Nimin - Looking for assistance - Attempt #3
8 years ago
This might be a bit long, but if you can read through and understand it all, then you're probably better-suited to help :) (I can appreciate people jumping to help otherwise, it's just not actually helpful when you do XD)
Last year I posted a more serious attempt to start getting a Nimin team (link). About 30% of the people who offered assistance met the compatibility requirements that I thought would have been good for Nimin. Unfortunately, when I tried to follow up with them for some basic scenes or go aheads on full writings, nobody wanted to continue. People have busy lives and couldn't keep going or didn't realize the depth it takes to make a game. I understand; it's hard for me to keep pushing for the game now that I actually have a life as well, hence why I'm throwing up these journals to begin with.
I'm thinking that maybe my expectations were too high, or maybe I wasn't clear enough with how much effort it takes to write up even a basic scene, or maybe it was just a bad time to ask (2016 did suck for many, after all). Heck, even trying to do all this effort to try to get more people sucks out my own interest from the game, so I can relate. But I also understand that if I still want Nimin to stay alive, I need to keep trying.
So, here's my third attempt.
This time, I'm being a little more direct.
What is required
Nimin is a code-based game, not a fill-in-the-blanks simplified type, so some knowledge of coding will be helpful, even if it's just basic logic. Writing a scene for the game doesn't require much coding depth, just enough to understand what a variable is, what kind of math and logic you can use to manipulate different outcomes, and that it's not straight-writing. I can provide some basic training if this is a weakpoint for you, and I will provide information on how Nimin's code works so you can follow along and potentially save yourself some effort.
Nimin is a game, not a basic choose-your-own-story. While the player may only see a few paragraphs of text, the text is not written like that. The text has multiple variations based on what the player does; sentences or entire paragraphs might be swapped out, added, or ignored based on the state of the game, allowing for a more diverse and interesting experience. You can't just write a story and shove it into the game; there's no interactivity or player-unique experience there, which makes it a little more boring and doesn't take advantage of the medium. So keep this in mind; Nimin is like an ice-berg, while you may only see a portion of text on the surface, there is easily much more underneath.
Nimin is a story-based game. You can't just throw in a bunch of small paragraphs here and there and call it a day. You can't just write your own fap-material and expect others to relate. Writing is a form of art, and just like all art, the goal is to communicate an idea in a way that others can understand and relate with what you're trying to express. If you write something that you think is hot and sexy, to somebody else it might come off as dumb and nonsensical if it's not written well enough. It also takes some effort and thought to write out an entire idea, so if you can't see yourself writing a 10+ page story to begin with, you probably won't have the stamina or foresight to write even a smaller event. Trying to write a 10+ page erotica story that you can re-read and feel aroused by, or send to a friend and they genuinely regard it as hot, will be a good indicator as to whether you can do this.
Nimin is a porn-oriented story-based game. While there is room for cool basic-fantasy things, at the end of the day the goal is to arouse people and (at least in Nimin's case) make people feel good about being aroused. And while I'm sure many people can get aroused by just a few sentences of an idea - letting their libido spring up at the thought of a new concept - erotica leaves more of a positive imprint if the idea is more fleshed out and fully satisfying. The whole reason I started writing was because I was frustrated by the fact that so many kinky ideas hadn't been fully realized; it's like being teased during sex and never being allowed to complete XD
These requirements aren't specifically special to Nimin, I feel they are true of all text-based erotica games. And failing these requirements are things that I've seen as short-comings in other text-based erotica games (even with Nimin itself in various areas). So these are a good heads up to what it takes to work on a game like this.
With that all laid out, I'm going to diverge from the previous attempts in this way: I'm going to state specific areas of the games that I need help with. If you see something you think you're interested in doing, then feel free to chime in.
Masturbation scenes
I know a lot of the fun with these games is interacting with the npcs and the world; there's always a need for more of that. Yet, in a game with all these transformations and body-modifying, it really helps to pull focus away from the rest of the world and regard how unique your own character is, beyond the basic appearance screen. Masturbation scenes accomplish that. Masturbating means really exploring your own body and allows you to put into perspective just how "different" it can be.
So, I need more masturbation scenes that focus on different ways of masturbating. No, I do not mean "masturbating on a bed vs masturbating on the floor vs masturbating with a dildo vs masturbating with fingers". I mean: Your cock is too big, so how do you cope with masturbating with it? What if you had a cock and boobs, maybe you could titfuck yourself? What about being so pregnant that you can't reach your own pussy, maybe you have to find a pole to grind your backside up against like a mare in heat? Or maybe something as "simple" as focusing on being covered in fur with a high sensitivity score; do you tickle yourself to an explosive orgasm by accident?
There's already different options for masturbating specific attributes; the scenes can be split up based on whatever attribute is being focused on, and further detailed based on another specific attribute. As you can see, this leads to a wiiiide variety of different masturbations scenes and I would love to do sooooo many, but there's just so many to cover that I myself can't do them alone, especially while trying to fill out other parts of the game. Any assistance here just means more potential for people being surprised when they go to masturbate and find something particularly unique for themselves.
Dream Sequences
This is something I've barely been able to touch on in Nimin, but it's something I really want to do more with. I love dreams. I especially love waking up from a kinky dream, and I'm sure many can agree. And while Nimin already allows for a lot of crazy stuff, dreams allow for even crazier things that don't require tracking even more character attributes or breaking the already meager "physics" of the game further. And dreams are especially useful for portraying the inner-thought processes of dealing with such a sexualized world.
Putting ferals into the game is really difficult, but if a character has a high blood-level for a race and a low mentality, they could have a dream where they are a feral version of that race. The player may have had an exceptionally large amount of breast growth within the past 48 hours, so maybe they have a dream about their breasts becoming stupendously huge and filling up an entire town. Maybe the player has become really close with an NPC to the point they start fantasizing absurd sexual acts in their dreams.
There's many opportunities to reflect a lot of what Nimin can't really offer by putting it in dream sequences. It will also allow me to slip in some story-based dreams once there's enough other dreams going on.
Large events
This is one of the most difficult things to do and something that I struggle with, but it's something that everybody loves about these games. The Lilas, the Malons, the Silandriases, the numerous waifus in CoC. It's great to really go in depth with an NPC, to have diverging story paths based on the choices the player makes, having long-term consequences to how an NPC acts when you change them in different ways. It's the opportunity to really flesh out a specific idea with a non-player character to give the players a chance to see how their choices impact the world around them. It's what makes this game feel more like an actual "game" than a dress-up doll simulator.
So, I need help with more of these. I need larger events that have a beginning and an end, with various paths in between. I also need people to actually complete them; I've been burned before where only a portion of an event gets written and now I need to throw the whole thing away. There's always room to tack on more to an established event, but having it start out as a complete thing on its own is necessary.
If there's anybody willing to work on something like this, I'm willing to put a lot more cooperation into it. Want a new race specifically so you can go into a certain detail? As long as the race doesn't completely overlap with an existing one (there really is no point in trying to differentiate "cougar" and "panther" when there's an all-encompassing feline race, but a dragon might potentially be possible as long as there's enough in-game differences from the all-encompassing lizard race), I can help put it together with whatever else is necessary for transforming or whatever. Want a new location for the race and event? Sure, if you've got enough of an idea to flesh out an entire town, I'm not opposed to putting one in! Hell, if you can think up an entire side-story and you're able to actually write it all out and you need some additional character features added or a new engine to do a particular thing, I will put in the effort to accommodate.
I would, of course, want a summary of what you're trying to do first before you go through with it all, if you were interested. There are some ideas that don't match the theme of Nimin as well, and there are other ideas that could be tweaked to be better suited for Nimin as well. It might not look like it yet, but I did/do have a plan for Nimin's story! XD
Other things?
The three options above are what I really need help with. Items are super-easy to put in, so I don't exactly need help making more; but if a new item will help with putting in a masturbation/dream/large scene, then sure. Same things with new races, new attributes, new classes, etc.
The goal here is to lift some of the work from my shoulders because I can't handle it all on my own. But if there's a significant amount of work being done to add a lot of value to the game, then I'm willing to change my own focus for a time to put in some work on the supporting transformations/items/races/classes/birthings/etc to make that happen.
If there's another thing that I didn't put above that you think you could help flesh out more of, and you can actually write it, then I'm all ears! If you think you can write out a new feature or replace a feature of the game (making the nursery more interesting would be awesome!), I'm listening. I know the game hasn't been updated in nearly 3 years now, so there's likely things I have forgotten as well.
What I DO NOT need
I'm sorry I have to be blunt about this, but it is something that comes up every time. While I am indeed looking for help, I am not looking to have random ideas dumped on me when you have no interest/idea on how to do them yourself. I have ideas out the wazoo for Nimin, all of which would be awesome to implement, but they don't help without actually being done. With every project, you have to understand your limitations, and while I may not cater to fetish X myself, that is because I do not have the ability to do everything. If I could, I would, but then I wouldn't be posting journals like this if that were the case.
I also do not need people that are well-intentioned but poorly-executed. Thank you for wanting to help, I appreciate that other people are interested and there is support. However, talking through an idea, fleshing things out, fixing and tweaking, etc, all takes a good deal of effort from my end (especially as I'm working with multiple people), and too often all of that work ends up going nowhere and makes me feel defeated. Reading through dozens of stories, writing up cheat-sheets for coding and trying to explain how the game works, going back and forth on an idea, doing all of that to end up with nothing... it hurts. It makes me less interested in continuing. I put in a good deal of effort trying to do the previous assistance and ending up with nobody put me off from Nimin for several months. And that wasn't the first time. I'm not blaming others for Nimin not being updated, it happens. But I'm trying to reduce my workload, not increase it with even less productivity. If I can reduce the number of cases of that happening by placing this warning here, then there might be a better chance of Nimin actually going somewhere again, which I think is what we'd all like.
What do now?
If you've read through all the above and you can understand it and you see somewhere you think you can help with, let me know! Either here or in a note, whichever the case may be. I'm not going to filter people out with tests and stuff this time, I'm going to be a bit more blunt about it. Ask for whatever information you would like to have, I'll supply it the best I can, and you can go ahead and write something up to be put in the game. If it doesn't meet certain requirements to the point that I can't tweak it slightly and put it into the game, then I'll let you know. You can adjust however you need. Just PLEASE, do not feel bad if I don't put your stuff in the game because I don't feel it meets the requirements. I'll let you know why with honesty; I'm not the type to hurt your feelings on purpose and I hope the honesty will help you grow in your own skills. I just need to ensure the overall "theme" of the game remains intact and also ensuring that I don't end up with a lot more extra work trying to proofread everybody's stuff just to cover the basics of spelling and grammar and basic game writing.
If you didn't read through the above and it's evident when you blindly offer help, I'll point out the discrepancy and decline pretty immediately, and you'll be free to delete your comment if you like; no judgement. I know that seems kind of rude, but it takes a lot of effort to communicate with so many people as well. I'm not exactly an extrovert, so even responding the comments to this journal will likely socially exhaust me for the rest of the day XD
Last year I posted a more serious attempt to start getting a Nimin team (link). About 30% of the people who offered assistance met the compatibility requirements that I thought would have been good for Nimin. Unfortunately, when I tried to follow up with them for some basic scenes or go aheads on full writings, nobody wanted to continue. People have busy lives and couldn't keep going or didn't realize the depth it takes to make a game. I understand; it's hard for me to keep pushing for the game now that I actually have a life as well, hence why I'm throwing up these journals to begin with.
I'm thinking that maybe my expectations were too high, or maybe I wasn't clear enough with how much effort it takes to write up even a basic scene, or maybe it was just a bad time to ask (2016 did suck for many, after all). Heck, even trying to do all this effort to try to get more people sucks out my own interest from the game, so I can relate. But I also understand that if I still want Nimin to stay alive, I need to keep trying.
So, here's my third attempt.
This time, I'm being a little more direct.
What is required
Nimin is a code-based game, not a fill-in-the-blanks simplified type, so some knowledge of coding will be helpful, even if it's just basic logic. Writing a scene for the game doesn't require much coding depth, just enough to understand what a variable is, what kind of math and logic you can use to manipulate different outcomes, and that it's not straight-writing. I can provide some basic training if this is a weakpoint for you, and I will provide information on how Nimin's code works so you can follow along and potentially save yourself some effort.
Nimin is a game, not a basic choose-your-own-story. While the player may only see a few paragraphs of text, the text is not written like that. The text has multiple variations based on what the player does; sentences or entire paragraphs might be swapped out, added, or ignored based on the state of the game, allowing for a more diverse and interesting experience. You can't just write a story and shove it into the game; there's no interactivity or player-unique experience there, which makes it a little more boring and doesn't take advantage of the medium. So keep this in mind; Nimin is like an ice-berg, while you may only see a portion of text on the surface, there is easily much more underneath.
Nimin is a story-based game. You can't just throw in a bunch of small paragraphs here and there and call it a day. You can't just write your own fap-material and expect others to relate. Writing is a form of art, and just like all art, the goal is to communicate an idea in a way that others can understand and relate with what you're trying to express. If you write something that you think is hot and sexy, to somebody else it might come off as dumb and nonsensical if it's not written well enough. It also takes some effort and thought to write out an entire idea, so if you can't see yourself writing a 10+ page story to begin with, you probably won't have the stamina or foresight to write even a smaller event. Trying to write a 10+ page erotica story that you can re-read and feel aroused by, or send to a friend and they genuinely regard it as hot, will be a good indicator as to whether you can do this.
Nimin is a porn-oriented story-based game. While there is room for cool basic-fantasy things, at the end of the day the goal is to arouse people and (at least in Nimin's case) make people feel good about being aroused. And while I'm sure many people can get aroused by just a few sentences of an idea - letting their libido spring up at the thought of a new concept - erotica leaves more of a positive imprint if the idea is more fleshed out and fully satisfying. The whole reason I started writing was because I was frustrated by the fact that so many kinky ideas hadn't been fully realized; it's like being teased during sex and never being allowed to complete XD
These requirements aren't specifically special to Nimin, I feel they are true of all text-based erotica games. And failing these requirements are things that I've seen as short-comings in other text-based erotica games (even with Nimin itself in various areas). So these are a good heads up to what it takes to work on a game like this.
With that all laid out, I'm going to diverge from the previous attempts in this way: I'm going to state specific areas of the games that I need help with. If you see something you think you're interested in doing, then feel free to chime in.
Masturbation scenes
I know a lot of the fun with these games is interacting with the npcs and the world; there's always a need for more of that. Yet, in a game with all these transformations and body-modifying, it really helps to pull focus away from the rest of the world and regard how unique your own character is, beyond the basic appearance screen. Masturbation scenes accomplish that. Masturbating means really exploring your own body and allows you to put into perspective just how "different" it can be.
So, I need more masturbation scenes that focus on different ways of masturbating. No, I do not mean "masturbating on a bed vs masturbating on the floor vs masturbating with a dildo vs masturbating with fingers". I mean: Your cock is too big, so how do you cope with masturbating with it? What if you had a cock and boobs, maybe you could titfuck yourself? What about being so pregnant that you can't reach your own pussy, maybe you have to find a pole to grind your backside up against like a mare in heat? Or maybe something as "simple" as focusing on being covered in fur with a high sensitivity score; do you tickle yourself to an explosive orgasm by accident?
There's already different options for masturbating specific attributes; the scenes can be split up based on whatever attribute is being focused on, and further detailed based on another specific attribute. As you can see, this leads to a wiiiide variety of different masturbations scenes and I would love to do sooooo many, but there's just so many to cover that I myself can't do them alone, especially while trying to fill out other parts of the game. Any assistance here just means more potential for people being surprised when they go to masturbate and find something particularly unique for themselves.
Dream Sequences
This is something I've barely been able to touch on in Nimin, but it's something I really want to do more with. I love dreams. I especially love waking up from a kinky dream, and I'm sure many can agree. And while Nimin already allows for a lot of crazy stuff, dreams allow for even crazier things that don't require tracking even more character attributes or breaking the already meager "physics" of the game further. And dreams are especially useful for portraying the inner-thought processes of dealing with such a sexualized world.
Putting ferals into the game is really difficult, but if a character has a high blood-level for a race and a low mentality, they could have a dream where they are a feral version of that race. The player may have had an exceptionally large amount of breast growth within the past 48 hours, so maybe they have a dream about their breasts becoming stupendously huge and filling up an entire town. Maybe the player has become really close with an NPC to the point they start fantasizing absurd sexual acts in their dreams.
There's many opportunities to reflect a lot of what Nimin can't really offer by putting it in dream sequences. It will also allow me to slip in some story-based dreams once there's enough other dreams going on.
Large events
This is one of the most difficult things to do and something that I struggle with, but it's something that everybody loves about these games. The Lilas, the Malons, the Silandriases, the numerous waifus in CoC. It's great to really go in depth with an NPC, to have diverging story paths based on the choices the player makes, having long-term consequences to how an NPC acts when you change them in different ways. It's the opportunity to really flesh out a specific idea with a non-player character to give the players a chance to see how their choices impact the world around them. It's what makes this game feel more like an actual "game" than a dress-up doll simulator.
So, I need help with more of these. I need larger events that have a beginning and an end, with various paths in between. I also need people to actually complete them; I've been burned before where only a portion of an event gets written and now I need to throw the whole thing away. There's always room to tack on more to an established event, but having it start out as a complete thing on its own is necessary.
If there's anybody willing to work on something like this, I'm willing to put a lot more cooperation into it. Want a new race specifically so you can go into a certain detail? As long as the race doesn't completely overlap with an existing one (there really is no point in trying to differentiate "cougar" and "panther" when there's an all-encompassing feline race, but a dragon might potentially be possible as long as there's enough in-game differences from the all-encompassing lizard race), I can help put it together with whatever else is necessary for transforming or whatever. Want a new location for the race and event? Sure, if you've got enough of an idea to flesh out an entire town, I'm not opposed to putting one in! Hell, if you can think up an entire side-story and you're able to actually write it all out and you need some additional character features added or a new engine to do a particular thing, I will put in the effort to accommodate.
I would, of course, want a summary of what you're trying to do first before you go through with it all, if you were interested. There are some ideas that don't match the theme of Nimin as well, and there are other ideas that could be tweaked to be better suited for Nimin as well. It might not look like it yet, but I did/do have a plan for Nimin's story! XD
Other things?
The three options above are what I really need help with. Items are super-easy to put in, so I don't exactly need help making more; but if a new item will help with putting in a masturbation/dream/large scene, then sure. Same things with new races, new attributes, new classes, etc.
The goal here is to lift some of the work from my shoulders because I can't handle it all on my own. But if there's a significant amount of work being done to add a lot of value to the game, then I'm willing to change my own focus for a time to put in some work on the supporting transformations/items/races/classes/birthings/etc to make that happen.
If there's another thing that I didn't put above that you think you could help flesh out more of, and you can actually write it, then I'm all ears! If you think you can write out a new feature or replace a feature of the game (making the nursery more interesting would be awesome!), I'm listening. I know the game hasn't been updated in nearly 3 years now, so there's likely things I have forgotten as well.
What I DO NOT need
I'm sorry I have to be blunt about this, but it is something that comes up every time. While I am indeed looking for help, I am not looking to have random ideas dumped on me when you have no interest/idea on how to do them yourself. I have ideas out the wazoo for Nimin, all of which would be awesome to implement, but they don't help without actually being done. With every project, you have to understand your limitations, and while I may not cater to fetish X myself, that is because I do not have the ability to do everything. If I could, I would, but then I wouldn't be posting journals like this if that were the case.
I also do not need people that are well-intentioned but poorly-executed. Thank you for wanting to help, I appreciate that other people are interested and there is support. However, talking through an idea, fleshing things out, fixing and tweaking, etc, all takes a good deal of effort from my end (especially as I'm working with multiple people), and too often all of that work ends up going nowhere and makes me feel defeated. Reading through dozens of stories, writing up cheat-sheets for coding and trying to explain how the game works, going back and forth on an idea, doing all of that to end up with nothing... it hurts. It makes me less interested in continuing. I put in a good deal of effort trying to do the previous assistance and ending up with nobody put me off from Nimin for several months. And that wasn't the first time. I'm not blaming others for Nimin not being updated, it happens. But I'm trying to reduce my workload, not increase it with even less productivity. If I can reduce the number of cases of that happening by placing this warning here, then there might be a better chance of Nimin actually going somewhere again, which I think is what we'd all like.
What do now?
If you've read through all the above and you can understand it and you see somewhere you think you can help with, let me know! Either here or in a note, whichever the case may be. I'm not going to filter people out with tests and stuff this time, I'm going to be a bit more blunt about it. Ask for whatever information you would like to have, I'll supply it the best I can, and you can go ahead and write something up to be put in the game. If it doesn't meet certain requirements to the point that I can't tweak it slightly and put it into the game, then I'll let you know. You can adjust however you need. Just PLEASE, do not feel bad if I don't put your stuff in the game because I don't feel it meets the requirements. I'll let you know why with honesty; I'm not the type to hurt your feelings on purpose and I hope the honesty will help you grow in your own skills. I just need to ensure the overall "theme" of the game remains intact and also ensuring that I don't end up with a lot more extra work trying to proofread everybody's stuff just to cover the basics of spelling and grammar and basic game writing.
If you didn't read through the above and it's evident when you blindly offer help, I'll point out the discrepancy and decline pretty immediately, and you'll be free to delete your comment if you like; no judgement. I know that seems kind of rude, but it takes a lot of effort to communicate with so many people as well. I'm not exactly an extrovert, so even responding the comments to this journal will likely socially exhaust me for the rest of the day XD
Your variations seem to be a really complex and multi-layed IF statement.
I would like to talk more if you're interested. As I am unemployed with pleanty of free time on my hands.
You're right! Most of the variations in the text are multi-layered IF statements. If cock is this big, if pregnant, if vagina and no boobs, if NPC reputation > X, etc. Occasionally CASE statements, and rarely some iteration manipulations through arrays or whatnot. Heck, one IF statement checks the text box to see if something was already said to prevent spamming XD
Of course I'm interested, hence the journal :) Unemployment is how Nimin started XD Just let me know what you think you might be able to do, and feel free to ask about anything else regarding engine or code or writing or whatnot. I have considered putting Nimin up on a shared repo, like Github, to make it easier to write with, but I figured I'd only do that if people were interested (again, no point in doing extra work that goes nowhere).
But since I'm no actionscript expert could you do that or would you prefer me to write in AS?
Heck, I don't even use classes for making objects in Nimin; since there's so much diversity in what happens, there hasn't been any need. The only things that I have considered making classes for is the player-character itself (for ease of saving/loading and potentially to use for really-complicated NPCs) and potentially items (though that's pretty pointless without a database to be pulling data from, so it'd be extra work for no reason).
I'll send you a note with links to the coding guide I set up before, along with the example files, and you can come up with something from there.
And in terms of inserting unknown characters into the player's dream, it doesn't work well unless the player somehow already knows them in the game.
The goal of dreams is they're from the player's perspective. If the player is dreaming about characters they don't know having their way with them, there's not much to grasp onto, and especially doesn't fit if you have to describe what these new characters are in the dream itself. To any player besides yourself, it would likely come off as discordant and potential Mary Sue-ism.
I'm not saying it won't work, there's a very small window that it could work in, so I'm just guiding you.
Also im a web designer so if you wanted to move nimin to its own site i could help with that.
Also i would love to flesh out and help make lila more. Maybe even make it where you can unbirth her for a bit
FA has been pretty fine for me. The whole point in making it in flash is I can post it pretty much anywhere, so the site doesn't matter. If I wanted to, say, do it in html5, then I might consider its own site.
It's potentially possible to continue with existing characters; though I'd ask you do some non-existing stuff first, just to make sure you can get into the game. Adding to an existing event is a bit more difficult. But if adding onto Lila is what you'd like to try, you can.
I've also been iffy about writing for other people's characters, I get anal-retentive about trying to portray them "right" and end up pretty much unable to do anything with it >.<
I also have absolutely no sorta coding experience, so I'm not even sure what it'd entail exactly writing up a scene with all its variations and how much work I'd be getting myself into XP.
In short, I'd LOVE to offer to help, get some writing practice in and make a sexy game sexier, but I'm not sure what I'd be jumping into with that and can't even promise full commitment at first >.< though you're free to look over my writings if you want to. I'm rather proud of a few of 'em
And as for whether you can manage it, I'll note you the coding guide I wrote up to give people an overview of what writing for the game is like; I tried to make it as basic as possible. From that you might be able to tell if you can handle it.
I'll have to look over the note a bit later, I've got a bunch of prep work to do for an upcoming Tabletop RPG I'm playing in tomorrow so my night's kinda booked XP
I might see what I can do, though sometimes inspiration refuses to hit me for just the longest time >.< it's really annoying when that happens 'cause I can't really come up with anything then >.<
Only try to do something when you can complete it, so it's fine if you take your time :)
'n it's only a code-based thing as long as ya don't give people some sort of input interface where they can actually fill in blanks that are stored in the database 'n automatically or manually (with lesser effort) be added to the actual game x)
I'd offer some assistance but I'm still somewhat lost with trying to write my own app 'n my life is annoying 'n busy at is...
I'm not going to make an interface like that when the coding involved is really simple.
Yeah, that happens :)
While it would be easier to have a class system to make cookie-cutter NPCs from, I prefer to have each NPC be unique, so they're each coded in different ways. If I made them really complex enough to use a bunch of variables, then yeah, a class system would make more sense, but at the moment I'm only using 3-5 variables per NPC, which can be easily tracked separately.
I'm not too worried about it at the moment; it's not the barrier I'm hitting and rewriting the code to use classes for these cases would be more work than what I save from having it.
However the cookie cutter thing would not happen unless you misused object oriented design. Each character would have its own unique class that simply inherited from a common base holding body form stats.
That all said, I have already committed myself to two other game projects and I know myself enough to know that I can't handle a third at this time.
I don't exactly have any professional credentials to point to as far as being an editor, but I do have a keen attention to detail honed through getting a Bachelor's in Computer Science, with minors in Mathematics and Business. I even got hired at a medial records software company before I fell ill and became disabled. ^.^;;
Once I make a new schedule for me to start learning Actionscript (online, for free, through YouTube videos, of course) then I'll study all I can, until I think I'm ready to help. if the tutorials I study from are good enough, then I think you'll be having me as a helper in no time.
Alright, well, let me know if you'd like me to send the basics I send to everybody then, or if you'd rather wait until you train yourself a little.
If you would like to talk more, message me or reply. I hope we can work together soon. :)
I'll send you some of the basics I've sent others, to see if you're still interested ^^
I'd love to see how you've implemented the main character. I would assume it's as a class?
This would enable one to use randomized adjectives to describe the proportion of any PC or NPC, with consistent wording that is used with all other descriptions of the given body part. As to having the player as a class, it could be the groundwork for changeable NPCs.
Have I sent you the beginner's package before?
I've worked a bit as an editor and debugger for fetish games in AS, written some smut, done design spitballing and mockups.
Generally easier for me to proof writing or code than come up with my own inspiration to write novel stuff.