombs: throw ranged aoe [use range mod for distance][and half range mod for aoe effect]
[ok if any questions i can try to answer them cause mousu was still being worked on so yea XD] [so with this stuff place posts with that info in it and stuff. i can worry about the true technical stuff ^^
basicly had difficultys that players can choose to do
easy, normal,hard, chaos i think there was 5th one but each difficulty has races then within those races has the ranks then within those ranks have 5 to 6 classes so when totaling its like if dndn books if did one i would litterly have a boook for enemys that would be thick as the Rifts Hand book probly XD. these are just nameless cannon fodder enemys even the general ranks then you have named officers and stuff. [this is where you come in]
place in posts with
name:
weapon:
mousu:
class:
Race:
combate style:
[Races]
human:+2 on all stats
elf:+2 (range,bow), +2 dex
lizard kin:+2 spear atk, +2 str
Dragon:+4 str, +2wis
Avian:+2 int,+2 wis
[combate style]
combo:more normal attks (+4 on attk stat)
charge:more charge attks (+4 on magic stat)
mousu: longer mousu (+4 on mousu stat)
Weapons
:swords:
Dagger:one person
duel dagger:double hit,oneperson
short sword:one person,pierce
long sword:front arc
greatsword:reach,frontarc,knockback
Ax:aoe,knockback
nodachi:aoe,reach
claws:front arc,pierce
sythe:frontarc,slice
great hammer:reach,knockback,cripple
:spears:
:short spear:one person, reach
:long spear:reach
:great spear:aoe, reach
:pike:aoe
:staff:aoe,knockback
:haliburd:aoe,reach,knockback
:Bow:
:short bow:oneperson,pierce
:long bow:one person,pierce,boostrange
:great bow:oneperson,pierce,boostrange
:battle bow:frontarc[melee],pierce,boostedrange
:crossbow:oneperson,pierce,boostrange
:great crossbow:front arc,pierce,boostrange,knockback
:Guns:
pistal:one person pierce
duel pistal:front arc, pierce
rifle:one person,pierce,knockback
duel rifle:front arc,pierce, knockback
scatter rifle:front arc,knockback,pierce,cripple
sniper rifle:one person, boost range,pierce,cripple,knockback
:Magic:
Fan:one person
battle fan:front arc, stun
duel battle fan:aoe,stun
cards:front arc,reach
bracelets:one person, knock back
orbs:aoe,reach,knockback
:Effects:
one person:hit front person
front arc: hit first 3 spaces infront
# hit any space around you
double hit: hit twice
pierce: reduces AC by 2, reduce damage reduction by 1
reach: acn hit 2 squares infront or around you
boost range: double distance of range attacks
knock back:send enemys back 1 square
cripple: reduce speed by half for 1 round
stun: stun for 1 round
slice:reduce enemy damge by 5 for 1 round
[oi ok copying this nd plaeing it in the files cause didnt have this done so yea ^^]
[ok now with the mousu]
Sword:
rapid one person:hit single space repeatidly
rapid many:hit front arc [front 3 spaces]
running: hit any in weapons reach and in path
running Aoe:move your speed (reach figured) any in reach are hit.
dash: move half your speed any in range or reach you hit.
rapid aoe:hit any in reach within range that you face. [hit front arc and 2 beside you.]
spiral:you stand still and hit any within your range durning mousu[hit spaces around you withen reach of weapon.]
Spear:
rapid one person:hit single space repeatidly
rapid many:hit front arc [front 3 spaces]
running: hit any in weapons reach and in path
spiral:you stand still and hit any within your range durning mousu[hit spaces around you withen reach of weapon.]
leaping=hit move half speed then hit again
spiral aoe:hit with weapon reach[move one space per attack] any within the sqaures around you are hit.
Bows:
rapidshot: hit single target [withen range]
rapidshot many:hit any in front arc [within half of range][if range mod fo 4 then you hit within 2 spaces intead of 4 spaces]
rapidshotaoe:hit all around [within range]
Guns:
rapidshot: hit single target [withen range]
rapidshot many:hit any in front arc [within half of range][if range mod fo 4 then you hit within 2 spaces intead of 4 spaces]
rapidshotaoe:hit all around [within range]
Magic
aura aoe:hit with energy [use magic attack and damag emods instead of normal melee attack mods]
beams:hit with beams [any within range and reach,uses magic mods fo rdamage and does knockback]
beam spread:[same as beams yet hits front arc your faceing]
beam aoe:hits all around within range [useing magic modifyers hits any withine range range= the magic mod]
any:
bombs: throw ranged aoe [use range mod for distance][and half range mod for aoe effect]
[ok if any questions i can try to answer them cause mousu was still being worked on so yea XD] [so with this stuff place posts with that info in it and stuff. i can worry about the true technical stuff ^^
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